git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@727
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// RCS_ID: $Id$
// License: see wxWindows license
////////////////////////////////////////////////////////////////////////////////
// RCS_ID: $Id$
// License: see wxWindows license
////////////////////////////////////////////////////////////////////////////////
#pragma implementation "socket.h"
// #pragma interface
// #pragma implementation "socket.cpp"
#pragma implementation "socket.h"
// #pragma interface
// #pragma implementation "socket.cpp"
#include <sys/time.h>
#include <unistd.h>
#include <sys/time.h>
#include <unistd.h>
+#ifdef sun
+#include <sys/filio.h>
+#endif
+
#endif // __UNIX__
#include <signal.h>
#endif // __UNIX__
#include <signal.h>
wxSockWakeUp *auto_wakeup;
wxSocketBase::wxRequestNotify type;
};
wxSockWakeUp *auto_wakeup;
wxSocketBase::wxRequestNotify type;
};
/////////////////////////////////////////////////////////////////////////////
// Some internal define
/////////////////////////////////////////////////////////////////////////////
// Some internal define
while (node) {
SockRequest *req = (SockRequest *)node->Data();
req->done = TRUE;
while (node) {
SockRequest *req = (SockRequest *)node->Data();
req->done = TRUE;
n = node->Next();
delete node;
node = n;
n = node->Next();
delete node;
node = n;
{
SockMsg msg;
size_t len, len2, sig;
{
SockMsg msg;
size_t len, len2, sig;
Read((char *)&msg, sizeof(msg));
if (m_lcount != sizeof(msg))
return *this;
Read((char *)&msg, sizeof(msg));
if (m_lcount != sizeof(msg))
return *this;
wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, size_t nbytes)
{
SockMsg msg;
wxSocketBase& wxSocketBase::WriteMsg(const char *buffer, size_t nbytes)
{
SockMsg msg;
msg.sig[0] = (char) 0xad;
msg.sig[1] = (char) 0xde;
msg.sig[2] = (char) 0xed;
msg.sig[0] = (char) 0xad;
msg.sig[1] = (char) 0xde;
msg.sig[2] = (char) 0xed;
if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg))
return *this;
if (Write(buffer, nbytes).LastCount() < nbytes)
if (Write((char *)&msg, sizeof(msg)).LastCount() < sizeof(msg))
return *this;
if (Write(buffer, nbytes).LastCount() < nbytes)
msg.sig[0] = (char) 0xed;
msg.sig[1] = (char) 0xfe;
msg.sig[0] = (char) 0xed;
msg.sig[1] = (char) 0xfe;
SaveState();
SetFlags((wxSockFlags)(NOWAIT | SPEED));
SaveState();
SetFlags((wxSockFlags)(NOWAIT | SPEED));
while (recv_size == MAX_BUFSIZE) {
recv_size = Read(my_data, MAX_BUFSIZE).LastCount();
}
while (recv_size == MAX_BUFSIZE) {
recv_size = Read(my_data, MAX_BUFSIZE).LastCount();
}
#else
if (getpeername(m_fd, (struct sockaddr *)&my_addr, (unsigned int *)&len_addr) < 0)
#endif
#else
if (getpeername(m_fd, (struct sockaddr *)&my_addr, (unsigned int *)&len_addr) < 0)
#endif
addr_man.Disassemble(&my_addr, len_addr);
return TRUE;
addr_man.Disassemble(&my_addr, len_addr);
return TRUE;
return;
wxSockState *state = (wxSockState *)node->Data();
return;
wxSockState *state = (wxSockState *)node->Data();
SetFlags(state->flags);
m_neededreq = state->cbk_set;
m_cbk = state->cbk;
SetFlags(state->flags);
m_neededreq = state->cbk_set;
m_cbk = state->cbk;
if (seconds != -1)
wakeup.Start((int)(seconds*1000 + (microseconds / 1000)), TRUE);
if (seconds != -1)
wakeup.Start((int)(seconds*1000 + (microseconds / 1000)), TRUE);
m_waitflags = 0x80 | type;
while (m_waitflags & 0x80)
PROCESS_EVENTS();
m_waitflags = 0x80 | type;
while (m_waitflags & 0x80)
PROCESS_EVENTS();
SockRequest *buf = new SockRequest;
wxSockWakeUp s_wake(NULL, (int *)&buf_timed_out, (int)TRUE);
SockRequest *buf = new SockRequest;
wxSockWakeUp s_wake(NULL, (int *)&buf_timed_out, (int)TRUE);
m_wantbuf++;
req_list[evt].Append(buf);
m_wantbuf++;
req_list[evt].Append(buf);
if (m_fd == INVALID_SOCKET)
return;
