purpose, if you have lot's of objects
"""
- import wx
- def runTest(frame, nb, log):
- dlg = wx.MessageDialog(frame, errorText, 'Sorry', wx.OK |
- wx.ICON_INFORMATION)
- dlg.ShowModal()
- dlg.Destroy()
+StartUpDemo = "all"
+if __name__ == "__main__": # parse options if run stand-alone
+ # check options:
+ import sys, getopt
+ optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
+
+ for opt in optlist:
+ if opt[0] == "--all":
+ StartUpDemo = "all"
+ elif opt[0] == "--text":
+ StartUpDemo = "text"
+ elif opt[0] == "--map":
+ StartUpDemo = "map"
+ elif opt[0] == "--stext":
+ StartUpDemo = "stext"
+ elif opt[0] == "--hit":
+ StartUpDemo = "hit"
+ elif opt[0] == "--hitf":
+ StartUpDemo = "hitf"
+ elif opt[0] == "--animate":
+ StartUpDemo = "animate"
+ elif opt[0] == "--speed":
+ StartUpDemo = "speed"
+ elif opt[0] == "--temp":
+ StartUpDemo = "temp"
+ elif opt[0] == "--props":
+ StartUpDemo = "props"
+import wx
+import time, random
+
+#---------------------------------------------------------------------------
+
+class TestPanel(wx.Panel):
+ def __init__(self, parent, log):
+ self.log = log
+ wx.Panel.__init__(self, parent, -1)
+
+ b = wx.Button(self, -1, "Show the FloatBar sample", (50,50))
+ self.Bind(wx.EVT_BUTTON, self.OnButton, b)
+
+
+ def OnButton(self, evt):
+ if not haveNumeric:
+ dlg = wx.MessageDialog(self, errorText, 'Sorry', wx.OK |
+ wx.ICON_INFORMATION)
+ dlg.ShowModal()
+ dlg.Destroy()
- overview = ""
-
-else:
- StartUpDemo = "all"
- if __name__ == "__main__": # parse options if run stand-alone
- # check options:
- import sys, getopt
- optlist, args = getopt.getopt(sys.argv[1:],'l',["local","all","text","map","stext","hit","hitf","animate","speed","temp","props"])
-
- for opt in optlist:
- if opt[0] == "--all":
- StartUpDemo = "all"
- elif opt[0] == "--text":
- StartUpDemo = "text"
- elif opt[0] == "--map":
- StartUpDemo = "map"
- elif opt[0] == "--stext":
- StartUpDemo = "stext"
- elif opt[0] == "--hit":
- StartUpDemo = "hit"
- elif opt[0] == "--hitf":
- StartUpDemo = "hitf"
- elif opt[0] == "--animate":
- StartUpDemo = "animate"
- elif opt[0] == "--speed":
- StartUpDemo = "speed"
- elif opt[0] == "--temp":
- StartUpDemo = "temp"
- elif opt[0] == "--props":
- StartUpDemo = "props"
- import wx
- import time, random
-
- #---------------------------------------------------------------------------
-
- class TestPanel(wx.Panel):
- def __init__(self, parent, log):
- self.log = log
- wx.Panel.__init__(self, parent, -1)
-
- b = wx.Button(self, -1, "Show the FloatBar sample", (50,50))
- self.Bind(wx.EVT_BUTTON, self.OnButton, b)
-
-
- def OnButton(self, evt):
+ else:
win = DrawFrame(None, -1, "FloatCanvas Drawing Window",wx.DefaultPosition,(500,500))
win.Show(True)
win.DrawTest()
- def runTest(frame, nb, log):
- win = TestPanel(nb, log)
- return win
+#---------------------------------------------------------------------------
-
+
+if haveNumeric:
try:
from floatcanvas import NavCanvas, FloatCanvas
from wx.lib.floatcanvas import NavCanvas, FloatCanvas
import wxPython.lib.colourdb
-
+
class DrawFrame(wx.Frame):
-
+
"""
A frame used for the FloatCanvas Demo
-
+
"""
-
-
+
+
def __init__(self,parent, id,title,position,size):
wx.Frame.__init__(self,parent, id,title,position, size)
-
+
## Set up the MenuBar
MenuBar = wx.MenuBar()
-
+
file_menu = wx.Menu()
item = file_menu.Append(-1, "&Close","Close this frame")
self.Bind(wx.EVT_MENU, self.OnQuit, item)
MenuBar.Append(file_menu, "&File")
-
+
draw_menu = wx.Menu()
item = draw_menu.Append(-1, "&Draw Test","Run a test of drawing random components")
item = draw_menu.Append(-1, "&Line Test","Run a test of drawing random lines")
self.Bind(wx.EVT_MENU, self.LineTest, item)
-
+
item = draw_menu.Append(-1, "Draw &Map","Run a test of drawing a map")
self.Bind(wx.EVT_MENU, self.DrawMap, item)
item = draw_menu.Append(-1, "&Text Test","Run a test of text drawing")
