wxTreeItemIcon_Max
};
-enum wxButtonImage // effectively the same as wxTreeItemIcon
-{
- wxCLOSED_BUTTON = 0, // closed, not selected
- wxCLOSED_BUTTON_SELECTED, // closed, selected
- wxOPEN_BUTTON, // open, not selected
- wxOPEN_BUTTON_SELECTED // open, selected
-};
-
/*
* wxTreeCtrl flags
*/
// TODO: maybe renumber these?
#define wxTR_NO_BUTTONS 0x0000 // for convenience
-#define wxTR_HAS_BUTTONS 0x0004 // generates a +/- button
-#define wxTR_TWIST_BUTTONS 0x0008 // twister buttons
-#define wxTR_NO_LINES 0x0100 // don't generate level connectors
+#define wxTR_HAS_BUTTONS 0x0001 // generates a +/- button
+#define wxTR_TWIST_BUTTONS 0x0002 // generates a twister button
+#define wxTR_NO_LINES 0x0004 // don't generate level connectors
+#define wxTR_LINES_AT_ROOT 0x0008 // connect top-level nodes
#define wxTR_MAC_BUTTONS wxTR_TWIST_BUTTONS // backward compatibility
#define wxTR_SINGLE 0x0000 // for convenience
#define wxTR_EXTENDED 0x0040 // TODO: allow extended selection
#define wxTR_EDIT_LABELS 0x0200 // can edit item labels
-#define wxTR_LINES_AT_ROOT 0x0010 // specific to wxMSW
-#define wxTR_HIDE_ROOT 0x0800 // don't display root node
#define wxTR_ROW_LINES 0x0400 // put border around items
+#define wxTR_HIDE_ROOT 0x0800 // don't display root node
#define wxTR_HAS_VARIABLE_ROW_HEIGHT 0x0080 // what it says
// TODO: different default styles for wxGTK, wxMotif, whatever?
wxGenericTreeItem() { m_data = NULL; }
wxGenericTreeItem( wxGenericTreeItem *parent,
const wxString& text,
- wxDC& dc,
int image,
int selImage,
wxTreeItemData *data );
wxGenericTreeItem::wxGenericTreeItem(wxGenericTreeItem *parent,
const wxString& text,
- wxDC& WXUNUSED(dc),
int image, int selImage,
wxTreeItemData *data)
: m_text(text)
m_dirty = TRUE; // do this first so stuff below doesn't cause flicker
- wxClientDC dc(this);
wxGenericTreeItem *item =
- new wxGenericTreeItem( parent, text, dc, image, selImage, data );
+ new wxGenericTreeItem( parent, text, image, selImage, data );
if ( data != NULL )
{
m_dirty = TRUE; // do this first so stuff below doesn't cause flicker
- wxClientDC dc(this);
- m_anchor = new wxGenericTreeItem((wxGenericTreeItem *)NULL, text, dc,
+ m_anchor = new wxGenericTreeItem((wxGenericTreeItem *)NULL, text,
image, selImage, data);
if (HasFlag(wxTR_HIDE_ROOT))
{
}
else if (level == 0)
{
+ // always expand hidden root
+ int origY = y;
wxArrayGenericTreeItems& children = item->GetChildren();
- size_t n, count = children.Count();
- for (n = 0; n < count; ++n)
- PaintLevel(children[n], dc, 1, y);
+ int count = children.Count();
+ if (count > 0)
+ {
+ int n = 0, oldY;
+ do {
+ oldY = y;
+ PaintLevel(children[n], dc, 1, y);
+ } while (++n < count);
+
+ if (!HasFlag(wxTR_NO_LINES) && HasFlag(wxTR_LINES_AT_ROOT) && count > 1)
+ {
+ // draw line down to last child
+ origY += GetLineHeight(children[0])>>1;
+ oldY += GetLineHeight(children[n-1])>>1;
+ dc.DrawLine(3, origY, 3, oldY);
+ }
+ }
return;
}
{
if (!HasFlag(wxTR_NO_LINES))
{
- if (x > (signed)m_indent || HasFlag(wxTR_LINES_AT_ROOT))
+ if (x > (signed)m_indent)
dc.DrawLine(x - m_indent, y_mid, x - 5, y_mid);
+ else if (HasFlag(wxTR_LINES_AT_ROOT))
+ dc.DrawLine(3, y_mid, x - 5, y_mid);
dc.DrawLine(x + 5, y_mid, x + m_spacing, y_mid);
}
if (m_imageListButtons != NULL)
{
// draw the image button here
- int image_h = 0, image_w = 0, image = wxCLOSED_BUTTON;
- if (item->IsExpanded()) image = wxOPEN_BUTTON;
+ int image_h = 0, image_w = 0, image = wxTreeItemIcon_Normal;
+ if (item->IsExpanded()) image = wxTreeItemIcon_Expanded;
if (item->IsSelected())
- image += wxOPEN_BUTTON_SELECTED - wxOPEN_BUTTON;
+ image += wxTreeItemIcon_Selected - wxTreeItemIcon_Normal;
m_imageListButtons->GetSize(image, image_w, image_h);
int xx = x - (image_w>>1);
int yy = y_mid - (image_h>>1);
{
// draw the horizontal line here
int x_start = x;
- if (x > (signed)m_indent || HasFlag(wxTR_LINES_AT_ROOT))
+ if (x > (signed)m_indent)
x_start -= m_indent;
+ else if (HasFlag(wxTR_LINES_AT_ROOT))
+ x_start = 3;
dc.DrawLine(x_start, y_mid, x + m_spacing, y_mid);
}
if (HasFlag(wxTR_ROW_LINES))
{
- dc.SetPen(*wxWHITE_PEN);
+ // if the background colour is white, choose a
+ // contrasting color for the lines
+ dc.SetPen(*((GetBackgroundColour() == *wxWHITE)
+ ? wxMEDIUM_GREY_PEN : wxWHITE_PEN));
dc.DrawLine(0, y_top, 10000, y_top);
dc.DrawLine(0, y, 10000, y);
}
PaintLevel(children[n], dc, level, y);
} while (++n < count);
- if (!HasFlag(wxTR_NO_LINES))
+ if (!HasFlag(wxTR_NO_LINES) && count > 1)
{
// draw line down to last child
- oldY += GetLineHeight(children[n-1])/2;
+ oldY += GetLineHeight(children[n-1])>>1;
if (HasButtons()) y_mid += 5;
dc.DrawLine(x, y_mid, x, oldY);
}