static void wxGreyOutImage( const wxImage& src, wxImage& dest,
const wxColour& darkCol, const wxColour& lightCol, const wxColour& bgCol)
{
+ // Second attempt, just making things monochrome
+ int width = src.GetWidth();
+ int height = src.GetHeight();
+
+ unsigned int redCur, greenCur, blueCur;
+
+ int x, y;
+ for (x = 0; x < width; x++)
+ {
+ for (y = 1; y < height; y++)
+ {
+ redCur = src.GetRed(x, y);
+ greenCur = src.GetGreen(x, y);
+ blueCur = src.GetBlue(x, y);
+
+ // Change light things to the background colour
+ if ( redCur >= (lightCol.Red() - 50) && greenCur >= (lightCol.Green() - 50) && blueCur >= (lightCol.Blue() - 50) )
+ {
+ dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
+ }
+ else if ( redCur == bgCol.Red() && greenCur == bgCol.Green() && blueCur == bgCol.Blue() )
+ {
+ // Leave the background colour as-is
+ // dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
+ }
+ else // if ( redCur <= darkCol.Red() && greenCur <= darkCol.Green() && blueCur <= darkCol.Blue() )
+ {
+ // Change dark things to really dark
+ dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
+ }
+ }
+ }
+
+
+ // First attempt, causes problems with scissors icon
+#if 0
int x = 0;
int y = 1;
}
} while (1);
+#endif
}
/*