item = draw_menu.Append(-1, "Change &Properties","Run a test of Changing Object Properties")
self.Bind(wx.EVT_MENU, self.PropertiesChangeTest, item)
MenuBar.Append(draw_menu, "&Tests")
-
+
view_menu = wx.Menu()
item = view_menu.Append(-1, "Zoom to &Fit","Zoom to fit the window")
self.Bind(wx.EVT_MENU, self.ZoomToFit, item)
MenuBar.Append(view_menu, "&View")
-
+
help_menu = wx.Menu()
item = help_menu.Append(-1, "&About",
"More information About this program")
self.Bind(wx.EVT_MENU, self.OnAbout, item)
MenuBar.Append(help_menu, "&Help")
-
+
self.SetMenuBar(MenuBar)
-
+
self.CreateStatusBar()
# Add the Canvas
self.Canvas = NavCanvas.NavCanvas(self,
def OnAbout(self, event):
print "OnAbout called"
-
+
dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
"the use of the FloatCanvas\n",
"About Me", wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
-
+
def ZoomToFit(self,event):
self.Canvas.ZoomToBB()
-
+
def Clear(self,event = None):
self.UnBindAllMouseEvents()
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun(None)
self.Canvas.Draw()
-
+
def OnQuit(self,event):
self.Close(True)
-
+
def OnCloseWindow(self, event):
self.Destroy()
-
+
def DrawTest(self,event=None):
wx.GetApp().Yield()
# import random
Canvas.SetProjectionFun(None)
## Random tests of everything:
-
+
# Rectangles
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
-
+
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
+
# Points
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,50)
cf = random.randint(0,len(colors)-1)
Canvas.AddPoint((x,y), Color = colors[cf], Diameter = D)
-
+
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
-
+
# Lines
for i in range(5):
points = []
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-
+
# Polygons
for i in range(3):
points = []
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
-
+
## Pointset
for i in range(4):
points = []
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
-
+
# Text
String = "Unscaled text"
for i in range(3):
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
+
# Ellipses
for i in range(3):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
h = random.randint(1,5)
w = random.randint(1,5)
Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
-
+
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
cl = random.randint(0,len(colors)-1)
Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf])
Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackgroundColor = None,Position = "cc")
-
+
# Lines
for i in range(5):
points = []
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl])
-
+
# Polygons
for i in range(3):
points = []
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid')
-
+
# Scaled Text
String = "Scaled text"
for i in range(3):
self.Timer = wx.PyTimer(self.ShowFrame)
self.FrameDelay = 50 # milliseconds
-
+
Canvas.ZoomToBB()
def ShowFrame(self):
wx.GetApp().Yield(True)
else:
self.Timer.Stop()
-
+
def MoveMe(self, Object):
self.MovingObject = Object
self.TimeStep = 1
self.Timer.Start(self.FrameDelay)
#print "Did %i frames in %f seconds"%(N, (time.time() - start) )
-
+
def TestHitTest(self,event=None):
wx.GetApp().Yield()
dy = 40
x,y = 20, 20
FontSize = 8
-
+
#Add one that is not HitAble
Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
Canvas.AddText("Not Hit-able", x, y, Size = FontSize, Position = "bl")
-
+
x += dx
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2)
dx = 80
dy = 40
x,y = 20, 20
-
+
color = "Red"
R = Canvas.AddRectangle(x, y, w, h, LineWidth = 2, FillColor = color, InForeground = False)
R.Name = color + "Rectangle"
Canvas.AddText(R.Name, x, y+h, Position = "tl")
## A set of Rectangles that move together
-
+
## NOTE: In a real app, it might be better to create a new
## custom FloatCanvas DrawObject
-
+
self.MovingRects = []
x += dx
color = "LightBlue"
def RectMoveLeft(self,Object):
self.MoveRects("left")
-
+
def RectMoveRight(self,Object):
