+.../wxPython/include to your list of include paths. On OSX and
+unix-like systems the wxPython headers are installed to the same place
+that the wxWidgets headers are installed, so if you building wxPython
+compatible extensions on those platforms then your include path shoudl
+already be set properly.</p>
+<p>If you are also using SWIG for your extension then you'll need to
+adapt how the wxPython .i files are imported into your .i files. See
+the wxPython sources for examples. Your modules will need to at least
+<tt class="literal"><span class="pre">%import</span> <span class="pre">core.i</span></tt>, and possibly others if you need the definition of
+other classes. Since you will need them to build your modules, the
+main wxPython .i files are also installed with the wxPython headers in
+an i_files sibdirectory. It should be enough to pass a -I/pathname on
+the command line for it to find the files.</p>
+<p>The bulk of wxPython's setup.py has been moved to another module,
+wx/build/config.py. This module will be installed as part of wxPython
+so 3rd party modules that wish to use the same setup/configuration
+code can do so simply by importing this module from their own setup.py
+scripts using <tt class="literal"><span class="pre">import</span> <span class="pre">wx.build.config</span></tt>.</p>