{
if ( event.GetActive() )
{
- // restore focus to the child which was last focused
-// wxLogTrace(_T("focus"), _T("wxTLW %08x activated."), (int) m_hWnd);
+ // restore focus to the child which was last focused unless we already
+ // have it
+ wxLogTrace(_T("focus"), _T("wxTLW %08x activated."), (int) m_hWnd);
- wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
- : NULL;
- if ( !parent )
+ wxWindow *winFocus = FindFocus();
+ if ( !winFocus || wxGetTopLevelParent(winFocus) != this )
{
- parent = this;
- }
+ wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
+ : NULL;
+ if ( !parent )
+ {
+ parent = this;
+ }
- wxSetFocusToChild(parent, &m_winLastFocused);
+ wxSetFocusToChild(parent, &m_winLastFocused);
+ }
}
else // deactivating
{
{
// let it know that it doesn't have focus any more
m_winLastFocused->HandleKillFocus((WXHWND)NULL);
- }
- // so we NULL it out if it's a child from some other frame
- wxWindow *win = m_winLastFocused;
- while ( win )
- {
- if ( win->IsTopLevel() )
+ // and don't remember it if it's a child from some other frame
+ if ( wxGetTopLevelParent(m_winLastFocused) != this )
{
- if ( win != this )
- {
- m_winLastFocused = NULL;
- }
-
- break;
+ m_winLastFocused = NULL;
}
-
- win = win->GetParent();
}
wxLogTrace(_T("focus"),