self.MoveRects("right")
-
+
def RectMoveUp(self,Object):
self.MoveRects("up")
-
+
def RectMoveDown(self,Object):
self.MoveRects("down")
-
+
def MoveRects(self, Dir):
for Object in self.MovingRects:
X,Y = Object.XY
elif Dir == "down": Y -= 10
Object.SetXY(X,Y)
self.Canvas.Draw()
-
-
+
+
def PointSetGotHit(self, Object):
print Object.Name, "Got Hit\n"
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
x,y = (0, 2)
-
+
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Top Center",x,y,Size = 14,Color = "Black",Position = "tc")
self.Canvas.AddText("Bottom Center",x,y,Size = 14,Color = "White",Position = "bc")
x,y = (0, 4)
-
+
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Right",x,y,Size = 14,Color = "Black",Position = "cr")
self.Canvas.AddText("Center Left",x,y,Size = 14,Color = "Black",Position = "cl")
x,y = (0, -2)
-
+
Canvas.AddPointSet((x,y), Color = "White", Diameter = 2)
self.Canvas.AddText("Center Center",x,y,Size = 14,Color = "Black",Position = "cc")
x,y = (0, 20)
-
+
Canvas.AddScaledText("Top Center",x,y,Size = 7,Color = "Black",Position = "tc")
Canvas.AddScaledText("Bottom Center",x,y,Size = 7,Color = "White",Position = "bc")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
x,y = (0, -20)
-
+
Canvas.AddScaledText("Center Right",x,y,Size = 9,Color = "Black",Position = "cr")
Canvas.AddScaledText("Center Left",x,y,Size = 9,Color = "Black",Position = "cl")
Canvas.AddPointSet((x,y), Color = "White", Diameter = 4)
T = self.Canvas.AddScaledText("Bookman Font", x, y, Size = 8, Font = Font)
self.Canvas.ZoomToBB()
-
+
def DrawMap(self,event = None):
wx.GetApp().Yield()
import os, time
self.BindAllMouseEvents()
-
+
## Test of Actual Map Data
self.Canvas.ClearAll()
self.Canvas.SetProjectionFun("FlatEarth")
#start = time.clock()
self.Canvas.ZoomToBB()
#print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
-
-
+
+
def LineTest(self,event = None):
wx.GetApp().Yield()
import os, time
w = random.randint(1,5)
self.Rectangle = Canvas.AddRectangle(x,y,w,h,LineWidth = lw,FillColor = colors[cf])
self.ColorObjectsAll.append(self.Rectangle)
-
+
# Ellipse
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
w = random.randint(1,5)
self.Ellipse = Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf])
self.ColorObjectsAll.append(self.Ellipse)
-
+
# Point
xy = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,50)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
self.ColorObjectsColor.append(Canvas.AddPoint(xy, colors[cf], D))
-
+
# Circle
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
self.ColorObjectsLine.append(Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
-
+
# Polygon
## points = []
## for j in range(random.randint(2,6)):
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid'))
-
+
## Pointset
points = RandomArray.uniform(Range[0],Range[1],(100,2))
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
self.PointSet = Canvas.AddPointSet(points, Color = colors[cf], Diameter = D)
self.ColorObjectsColor.append(self.PointSet)
-
+
## Point
point = RandomArray.uniform(Range[0],Range[1],(2,))
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
self.Point = Canvas.AddPoint(point, Color = colors[cf], Diameter = D)
self.ColorObjectsColor.append(self.Point)
-
+
# Text
String = "Unscaled text"
ts = random.randint(10,40)
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
w,h = random.randint(1,5), random.randint(1,5)
Object.SetShape(x,y,w,h)
-
+
self.Canvas.Draw(Force = True)
def TempTest(self, event= None):
self.SelectedPoly = None
self.SelectPoints = []
self.SelectedPoint = None
-
+
Canvas.ZoomToBB()
def SelectPoly(self, Object):
print "Point Num: %i Hit"%Point.VerticeNum
self.SelectedPoint = Point
-
-
+
+
class DemoApp(wx.App):
"""
How the demo works:
-
+
Under the Draw menu, there are three options:
-
+
*Draw Test: will put up a picture of a bunch of randomly generated
objects, of each kind supported.
