--- /dev/null
+# Microsoft Developer Studio Project File - Name="ogl" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 5.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=ogl - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "ogl.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "ogl.mak" CFG="ogl - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "ogl - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "ogl - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+
+!IF "$(CFG)" == "ogl - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /I "..\..\..\include\wx\msw" /I "..\..\..\include\wx\generic" /I "..\..\..\include\wx\other" /I "..\..\..\src\png" /I "..\..\..\src\zlib" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /D "PROLOGIO" /Fp"..\..\..\Release\wxWin.pch" /YX"wx\wxprec.h" /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ELSEIF "$(CFG)" == "ogl - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /Gf /Gy /I "..\..\..\include" /I "..\..\..\include\wx\msw" /I "..\..\..\include\wx\generic" /I "..\..\..\include\wx\other" /I "..\..\..\src\png" /I "..\..\..\src\zlib" /D "__WXDEBUG__" /D WXDEBUG=1 /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D "__WINDOWS__" /D "STRICT" /D "PROLOGIO" /Fp"..\..\..\Debug\wxWin.pch" /YX"wx\wxprec.h" /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "ogl - Win32 Release"
+# Name "ogl - Win32 Debug"
+# Begin Source File
+
+SOURCE=.\basic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\basic.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\basic2.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\basicp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bmpshape.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\bmpshape.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\canvas.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\canvas.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\composit.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\composit.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\constrnt.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\constrnt.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\divided.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\divided.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\drawn.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\drawn.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\drawnp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\lines.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\lines.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\linesp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\mfutils.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\mfutils.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\misc.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\misc.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ogl.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ogldiag.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ogldiag.h
+# End Source File
+# End Target
+# End Project