]> git.saurik.com Git - wxWidgets.git/commitdiff
fixed wxSocket::_Wait() for worker threads in an MT program
authorVadim Zeitlin <vadim@wxwidgets.org>
Mon, 19 Feb 2001 17:22:50 +0000 (17:22 +0000)
committerVadim Zeitlin <vadim@wxwidgets.org>
Mon, 19 Feb 2001 17:22:50 +0000 (17:22 +0000)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9385 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775

src/common/socket.cpp

index b2947da8e81de3cf518d23d2cdeb97f27cfef71a..c5b1bab4e4e4dad3ce86fb1564e7e8525897f14d 100644 (file)
 // discard buffer
 #define MAX_DISCARD_SIZE (10 * 1024)
 
-// what to do within waits
+// what to do within waits: in wxBase we don't do anything as we don't have
+// the event loop anyhow (for now). In GUI apps we have 2 cases: from the main
+// thread itself we have to call wxYield() to let the events (including the
+// GUI events and the low-level (not wxWindows) events from GSocket) be
+// processed. From another thread it is enough to just call wxThread::Yield()
+// which will give away the rest of our time slice: the explanation is that
+// the events will be processed by the main thread anyhow, without calling
+// wxYield(), but we don't want to eat the CPU time uselessly while sitting
+// in the loop waiting for the data
 #if wxUSE_GUI
-  #define PROCESS_EVENTS() wxYield()
-#else
-  #define PROCESS_EVENTS()
-#endif
+    #if wxUSE_THREADS
+        #define PROCESS_EVENTS()        \
+        {                               \
+            if ( wxThread::IsMain() )   \
+                wxYield();              \
+            else                        \
+                wxThread::Yield();      \
+        }
+    #else // !wxUSE_THREADS
+        #define PROCESS_EVENTS() wxYield()
+    #endif // wxUSE_THREADS/!wxUSE_THREADS
+#else // !wxUSE_GUI
+    #define PROCESS_EVENTS()
+#endif // wxUSE_GUI/!wxUSE_GUI
 
 // --------------------------------------------------------------------------
 // wxWin macros