-
+
*Draw Map: will draw a map of the world. Be patient, it is a big map,
with a lot of data, and will take a while to load and draw (about 10 sec
on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
performance is not very good for large drawings.
-
+
*Clear: Clears the Canvas.
-
+
Once you have a picture drawn, you can zoom in and out and move about
the picture. There is a tool bar with three tools that can be
selected.
-
+
The magnifying glass with the plus is the zoom in tool. Once selected,
if you click the image, it will zoom in, centered on where you
clicked. If you click and drag the mouse, you will get a rubber band
box, and the image will zoom to fit that box when you release it.
-
+
The magnifying glass with the minus is the zoom out tool. Once selected,
if you click the image, it will zoom out, centered on where you
clicked. (note that this takes a while when you are looking at the map,
as it has a LOT of lines to be drawn. The image is double buffered, so
you don't see the drawing in progress)
-
+
The hand is the move tool. Once selected, if you click and drag on the
image, it will move so that the part you clicked on ends up where you
release the mouse. Nothing is changed while you are dragging. The
drawing is too slow for that.
-
+
I'd like the cursor to change as you change tools, but the stock
wxCursors didn't include anything I liked, so I stuck with the
pointer. Please let me know if you have any nice cursor images for me to
use.
-
-
+
+
Any bugs, comments, feedback, questions, and especially code are welcome:
-
+
-Chris Barker
-
+
Chris.Barker@noaa.gov
-
+
"""
def __init__(self, *args, **kwargs):
wx.App.__init__(self, *args, **kwargs)
-
+
def OnInit(self):
wx.InitAllImageHandlers()
frame = DrawFrame(None, -1, "FloatCanvas Demo App",wx.DefaultPosition,(700,700))
-
+
self.SetTopWindow(frame)
frame.Show()
elif StartUpDemo == "props":
"starting PropertiesChange Test"
frame.PropertiesChangeTest()
-
+
return True
-
+
def Read_MapGen(filename,stats = 0,AllLines=0):
"""
This function reads a MapGen Format file, and
returns a list of NumPy arrays with the line segments in them.
-
+
Each NumPy array in the list is an NX2 array of Python Floats.
-
+
The demo should have come with a file, "world.dat" that is the
shorelines of the whole world, in MapGen format.
-
+
"""
import string
file = open(filename,'rt')
data = file.readlines()
data = map(string.strip,data)
-
+
Shorelines = []
segment = []
for line in data:
else:
segment.append(map(float,string.split(line)))
if segment: Shorelines.append(Numeric.array(segment))
-
+
if stats:
NumSegments = len(Shorelines)
NumPoints = 0
return Lines
else:
return Shorelines
-
- ## for the wxPython demo:
+
+#---------------------------------------------------------------------------
+## for the wxPython demo:
+
+def runTest(frame, nb, log):
+ win = TestPanel(nb, log)
+ return win
+
+
+if haveNumeric:
try:
import floatcanvas
except ImportError: # if it's not there locally, try the wxPython lib.
