WXPixmap mask = NULL;
if (use_bitmap.GetMask()) mask = use_bitmap.GetMask()->GetBitmap();
- if (useMask && mask)
+ bool setClipMask = false;
+
+ if (!m_currentClippingRegion.IsNull() || (useMask && mask))
+ {
+ // XSetClipMask() call is necessary (because of clip region and/or transparent mask)
+ setClipMask = true;
+ Pixmap new_pixmap = 0;
+
+ if (!m_currentClippingRegion.IsNull())
{
- WXPixmap new_mask = NULL;
-#if 0
- if (!m_currentClippingRegion.IsNull())
- {
- GdkColor col;
- new_mask = gdk_pixmap_new( wxGetRootWindow()->window, ww, hh, 1 );
- GdkGC *gc = gdk_gc_new( new_mask );
- col.pixel = 0;
- gdk_gc_set_foreground( gc, &col );
- gdk_draw_rectangle( new_mask, gc, TRUE, 0, 0, ww, hh );
- col.pixel = 0;
- gdk_gc_set_background( gc, &col );
- col.pixel = 1;
- gdk_gc_set_foreground( gc, &col );
- gdk_gc_set_clip_region( gc, m_currentClippingRegion.GetRegion() );
- gdk_gc_set_clip_origin( gc, -xx, -yy );
- gdk_gc_set_fill( gc, GDK_OPAQUE_STIPPLED );
- gdk_gc_set_stipple( gc, mask );
- gdk_draw_rectangle( new_mask, gc, TRUE, 0, 0, ww, hh );
- gdk_gc_unref( gc );
- }
-#endif
- if (is_mono)
- {
- if (new_mask)
- XSetClipMask( (Display*) m_display, (GC) m_textGC, (Pixmap) new_mask );
- else
- XSetClipMask( (Display*) m_display, (GC) m_textGC, (Pixmap) mask );
- XSetClipOrigin( (Display*) m_display, (GC) m_textGC, xx, yy );
- }
+ // clipping necessary => create new_pixmap
+ Display *xdisplay = (Display*) m_display;
+ int xscreen = DefaultScreen( xdisplay );
+ Window xroot = RootWindow( xdisplay, xscreen );
+
+ new_pixmap = XCreatePixmap( xdisplay, xroot, w, h, 1 );
+ GC gc = XCreateGC( xdisplay, new_pixmap, 0, NULL );
+
+ int bpp = wxTheApp->GetVisualInfo(m_display)->m_visualDepth;
+ if (bpp == 8)
+ XSetForeground( xdisplay, gc, WhitePixel(xdisplay,xscreen) );
+ else
+ XSetForeground( xdisplay, gc, BlackPixel(xdisplay,xscreen) );
+
+ XSetFillStyle( xdisplay, gc, FillSolid );
+ XFillRectangle( xdisplay, new_pixmap, gc, 0, 0, w, h );
+
+ if (bpp == 8)
+ XSetForeground( xdisplay, gc, BlackPixel(xdisplay,xscreen) );
else
+ XSetForeground( xdisplay, gc, WhitePixel(xdisplay,xscreen) );
+
+ if (useMask && mask)
{
- if (new_mask)
- XSetClipMask( (Display*) m_display, (GC) m_penGC, (Pixmap) new_mask );
- else
- XSetClipMask( (Display*) m_display, (GC) m_penGC, (Pixmap) mask );
- XSetClipOrigin( (Display*) m_display, (GC) m_penGC, xx, yy );
+ // transparent mask => call XSetStipple
+ XSetFillStyle( xdisplay, gc, FillStippled );
+ XSetTSOrigin( xdisplay, gc, 0, 0);
+ XSetStipple( xdisplay, gc, (Pixmap) mask);
}
- if (new_mask)
- XFreePixmap( (Display*) m_display, (Pixmap) new_mask );
+ wxCoord clip_x, clip_y, clip_w, clip_h;
+ m_currentClippingRegion.GetBox(clip_x, clip_y, clip_w, clip_h);
+ XFillRectangle( xdisplay, new_pixmap, gc, clip_x-xx, clip_y-yy, clip_w, clip_h );
+
+ XFreeGC( xdisplay, gc );
+ }
+
+ if (is_mono)
+ {
+ if (new_pixmap)
+ XSetClipMask( (Display*) m_display, (GC) m_textGC, new_pixmap );
+ else
+ XSetClipMask( (Display*) m_display, (GC) m_textGC, (Pixmap) mask );
+ XSetClipOrigin( (Display*) m_display, (GC) m_textGC, xx, yy );
+ }
+ else
+ {
+ if (new_pixmap)
+ XSetClipMask( (Display*) m_display, (GC) m_penGC, new_pixmap );
+ else
+ XSetClipMask( (Display*) m_display, (GC) m_penGC, (Pixmap) mask );
+ XSetClipOrigin( (Display*) m_display, (GC) m_penGC, xx, yy );
}
+ if (new_pixmap)
+ XFreePixmap( (Display*) m_display, new_pixmap );
+ }
+
// Draw XPixmap or XBitmap, depending on what the wxBitmap contains. For
// drawing a mono-bitmap (XBitmap) we use the current text GC
if (is_mono)
(GC) m_penGC, 0, 0, w, h, xx, yy );
// remove mask again if any
- if (useMask && mask)
+ if (setClipMask)
{
if (is_mono)
{