--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: os2/evtloop.cpp
+// Purpose: implements wxEventLoop for PM
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 01.06.01
+// RCS-ID: $Id$
+// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// License: wxWindows license
+///////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma implementation "evtloop.h"
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/window.h"
+ #include "wx/app.h"
+#endif //WX_PRECOMP
+
+#include "wx/evtloop.h"
+#include "wx/tooltip.h"
+
+#include "wx/os2/private.h"
+
+#if wxUSE_THREADS
+ // define the array of QMSG strutures
+ WX_DECLARE_OBJARRAY(QMSG, wxMsgArray);
+ // VS: this is a bit dirty - it duplicates same declaration in app.cpp
+ // (and there's no WX_DEFINE_OBJARRAY for that reason - it is already
+ // defined in app.cpp).
+#endif
+
+extern HAB vHabMain;
+
+// ----------------------------------------------------------------------------
+// wxEventLoopImpl
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxEventLoopImpl
+{
+public:
+ // ctor
+ wxEventLoopImpl() { SetExitCode(0); }
+
+ // process a message
+ void ProcessMessage(QMSG *msg);
+
+ // generate an idle message, return TRUE if more idle time requested
+ bool SendIdleMessage();
+
+ // set/get the exit code
+ void SetExitCode(int exitcode) { m_exitcode = exitcode; }
+ int GetExitCode() const { return m_exitcode; }
+
+private:
+ // preprocess a message, return TRUE if processed (i.e. no further
+ // dispatching required)
+ bool PreProcessMessage(QMSG *msg);
+
+ // the exit code of the event loop
+ int m_exitcode;
+};
+
+// ============================================================================
+// wxEventLoopImpl implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxEventLoopImpl message processing
+// ----------------------------------------------------------------------------
+
+void wxEventLoopImpl::ProcessMessage(QMSG *msg)
+{
+ // give us the chance to preprocess the message first
+ if ( !PreProcessMessage(msg) )
+ {
+ // if it wasn't done, dispatch it to the corresponding window
+ ::WinDispatchMsg(vHabMain, msg);
+ }
+}
+
+bool wxEventLoopImpl::PreProcessMessage(QMSG *msg)
+{
+ HWND hWnd = msg->hwnd;
+ wxWindow *wndThis = wxFindWinFromHandle((WXHWND)hWnd);
+
+#if wxUSE_TOOLTIPS
+ // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
+ // popup the tooltip bubbles
+ if ( wndThis && (msg->message == WM_MOUSEMOVE) )
+ {
+ wxToolTip *tt = wndThis->GetToolTip();
+ if ( tt )
+ {
+ tt->RelayEvent((WXMSG *)msg);
+ }
+ }
+#endif // wxUSE_TOOLTIPS
+
+ // try translations first; find the youngest window with a translation
+ // table.
+ wxWindow *wnd;
+ for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
+ {
+ if ( wnd->OS2TranslateMessage((WXMSG *)msg) )
+ return TRUE;
+ }
+
+ // Anyone for a non-translation message? Try youngest descendants first.
+ for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
+ {
+ if ( wnd->OS2ProcessMessage((WXMSG *)msg) )
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+// ----------------------------------------------------------------------------
+// wxEventLoopImpl idle event processing
+// ----------------------------------------------------------------------------
+
+bool wxEventLoopImpl::SendIdleMessage()
+{
+ wxIdleEvent event;
+
+ return wxTheApp->ProcessEvent(event) && event.MoreRequested();
+}
+
+// ============================================================================
+// wxEventLoop implementation
+// ============================================================================
+
+wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
+
+// ----------------------------------------------------------------------------
+// wxEventLoop running and exiting
+// ----------------------------------------------------------------------------
+
+wxEventLoop::~wxEventLoop()
+{
+ wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
+}
+
+bool wxEventLoop::IsRunning() const
+{
+ return m_impl != NULL;
+}
+
+int wxEventLoop::Run()
+{
+ // event loops are not recursive, you need to create another loop!
+ wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
+
+ m_impl = new wxEventLoopImpl;
+
+ wxEventLoop *oldLoop = ms_activeLoop;
+ ms_activeLoop = this;
+
+ for ( ;; )
+ {
+#if wxUSE_THREADS
+ wxMutexGuiLeaveOrEnter();
+#endif // wxUSE_THREADS
+
+ // generate and process idle events for as long as we don't have
+ // anything else to do
+ while ( !Pending() && m_impl->SendIdleMessage() )
+ ;
+
+ // a message came or no more idle processing to do, sit in Dispatch()
+ // waiting for the next message
+ if ( !Dispatch() )
+ {
+ // we got WM_QUIT
+ break;
+ }
+ }
+
+ int exitcode = m_impl->GetExitCode();
+ delete m_impl;
+ m_impl = NULL;
+
+ ms_activeLoop = oldLoop;
+
+ return exitcode;
+}
+
+void wxEventLoop::Exit(int rc)
+{
+ wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
+
+ m_impl->SetExitCode(rc);
+
+ ::WinPostMsg(NULL, WM_QUIT, 0, 0);
+}
+
+// ----------------------------------------------------------------------------
+// wxEventLoop message processing dispatching
+// ----------------------------------------------------------------------------
+
+bool wxEventLoop::Pending() const
+{
+ QMSG msg;
+ return ::WinPeekMsg(vHabMain, &msg, 0, 0, 0, PM_NOREMOVE) != 0;
+}
+
+bool wxEventLoop::Dispatch()
+{
+ wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
+
+ QMSG msg;
+ BOOL rc = ::WinGetMsg(vHabMain, &msg, (HWND) NULL, 0, 0);
+
+ if ( rc == 0 )
+ {
+ // got WM_QUIT
+ return FALSE;
+ }
+
+ if ( rc == -1 )
+ {
+ // should never happen, but let's test for it nevertheless
+ wxLogLastError(wxT("GetMessage"));
+
+ // still break from the loop
+ return FALSE;
+ }
+
+#if wxUSE_THREADS
+ wxASSERT_MSG( wxThread::IsMain(),
+ wxT("only the main thread can process Windows messages") );
+
+ static bool s_hadGuiLock = TRUE;
+ static wxMsgArray s_aSavedMessages;
+
+ // if a secondary thread owning the mutex is doing GUI calls, save all
+ // messages for later processing - we can't process them right now because
+ // it will lead to recursive library calls (and we're not reentrant)
+ if ( !wxGuiOwnedByMainThread() )
+ {
+ s_hadGuiLock = FALSE;
+
+ // leave out WM_COMMAND messages: too dangerous, sometimes
+ // the message will be processed twice
+ if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
+ {
+ s_aSavedMessages.Add(msg);
+ }
+
+ return TRUE;
+ }
+ else
+ {
+ // have we just regained the GUI lock? if so, post all of the saved
+ // messages
+ //
+ // FIXME of course, it's not _exactly_ the same as processing the
+ // messages normally - expect some things to break...
+ if ( !s_hadGuiLock )
+ {
+ s_hadGuiLock = TRUE;
+
+ size_t count = s_aSavedMessages.Count();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ MSG& msg = s_aSavedMessages[n];
+ m_impl->ProcessMessage(&msg);
+ }
+
+ s_aSavedMessages.Empty();
+ }
+ }
+#endif // wxUSE_THREADS
+
+ m_impl->ProcessMessage(&msg);
+
+ return TRUE;
+}
+