from wx.lib import floatcanvas
overview = floatcanvas.__doc__
+
+else:
+ overview = ""
+
+
+
if __name__ == "__main__":
if not haveNumeric:
#----------------------------------------------------------------------
-if not haveGLCanvas:
- def runTest(frame, nb, log):
- dlg = wx.MessageDialog(frame, 'The GLCanvas class has not been included with this build of wxPython!',
- 'Sorry', wx.OK | wx.ICON_INFORMATION)
- dlg.ShowModal()
- dlg.Destroy()
-
-elif not haveOpenGL:
- def runTest(frame, nb, log):
- dlg = wx.MessageDialog(frame,
- 'The OpenGL package was not found. You can get it at\n'
- 'http://PyOpenGL.sourceforge.net/',
- 'Sorry', wx.OK | wx.ICON_INFORMATION)
- dlg.ShowModal()
- dlg.Destroy()
-
-
-
-
-else:
- buttonDefs = {
- wx.NewId() : ('CubeCanvas', 'Cube'),
- wx.NewId() : ('ConeCanvas', 'Cone'),
- }
-
- class ButtonPanel(wx.Panel):
- def __init__(self, parent, log):
- wx.Panel.__init__(self, parent, -1)
- self.log = log
-
- box = wx.BoxSizer(wx.VERTICAL)
- box.Add((20, 30))
- keys = buttonDefs.keys()
- keys.sort()
- for k in keys:
- text = buttonDefs[k][1]
- btn = wx.Button(self, k, text)
- box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15)
- self.Bind(wx.EVT_BUTTON, self.OnButton, btn)
-
- #** Enable this to show putting a GLCanvas on the wx.Panel
- if 0:
- c = CubeCanvas(self)
- c.SetSize((200, 200))
- box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)
-
- self.SetAutoLayout(True)
- self.SetSizer(box)
-
-
- def OnButton(self, evt):
+
+buttonDefs = {
+ wx.NewId() : ('CubeCanvas', 'Cube'),
+ wx.NewId() : ('ConeCanvas', 'Cone'),
+ }
+
+class ButtonPanel(wx.Panel):
+ def __init__(self, parent, log):
+ wx.Panel.__init__(self, parent, -1)
+ self.log = log
+
+ box = wx.BoxSizer(wx.VERTICAL)
+ box.Add((20, 30))
+ keys = buttonDefs.keys()
+ keys.sort()
+ for k in keys:
+ text = buttonDefs[k][1]
+ btn = wx.Button(self, k, text)
+ box.Add(btn, 0, wx.ALIGN_CENTER|wx.ALL, 15)
+ self.Bind(wx.EVT_BUTTON, self.OnButton, btn)
+
+ #** Enable this to show putting a GLCanvas on the wx.Panel
+ if 0:
+ c = CubeCanvas(self)
+ c.SetSize((200, 200))
+ box.Add(c, 0, wx.ALIGN_CENTER|wx.ALL, 15)
+
+ self.SetAutoLayout(True)
+ self.SetSizer(box)
+
+
+ def OnButton(self, evt):
+ if not haveGLCanvas:
+ dlg = wx.MessageDialog(self,
+ 'The GLCanvas class has not been included with this build of wxPython!',
+ 'Sorry', wx.OK | wx.ICON_INFORMATION)
+ dlg.ShowModal()
+ dlg.Destroy()
+
+ elif not haveOpenGL:
+ dlg = wx.MessageDialog(self,
+ 'The OpenGL package was not found. You can get it at\n'
+ 'http://PyOpenGL.sourceforge.net/',
+ 'Sorry', wx.OK | wx.ICON_INFORMATION)
+ dlg.ShowModal()
+ dlg.Destroy()
+
+ else:
canvasClassName = buttonDefs[evt.GetId()][0]
canvasClass = eval(canvasClassName)
frame = wx.Frame(None, -1, canvasClassName, size=(400,400))
frame.Show(True)
+class MyCanvasBase(glcanvas.GLCanvas):
+ def __init__(self, parent):
+ glcanvas.GLCanvas.__init__(self, parent, -1)
+ self.init = False
+ # initial mouse position
+ self.lastx = self.x = 30
+ self.lasty = self.y = 30
+ self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
+ self.Bind(wx.EVT_SIZE, self.OnSize)
+ self.Bind(wx.EVT_PAINT, self.OnPaint)
+ self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
+ self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
+ self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
- def runTest(frame, nb, log):
- win = ButtonPanel(nb, log)
- return win
+ def OnEraseBackground(self, event):
+ pass # Do nothing, to avoid flashing on MSW.
