// Standard textctrl positioning routine. Just give it platform-dependant
// textctrl coordinate adjustment.
- virtual void PositionTextCtrl( int textCtrlXAdjust, int textCtrlYAdjust );
+ virtual void PositionTextCtrl( int textCtrlXAdjust = 0,
+ int textCtrlYAdjust = 0);
// event handlers
void OnSizeEvent( wxSizeEvent& event );
// meaningless if LEFT_MARGIN_CAN_BE_SET set to 1 in combocmn.cpp
#define TEXTCTRLXADJUST 0
-#define TEXTCTRLYADJUST 0
#define TEXTXADJUST 0 // how much is read-only text's x adjusted
#define DEFAULT_DROPBUTTON_WIDTH 19
// meaningless if LEFT_MARGIN_CAN_BE_SET set to 1 in combocmn.cpp
#define TEXTCTRLXADJUST 2
-#define TEXTCTRLYADJUST 3
#define TEXTXADJUST 0 // how much is read-only text's x adjusted
#define DEFAULT_DROPBUTTON_WIDTH 17
// meaningless if LEFT_MARGIN_CAN_BE_SET set to 1 in combocmn.cpp
#define TEXTCTRLXADJUST -1
-#define TEXTCTRLYADJUST 0
#define TEXTXADJUST 1 // how much is read-only text's x adjusted
#define DEFAULT_DROPBUTTON_WIDTH 23
// meaningless if LEFT_MARGIN_CAN_BE_SET set to 1 in combocmn.cpp
#define TEXTCTRLXADJUST 0
-#define TEXTCTRLYADJUST 0
#define TEXTXADJUST 0 // how much is read-only text's x adjusted
#define DEFAULT_DROPBUTTON_WIDTH 22
// meaningless if LEFT_MARGIN_CAN_BE_SET set to 1 in combocmn.cpp
#define TEXTCTRLXADJUST 0
-#define TEXTCTRLYADJUST 0
#define TEXTXADJUST 0 // how much is read-only text's x adjusted
#define DEFAULT_DROPBUTTON_WIDTH 19
#endif
// Move textctrl, if any, accordingly
- PositionTextCtrl( TEXTCTRLXADJUST, TEXTCTRLYADJUST );
+ PositionTextCtrl( TEXTCTRLXADJUST );
}
void wxGenericComboCtrl::OnPaintEvent( wxPaintEvent& WXUNUSED(event) )
#define NATIVE_TEXT_INDENT_XP 4
#define NATIVE_TEXT_INDENT_CLASSIC 2
-#define TEXTCTRLYADJUST_XP 3
-#define TEXTCTRLYADJUST_CLASSIC 3
-
#define COMBOBOX_ANIMATION_RESOLUTION 10
#define COMBOBOX_ANIMATION_DURATION 200 // In milliseconds
//
// Recalculates button and textctrl areas
- int textCtrlYAdjust;
-
-#if wxUSE_UXTHEME
- if ( wxUxThemeEngine::GetIfActive() )
- {
- textCtrlYAdjust = TEXTCTRLYADJUST_XP;
- }
- else
-#endif
- {
- textCtrlYAdjust = TEXTCTRLYADJUST_CLASSIC;
- }
-
// Technically Classic Windows style combo has more narrow button,
// but the native renderer doesn't paint it well like that.
int btnWidth = 17;
CalculateAreas(btnWidth);
// Position textctrl using standard routine
- PositionTextCtrl(0, textCtrlYAdjust);
+ PositionTextCtrl();
}
// Draws non-XP GUI dotted line around the focus area