git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@45517
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
15 files changed:
// Recommended setting: 1
#define wxUSE_AUI 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
-#define wxUSE_RESOURCES 0
- // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
// Recommended setting: 1
#define wxUSE_AUI 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
-#define wxUSE_RESOURCES 0
- // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
// Recommended setting: 1
#define wxUSE_AUI 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
-#define wxUSE_RESOURCES 0
- // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
// Recommended setting: 1
#define wxUSE_AUI 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
-#define wxUSE_RESOURCES 0
- // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
// Recommended setting: 1
#define wxUSE_AUI 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
-#define wxUSE_RESOURCES 0
- // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
// Recommended setting: 1
#define wxUSE_AUI 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
-#define wxUSE_RESOURCES 0
- // 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
// Recommended setting: 1
#define wxUSE_AUI 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
#ifndef __stc_h__
#define __stc_h__
#ifndef __stc_h__
#define __stc_h__
+#if wxUSE_STC
+
+#include "wx/control.h"
+#include "wx/stopwatch.h"
+class WXDLLIMPEXP_CORE wxScrollBar;
#ifdef WXMAKINGDLL_STC
#define WXDLLIMPEXP_STC WXEXPORT
#ifdef WXMAKINGDLL_STC
#define WXDLLIMPEXP_STC WXEXPORT
//----------------------------------------------------------------------
#endif
//----------------------------------------------------------------------
#endif
// Recommended setting: 1
#define wxUSE_AUI 1
// Recommended setting: 1
#define wxUSE_AUI 1
+// Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
+//
+// Default is 1
+//
+// Recommended setting: 1
+#define wxUSE_STC 1
+
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
// Use wxHTML-based help controller
#define wxUSE_WXHTML_HELP 1
// Use wxHTML-based help controller
#define wxUSE_WXHTML_HELP 1
-// Use resources
-#define wxUSE_RESOURCES 0
-
// Window layout constraint system
#define wxUSE_CONSTRAINTS 1
// Window layout constraint system
#define wxUSE_CONSTRAINTS 1
#ifndef wxUSE_GRAPHICS_CONTEXT
#define wxUSE_GRAPHICS_CONTEXT 0
#ifndef wxUSE_GRAPHICS_CONTEXT
#define wxUSE_GRAPHICS_CONTEXT 0
/* define if you have vsscanf function */
#undef HAVE_VSSCANF
/* define if you have vsscanf function */
#undef HAVE_VSSCANF
-/* The number of bytes in a char. */
-#undef SIZEOF_CHAR
-
/* The number of bytes in a wchar_t. */
#undef SIZEOF_WCHAR_T
/* The number of bytes in a wchar_t. */
#undef SIZEOF_WCHAR_T
+ #include "wx/menu.h"
+ #include "wx/dcmemory.h"
+ #include "wx/settings.h"
#endif // WX_PRECOMP
#include <ctype.h>
#endif // WX_PRECOMP
#include <ctype.h>
+ #include "wx/scrolbar.h"
+ #include "wx/menu.h"
#endif // WX_PRECOMP
#include "wx/textbuf.h"
#endif // WX_PRECOMP
#include "wx/textbuf.h"
//----------------------------------------------------------------------
//----------------------------------------------------------------------
//----------------------------------------------------------------------
//----------------------------------------------------------------------
+#if wxUSE_STC
+
+#include "wx/stc/stc.h"
#endif // WX_PRECOMP
#include <ctype.h>
#endif // WX_PRECOMP
#include <ctype.h>
#include "wx/tokenzr.h"
#include "wx/mstream.h"
#include "wx/image.h"
#include "wx/file.h"
#include "wx/tokenzr.h"
#include "wx/mstream.h"
#include "wx/image.h"
#include "wx/file.h"
#include "ScintillaWX.h"
//----------------------------------------------------------------------
#include "ScintillaWX.h"
//----------------------------------------------------------------------
//----------------------------------------------------------------------
//----------------------------------------------------------------------
//----------------------------------------------------------------------
//----------------------------------------------------------------------
+#if wxUSE_STC
+
+#include "wx/stc/stc.h"
#endif // WX_PRECOMP
#include <ctype.h>
#endif // WX_PRECOMP
#include <ctype.h>
#include "wx/tokenzr.h"
#include "wx/mstream.h"
#include "wx/image.h"
#include "wx/file.h"
#include "wx/tokenzr.h"
#include "wx/mstream.h"
#include "wx/image.h"
#include "wx/file.h"
#include "ScintillaWX.h"
//----------------------------------------------------------------------
#include "ScintillaWX.h"
//----------------------------------------------------------------------
//----------------------------------------------------------------------
//----------------------------------------------------------------------
//----------------------------------------------------------------------
//----------------------------------------------------------------------
#ifndef __stc_h__
#define __stc_h__
#ifndef __stc_h__
#define __stc_h__
+#if wxUSE_STC
+
+#include "wx/control.h"
+#include "wx/stopwatch.h"
+class WXDLLIMPEXP_CORE wxScrollBar;
#ifdef WXMAKINGDLL_STC
#define WXDLLIMPEXP_STC WXEXPORT
#ifdef WXMAKINGDLL_STC
#define WXDLLIMPEXP_STC WXEXPORT
//----------------------------------------------------------------------
#endif
//----------------------------------------------------------------------
#endif