+ def OnSize(self, event):
+ size = self.GetClientSize()
+ if self.GetContext():
+ self.SetCurrent()
+ glViewport(0, 0, size.width, size.height)
+ event.Skip()
- class MyCanvasBase(glcanvas.GLCanvas):
- def __init__(self, parent):
- glcanvas.GLCanvas.__init__(self, parent, -1)
- self.init = False
- # initial mouse position
- self.lastx = self.x = 30
- self.lasty = self.y = 30
- self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
- self.Bind(wx.EVT_SIZE, self.OnSize)
- self.Bind(wx.EVT_PAINT, self.OnPaint)
- self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
- self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
- self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
+ def OnPaint(self, event):
+ dc = wx.PaintDC(self)
+ self.SetCurrent()
+ if not self.init:
+ self.InitGL()
+ self.init = True
+ self.OnDraw()
- def OnEraseBackground(self, event):
- pass # Do nothing, to avoid flashing on MSW.
+ def OnMouseDown(self, evt):
+ self.CaptureMouse()
- def OnSize(self, event):
- size = self.GetClientSize()
- if self.GetContext():
- self.SetCurrent()
- glViewport(0, 0, size.width, size.height)
- event.Skip()
-
- def OnPaint(self, event):
- dc = wx.PaintDC(self)
- self.SetCurrent()
- if not self.init:
- self.InitGL()
- self.init = True
- self.OnDraw()
+ def OnMouseUp(self, evt):
+ self.ReleaseMouse()
- def OnMouseDown(self, evt):
- self.CaptureMouse()
+ def OnMouseMotion(self, evt):
+ if evt.Dragging() and evt.LeftIsDown():
+ self.x, self.y = self.lastx, self.lasty
+ self.x, self.y = evt.GetPosition()
+ self.Refresh(False)
- def OnMouseUp(self, evt):
- self.ReleaseMouse()
- def OnMouseMotion(self, evt):
- if evt.Dragging() and evt.LeftIsDown():
- self.x, self.y = self.lastx, self.lasty
- self.x, self.y = evt.GetPosition()
- self.Refresh(False)
+class CubeCanvas(MyCanvasBase):
+ def InitGL(self):
+ # set viewing projection
+ glMatrixMode(GL_PROJECTION);
+ glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
+
+ # position viewer
+ glMatrixMode(GL_MODELVIEW);
+ glTranslatef(0.0, 0.0, -2.0);
+
+ # position object
+ glRotatef(self.y, 1.0, 0.0, 0.0);
+ glRotatef(self.x, 0.0, 1.0, 0.0);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ def OnDraw(self):
+ # clear color and depth buffers
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ # draw six faces of a cube
+ glBegin(GL_QUADS)
+ glNormal3f( 0.0, 0.0, 1.0)
+ glVertex3f( 0.5, 0.5, 0.5)
+ glVertex3f(-0.5, 0.5, 0.5)
+ glVertex3f(-0.5,-0.5, 0.5)
+ glVertex3f( 0.5,-0.5, 0.5)
- class CubeCanvas(MyCanvasBase):
- def InitGL(self):
- # set viewing projection
- glMatrixMode(GL_PROJECTION);
- glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
-
- # position viewer
- glMatrixMode(GL_MODELVIEW);
- glTranslatef(0.0, 0.0, -2.0);
-
- # position object
- glRotatef(self.y, 1.0, 0.0, 0.0);
- glRotatef(self.x, 0.0, 1.0, 0.0);
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
+ glNormal3f( 0.0, 0.0,-1.0)
+ glVertex3f(-0.5,-0.5,-0.5)
+ glVertex3f(-0.5, 0.5,-0.5)
+ glVertex3f( 0.5, 0.5,-0.5)
+ glVertex3f( 0.5,-0.5,-0.5)
+ glNormal3f( 0.0, 1.0, 0.0)
+ glVertex3f( 0.5, 0.5, 0.5)
+ glVertex3f( 0.5, 0.5,-0.5)
+ glVertex3f(-0.5, 0.5,-0.5)
