wxSocketEventFlags m_neededreq; // Specify which requet signals we need
wxUint32 m_lcount; // Last IO request size
unsigned long m_timeout; // IO timeout value
-
- char *m_unread; // Pushback buffer
+
+ char *m_unread; // Pushback buffer
wxUint32 m_unrd_size; // Pushback buffer size
wxUint32 m_unrd_cur; // Pushback pointer
- wxSockCbk m_cbk; // C callback
- char *m_cdata; // C callback data
+ wxSockCbk m_cbk; // C callback
+ char *m_cdata; // C callback data
- bool m_connected; // Connected ?
+ bool m_connected; // Connected ?
+ bool m_establishing; // Pending connections?
bool m_notify_state; // Notify state
- int m_id; // Socket id (for event handler)
+ int m_id; // Socket id (for event handler)
// Defering variables
enum {
DEFER_READ, DEFER_WRITE, NO_DEFER
} m_defering; // Defering state
char *m_defer_buffer; // Defering target buffer
- wxUint32 m_defer_nbytes; // Defering buffer size
- wxTimer *m_defer_timer; // Timer for defering mode
+ wxUint32 m_defer_nbytes; // Defering buffer size
+ wxTimer *m_defer_timer; // Timer for defering mode
- wxList m_states; // Stack of states
+ wxList m_states; // Stack of states
public:
wxSocketBase();
wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
void Discard();
- // Try not to use this two methods (they sould be protected)
+ // Try not to use these two methods (they sould be protected)
void CreatePushbackAfter(const char *buffer, wxUint32 size);
void CreatePushbackBefore(const char *buffer, wxUint32 size);
void SetTimeout(unsigned long sec);
// seconds = -1 means infinite wait
- // seconds = 0 means no wait
- // seconds > 0 means specified wait
+ // seconds, milliseconds = 0 means no wait
+ // seconds, milliseconds > 0 means specified wait
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
- wxSocketBase* Accept();
- bool AcceptWith(wxSocketBase& sock);
+ wxSocketBase* Accept(bool wait = TRUE);
+ bool AcceptWith(wxSocketBase& sock, bool wait = TRUE);
+
+ bool WaitOnAccept(long seconds = -1, long milliseconds = 0);
};
////////////////////////////////////////////////////////////////////////