// to let the char through in that case, otherwise if only ctrl or only
// alt let's skip it.
bool ctrl = evt.ControlDown();
+#ifdef __WXMAC__
+ // On the Mac the Alt key is just a modifier key (like Shift) so we need
+ // to allow the char events to be processed when Alt is pressed.
+ // TODO: Should we check MetaDown instead in this case?
+ bool alt = false;
+#else
bool alt = evt.AltDown();
+#endif
bool skip = ((ctrl || alt) && ! (ctrl && alt));
int key = evt.GetKeyCode();
// to let the char through in that case, otherwise if only ctrl or only
// alt let's skip it.
bool ctrl = evt.ControlDown();
+#ifdef __WXMAC__
+ // On the Mac the Alt key is just a modifier key (like Shift) so we need
+ // to allow the char events to be processed when Alt is pressed.
+ // TODO: Should we check MetaDown instead in this case?
+ bool alt = false;
+#else
bool alt = evt.AltDown();
+#endif
bool skip = ((ctrl || alt) && ! (ctrl && alt));
int key = evt.GetKeyCode();
// to let the char through in that case, otherwise if only ctrl or only
// alt let's skip it.
bool ctrl = evt.ControlDown();
+#ifdef __WXMAC__
+ // On the Mac the Alt key is just a modifier key (like Shift) so we need
+ // to allow the char events to be processed when Alt is pressed.
+ // TODO: Should we check MetaDown instead in this case?
+ bool alt = false;
+#else
bool alt = evt.AltDown();
+#endif
bool skip = ((ctrl || alt) && ! (ctrl && alt));
int key = evt.GetKeyCode();
// to let the char through in that case, otherwise if only ctrl or only
// alt let's skip it.
bool ctrl = evt.ControlDown();
+#ifdef __WXMAC__
+ // On the Mac the Alt key is just a modifier key (like Shift) so we need
+ // to allow the char events to be processed when Alt is pressed.
+ // TODO: Should we check MetaDown instead in this case?
+ bool alt = false;
+#else
bool alt = evt.AltDown();
+#endif
bool skip = ((ctrl || alt) && ! (ctrl && alt));
int key = evt.GetKeyCode();