+ glVertex3f(-0.5, 0.5, 0.5)
- def OnDraw(self):
- # clear color and depth buffers
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glNormal3f( 0.0,-1.0, 0.0)
+ glVertex3f(-0.5,-0.5,-0.5)
+ glVertex3f( 0.5,-0.5,-0.5)
+ glVertex3f( 0.5,-0.5, 0.5)
+ glVertex3f(-0.5,-0.5, 0.5)
- # draw six faces of a cube
- glBegin(GL_QUADS)
- glNormal3f( 0.0, 0.0, 1.0)
- glVertex3f( 0.5, 0.5, 0.5)
- glVertex3f(-0.5, 0.5, 0.5)
- glVertex3f(-0.5,-0.5, 0.5)
- glVertex3f( 0.5,-0.5, 0.5)
+ glNormal3f( 1.0, 0.0, 0.0)
+ glVertex3f( 0.5, 0.5, 0.5)
+ glVertex3f( 0.5,-0.5, 0.5)
+ glVertex3f( 0.5,-0.5,-0.5)
+ glVertex3f( 0.5, 0.5,-0.5)
- glNormal3f( 0.0, 0.0,-1.0)
- glVertex3f(-0.5,-0.5,-0.5)
- glVertex3f(-0.5, 0.5,-0.5)
- glVertex3f( 0.5, 0.5,-0.5)
- glVertex3f( 0.5,-0.5,-0.5)
+ glNormal3f(-1.0, 0.0, 0.0)
+ glVertex3f(-0.5,-0.5,-0.5)
+ glVertex3f(-0.5,-0.5, 0.5)
+ glVertex3f(-0.5, 0.5, 0.5)
+ glVertex3f(-0.5, 0.5,-0.5)
+ glEnd()
- glNormal3f( 0.0, 1.0, 0.0)
- glVertex3f( 0.5, 0.5, 0.5)
- glVertex3f( 0.5, 0.5,-0.5)
- glVertex3f(-0.5, 0.5,-0.5)
- glVertex3f(-0.5, 0.5, 0.5)
+ glRotatef((self.lasty - self.y)/100., 1.0, 0.0, 0.0);
+ glRotatef((self.lastx - self.x)/100., 0.0, 1.0, 0.0);
- glNormal3f( 0.0,-1.0, 0.0)
- glVertex3f(-0.5,-0.5,-0.5)
- glVertex3f( 0.5,-0.5,-0.5)
- glVertex3f( 0.5,-0.5, 0.5)
- glVertex3f(-0.5,-0.5, 0.5)
+ self.SwapBuffers()
- glNormal3f( 1.0, 0.0, 0.0)
- glVertex3f( 0.5, 0.5, 0.5)
- glVertex3f( 0.5,-0.5, 0.5)
- glVertex3f( 0.5,-0.5,-0.5)
- glVertex3f( 0.5, 0.5,-0.5)
- glNormal3f(-1.0, 0.0, 0.0)
- glVertex3f(-0.5,-0.5,-0.5)
- glVertex3f(-0.5,-0.5, 0.5)
- glVertex3f(-0.5, 0.5, 0.5)
- glVertex3f(-0.5, 0.5,-0.5)
- glEnd()
- glRotatef((self.lasty - self.y)/100., 1.0, 0.0, 0.0);
- glRotatef((self.lastx - self.x)/100., 0.0, 1.0, 0.0);
- self.SwapBuffers()
+class ConeCanvas(MyCanvasBase):
+ def InitGL( self ):
+ glMatrixMode(GL_PROJECTION);
+ # camera frustrum setup
+ glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
+ glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
+ glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
+ glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
+ glMaterial(GL_FRONT, GL_SHININESS, 50.0)
+ glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
+ glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
+ glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
+ glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
+ glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
+ glEnable(GL_LIGHTING)
+ glEnable(GL_LIGHT0)
+ glDepthFunc(GL_LESS)
+ glEnable(GL_DEPTH_TEST)
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
+ # position viewer
+ glMatrixMode(GL_MODELVIEW);
+
+
+ def OnDraw(self):
+ # clear color and depth buffers
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ # use a fresh transformation matrix
+ glPushMatrix()
+ # position object
+ glTranslate(0.0, 0.0, -2.0);
+ glRotate(30.0, 1.0, 0.0, 0.0);
+ glRotate(30.0, 0.0, 1.0, 0.0);
+
+ glTranslate(0, -1, 0)
+ glRotate(250, 1, 0, 0)
+ glutSolidCone(0.5, 1, 30, 5)
+ glPopMatrix()
+ glRotatef((self.lasty - self.y)/100., 0.0, 0.0, 1.0);
+ glRotatef(0.0, (self.lastx - self.x)/100., 1.0, 0.0);