if (m_fd == INVALID_SOCKET)
return;
int flag = 1;
setsockopt(m_fd, SOL_SOCKET, SO_REUSEADDR, (char*)&flag, sizeof(int));
int flag = 1;
setsockopt(m_fd, SOL_SOCKET, SO_REUSEADDR, (char*)&flag, sizeof(int));
struct sockaddr *myaddr;
size_t len;
struct sockaddr *myaddr;
size_t len;
addr_man.Build(myaddr, len);
if (bind(m_fd, myaddr, addr_man.SockAddrLen()) < 0)
return;
addr_man.Build(myaddr, len);
if (bind(m_fd, myaddr, addr_man.SockAddrLen()) < 0)
return;
if (listen(m_fd, 5) < 0) {
m_fd = INVALID_SOCKET;
return;
if (listen(m_fd, 5) < 0) {
m_fd = INVALID_SOCKET;
return;
bool wxSocketServer::AcceptWith(wxSocketBase& sock)
{
int fd2;
bool wxSocketServer::AcceptWith(wxSocketBase& sock)
{
int fd2;
if ((fd2 = accept(m_fd, 0, 0)) < 0)
return FALSE;
struct linger linger;
linger.l_onoff = 0;
linger.l_linger = 1;
if ((fd2 = accept(m_fd, 0, 0)) < 0)
return FALSE;
struct linger linger;
linger.l_onoff = 0;
linger.l_linger = 1;
setsockopt(fd2, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
setsockopt(fd2, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
int flag = 0;
setsockopt(fd2, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
int flag = 0;
setsockopt(fd2, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
if (!(sock.m_flags & SPEED)) {
unsigned long flag2 = 1;
ioctl(fd2, FIONBIO, &flag2);
}
if (!(sock.m_flags & SPEED)) {
unsigned long flag2 = 1;
ioctl(fd2, FIONBIO, &flag2);
}
sock.m_type = SOCK_INTERNAL;
sock.m_fd = fd2;
sock.m_connected = TRUE;
sock.m_type = SOCK_INTERNAL;
sock.m_fd = fd2;
sock.m_connected = TRUE;
Close();
m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
Close();
m_fd = socket(addr_man.GetFamily(), SOCK_STREAM, 0);
if (m_fd < 0)
return FALSE;
if (m_fd < 0)
return FALSE;
m_connected = FALSE;
linger.l_onoff = 1;
m_connected = FALSE;
linger.l_onoff = 1;
setsockopt(m_fd, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
setsockopt(m_fd, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof(linger));
// Stay in touch with the state of things...
// Stay in touch with the state of things...
unsigned long flag = 1;
setsockopt(m_fd, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
unsigned long flag = 1;
setsockopt(m_fd, SOL_SOCKET, SO_KEEPALIVE, (char*)&flag, sizeof(int));
// Disable the nagle algorithm, which delays sends till the
// buffer is full (or a certain time period has passed?)...
// Disable the nagle algorithm, which delays sends till the
// buffer is full (or a certain time period has passed?)...
flag = 1;
setsockopt(m_fd, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(int));
#endif
flag = 1;
setsockopt(m_fd, IPPROTO_TCP, TCP_NODELAY, (char*)&flag, sizeof(int));
#endif
struct sockaddr *remote;
size_t len;
struct sockaddr *remote;
size_t len;
flag = 1;
ioctl(m_fd, FIONBIO, &flag);
}
flag = 1;
ioctl(m_fd, FIONBIO, &flag);
}
Notify(TRUE);
m_connected = TRUE;
Notify(TRUE);
m_connected = TRUE;
bool wxSocketClient::WaitOnConnect(long seconds)
{
int ret = _Wait(seconds, 0, REQ_CONNECT | REQ_LOST);
bool wxSocketClient::WaitOnConnect(long seconds)
{
int ret = _Wait(seconds, 0, REQ_CONNECT | REQ_LOST);
if (ret)
m_connected = TRUE;
if (ret)
m_connected = TRUE;
}
void wxSocketClient::OnRequest(wxRequestEvent evt)
}
void wxSocketClient::OnRequest(wxRequestEvent evt)
return;
}
m_waitflags = 0x40;
return;
}
m_waitflags = 0x40;
OldOnNotify(EVT_CONNECT);
DestroyCallbacks();
return;
OldOnNotify(EVT_CONNECT);
DestroyCallbacks();
return;
for (node = socks->First(); node; node = node->Next()) {
wxSocketBase* s = (wxSocketBase*)node->Data();
for (node = socks->First(); node; node = node->Next()) {
wxSocketBase* s = (wxSocketBase*)node->Data();
if (s == sock) {
delete node;
sock->DestroyCallbacks();
if (s == sock) {
delete node;
sock->DestroyCallbacks();