#include "wx/utils.h"
#include "wx/intl.h"
-#include "wx/ffile.h"
+#include "wx/file.h"
#include "wx/filename.h"
// there are just too many of those...
#if !defined( __GNUWIN32__ ) && !defined( __MWERKS__ ) && !defined(__SALFORDC__)
#include <direct.h>
#include <dos.h>
+ #include <io.h>
#endif // __WINDOWS__
#endif // native Win compiler
bool
wxCopyFile (const wxString& file1, const wxString& file2)
{
- wxFFile fileIn(file1, "rb");
+ wxStructStat fbuf;
+
+ // get permissions of file1
+ if ( wxStat(file1, &fbuf) != 0 )
+ {
+ // the file probably doesn't exist or we haven't the rights to read
+ // from it anyhow
+ wxLogSysError(_("Impossible to get permissions for file '%s'"),
+ file1.c_str());
+ return FALSE;
+ }
+
+ // open file1 for reading
+ wxFile fileIn(file1, wxFile::read);
if ( !fileIn.IsOpened() )
return FALSE;
- wxFFile fileOut(file2, "wb");
- if ( !fileOut.IsOpened() )
+ // remove file2, if it exists. This is needed for creating
+ // file2 with the correct permissions in the next step
+ if ( wxFileExists(file2) && !wxRemoveFile(file2) )
+ {
+ wxLogSysError(_("Impossible to overwrite the file '%s'"),
+ file2.c_str());
+ return FALSE;
+ }
+
+#ifdef __UNIX__
+ // reset the umask as we want to create the file with exactly the same
+ // permissions as the original one
+ mode_t oldUmask = umask( 0 );
+#endif // __UNIX__
+
+ // create file2 with the same permissions than file1 and open it for
+ // writing
+ wxFile fileOut;
+ if ( !fileOut.Create(file2, TRUE, fbuf.st_mode & 0777) )
return FALSE;
+#ifdef __UNIX__
+ /// restore the old umask
+ umask(oldUmask);
+#endif // __UNIX__
+
+ // copy contents of file1 to file2
char buf[4096];
size_t count;
for ( ;; )
return FALSE;
}
+ if ( chmod(file2, fbuf.st_mode) != 0 )
+ {
+ wxLogSysError(_("Impossible to set permissions for the file '%s'"),
+ file2.c_str());
+ return FALSE;
+ }
+
return TRUE;
}