+ # push into visible buffer
+ self.SwapBuffers()
- class ConeCanvas(MyCanvasBase):
- def InitGL( self ):
- glMatrixMode(GL_PROJECTION);
- # camera frustrum setup
- glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0);
- glMaterial(GL_FRONT, GL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
- glMaterial(GL_FRONT, GL_DIFFUSE, [0.8, 0.8, 0.8, 1.0])
- glMaterial(GL_FRONT, GL_SPECULAR, [1.0, 0.0, 1.0, 1.0])
- glMaterial(GL_FRONT, GL_SHININESS, 50.0)
- glLight(GL_LIGHT0, GL_AMBIENT, [0.0, 1.0, 0.0, 1.0])
- glLight(GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0])
- glLight(GL_LIGHT0, GL_SPECULAR, [1.0, 1.0, 1.0, 1.0])
- glLight(GL_LIGHT0, GL_POSITION, [1.0, 1.0, 1.0, 0.0]);
- glLightModel(GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0])
- glEnable(GL_LIGHTING)
- glEnable(GL_LIGHT0)
- glDepthFunc(GL_LESS)
- glEnable(GL_DEPTH_TEST)
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
- # position viewer
- glMatrixMode(GL_MODELVIEW);
-
-
- def OnDraw(self):
- # clear color and depth buffers
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- # use a fresh transformation matrix
- glPushMatrix()
- # position object
- glTranslate(0.0, 0.0, -2.0);
- glRotate(30.0, 1.0, 0.0, 0.0);
- glRotate(30.0, 0.0, 1.0, 0.0);
-
- glTranslate(0, -1, 0)
- glRotate(250, 1, 0, 0)
- glutSolidCone(0.5, 1, 30, 5)
- glPopMatrix()
- glRotatef((self.lasty - self.y)/100., 0.0, 0.0, 1.0);
- glRotatef(0.0, (self.lastx - self.x)/100., 1.0, 0.0);
- # push into visible buffer
- self.SwapBuffers()
+#----------------------------------------------------------------------
+def runTest(frame, nb, log):
+ win = ButtonPanel(nb, log)
+ return win
-#----------------------------------------------------------------------
class DemoCodeEditor(PythonSTC):
def __init__(self, parent):
- PythonSTC.__init__(self, parent, -1, wx.BORDER_NONE)
+ PythonSTC.__init__(self, parent, -1, style=wx.BORDER_NONE)
self.SetUpEditor()
# Some methods to make it compatible with how the wxTextCtrl is used
except ImportError:
class DemoCodeEditor(wx.TextCtrl):
def __init__(self, parent):
- wx.TextCtrl.__init__(self, parent, -1, style = wx.TE_MULTILINE |
- wx.HSCROLL | wx.TE_RICH2 | wx.TE_NOHIDESEL)
+ wx.TextCtrl.__init__(self, parent, -1, style =
+ wx.TE_MULTILINE | wx.HSCROLL | wx.TE_RICH2 | wx.TE_NOHIDESEL)
def RegisterModifiedEvent(self, eventHandler):
self.Bind(wx.EVT_TEXT, eventHandler)
class DemoCodePanel(wx.Panel):
"""Panel for the 'Demo Code' tab"""
def __init__(self, parent, mainFrame):
- wx.Panel.__init__(self, parent)
+ wx.Panel.__init__(self, parent, size=(1,1))
+ self.Hide()
self.mainFrame = mainFrame
self.editor = DemoCodeEditor(self)
self.editor.RegisterModifiedEvent(self.OnCodeModified)
fold_symbols = 2
- def __init__(self, parent, ID, style=0):
- stc.StyledTextCtrl.__init__(self, parent, ID,
- style = style|wx.NO_FULL_REPAINT_ON_RESIZE)
+ def __init__(self, parent, ID,
+ pos=wx.DefaultPosition, size=wx.DefaultSize,
+ style=0):
+ stc.StyledTextCtrl.__init__(self, parent, ID, pos, size, style)
self.CmdKeyAssign(ord('B'), stc.STC_SCMOD_CTRL, stc.STC_CMD_ZOOMIN)
self.CmdKeyAssign(ord('N'), stc.STC_SCMOD_CTRL, stc.STC_CMD_ZOOMOUT)