//
// Recommended setting: 1 for win32 else 0
#if defined(__WIN32__)
- #define wxUSE_WCHAR_T 0 //? unresolved external symbol wxCharsetToCodepage
+ #define wxUSE_WCHAR_T 1
#else
#define wxUSE_WCHAR_T 0
#endif
// Win32 conversion classes
// ============================================================================
-#if defined(__WIN32__) && !defined(__WXMICROWIN__)
+#if defined(__WIN32__) && !defined(__WXMICROWIN__) && !defined(__WXUNIVERSAL__)
#ifdef __WXWINE__
#define WINE_CAST (WCHAR *)
public:
long m_CodePage;
};
-#endif // __WIN32__
+#endif // defined(__WIN32__) && !defined(__WXMICROWIN__) && !defined(__WXUNIVERSAL__)
// ============================================================================
// wxEncodingConverter based conversion classes
cset = NULL;
}
-#if defined(__WIN32__) && !defined(__WXMICROWIN__)
+#if defined(__WIN32__) && !defined(__WXMICROWIN__) && !defined(__WXUNIVERSAL__)
cset = new CP_CharSet(name);
if ( cset->usable() )
return cset;
delete cset;
cset = NULL;
-#endif // __WIN32__
+#endif // defined(__WIN32__) && !defined(__WXMICROWIN__) && !defined(__WXUNIVERSAL__)
#if wxUSE_FONTMAP
cset = new EC_CharSet(name);