git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16110
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
\input wxos2.tex
\input wxmgl.tex
\input wxx11.tex
\input wxos2.tex
\input wxmgl.tex
\input wxx11.tex
\membersection{wxWizardEvent::GetPage}\label{wxwizardeventgetpage}
\membersection{wxWizardEvent::GetPage}\label{wxwizardeventgetpage}
-\constfunc{wxWizardPage}{GetPage}{\void}
+\constfunc{wxWizardPage*}{GetPage}{\void}
Returns the \helpref{wxWizardPage}{wxwizardpage} which was active when this
event was generated.
Returns the \helpref{wxWizardPage}{wxwizardpage} which was active when this
event was generated.
\section{wxGTK port}\label{wxgtkport}
wxGTK is a port of wxWindows using the GTK+ library available
\section{wxGTK port}\label{wxgtkport}
wxGTK is a port of wxWindows using the GTK+ library available
-from www.gtk.org. It makes use of GTK+'s native widgets whereever
+from www.gtk.org. It makes use of GTK+'s native widgets wherever
possible and uses wxWindows' generic controls when needed. GTK+
possible and uses wxWindows' generic controls when needed. GTK+
-itself has been ported to a number of systems, but sofar only the
+itself has been ported to a number of systems, but so far only the
original X11 version is supported. Support for the recently released
original X11 version is supported. Support for the recently released
-GTK+ 2.0 including Unicode support is still under work.
+GTK+ 2.0 including Unicode support is still under construction.
-You will GTK+ 1.2.3 or higher which is available from
+You will need GTK+ 1.2.3 or higher which is available from:
+
+\urlref{http://www.gtk.org}{http://www.gtk.org}
In order to configure wxWindows to compile wxGTK you will
In order to configure wxWindows to compile wxGTK you will
+\end{verbatim}
+
+For further information, please see the files in docs/gtk
+in the distribution.
\section{wxMac port}\label{wxmacport}
wxMac is a port of wxWindows for the Macintosh OS platform.
\section{wxMac port}\label{wxmacport}
wxMac is a port of wxWindows for the Macintosh OS platform.
-Currently MacOS 8.6 or higherm MacOS 9.0 or higher and
+Currently MacOS 8.6 or higher, MacOS 9.0 or higher and
MacOS X 10.0 or higher are supported, although most development
MacOS X 10.0 or higher are supported, although most development
-effort goes into MacOS X support. wxMac can be compile both
+effort goes into MacOS X support. wxMac can be compiled both
using Apple's developer tools and MetroWerks CodeWarrior in
different versions. Support for MacOS 8.X and MacOS 9.X is
only available through CodeWarrior. wxMac uses the Carbon
using Apple's developer tools and MetroWerks CodeWarrior in
different versions. Support for MacOS 8.X and MacOS 9.X is
only available through CodeWarrior. wxMac uses the Carbon
will need wxWindows version 2.3.3 or higher for a stable
version of wxMac.
will need wxWindows version 2.3.3 or higher for a stable
version of wxMac.
+For further information, please see the files in docs/mac
+in the distribution.
+
part of wxWindows. MGL itself runs on a variety of platforms
including DOS, Linux hardware (similar to the Linux framebuffer)
and various graphics systems such as Win32, X11 and OS/2.
part of wxWindows. MGL itself runs on a variety of platforms
including DOS, Linux hardware (similar to the Linux framebuffer)
and various graphics systems such as Win32, X11 and OS/2.
+Note that currently MGL for Linux runs only on x86-based systems.
You will need wxWindows 2.3.3 or higher and MGL 5.0 or higher.
The latter is available from
You will need wxWindows 2.3.3 or higher and MGL 5.0 or higher.
The latter is available from
- http://www.scitechsoft.com/products/product_download.html
-
+\urlref{http://www.scitechsoft.com/products/product_download.html}{http://www.scitechsoft.com/products/product_download.html}
+
In order to configure wxWindows to compile wxMGL you will
In order to configure wxWindows to compile wxMGL you will
configure --with-mgl --with-universal
configure --with-mgl --with-universal
-under DOS, wxMGL uses a dmake based make system.
\ No newline at end of file
+Under DOS, wxMGL uses a dmake based make system.
+
+For further information, please see the files in docs/mgl
+in the distribution.
\section{wxMSW port}\label{wxmswport}
wxMSW is a port of wxWindows for the Windows platforms
\section{wxMSW port}\label{wxmswport}
wxMSW is a port of wxWindows for the Windows platforms
-including Windows 95, 98, ME, 2000, NT, XP and ANSI and
+including Windows 95, 98, ME, 2000, NT, XP in ANSI and
Unicode mode (for Windows 95 through the MSLU extension
library). wxMSW ensures native look and feel for XP
as well when using wxWindows version 2.3.3 or higher.
Unicode mode (for Windows 95 through the MSLU extension
library). wxMSW ensures native look and feel for XP
as well when using wxWindows version 2.3.3 or higher.
Watcom as well as cross-compilation with a Linux hosted
MinGW32 tool chain.
Watcom as well as cross-compilation with a Linux hosted
MinGW32 tool chain.
+For further information, please see the files in docs/msw
+in the distribution.
+
\section{wxOS2 port}\label{wxos2port}
wxOS2 is a port of wxWindows for the IBM OS/2 platform.
\section{wxOS2 port}\label{wxos2port}
wxOS2 is a port of wxWindows for the IBM OS/2 platform.
+It is currently under construction.
+
wxX11 is a port of wxWindows using X11 (The X Window System)
as the underlying graphics backend. wxX11 draws its widgets
using the wxUniversal widget set which is now part of wxWindows.
wxX11 is a port of wxWindows using X11 (The X Window System)
as the underlying graphics backend. wxX11 draws its widgets
using the wxUniversal widget set which is now part of wxWindows.
-wxX11 should be well-suited for a number of special apps such
-as apps running on systems with little resource (PDAs) or apps
-which need to acquire a special themed look. You will need
+wxX11 is well-suited for a number of special applications such
+as those running on systems with few resources (PDAs) or for
+applications which need to use a special themed look. You will need
wxWindows 2.3.2 or higher.
wxWindows 2.3.2 or higher.
In order to configure wxWindows to compile wxX11 you will
In order to configure wxWindows to compile wxX11 you will
+need to type:
+
+\begin{verbatim}
+configure --with-x11 --with-universal
+\end{verbatim}
+
+For further information, please see the files in docs/x11
+in the distribution. There is also a page on the use of
+wxWindows for embedded applications on the wxWindows web site.
- configure --with-x11 --with-universal
-