/////////////////////////////////////////////////////////////////////////////
#include <wx/wx.h>
-#define wxUSE_DISPLAY 1
#include <wx/display.h>
class TestApp : public wxApp
bool TestApp::OnInit()
{
+ bool is_use_display =
+ #if wxUSE_DISPLAY
+ TRUE
+ #else
+ FALSE
+ #endif
+ ;
+ if( !is_use_display )
+ {
+ wxMessageBox( _T("This sample has to be compiled with wxUSE_DISPLAY"), _T("Building error"), wxOK);
+ }
+ #if wxUSE_DISPLAY
+ else
+ {
size_t count = wxDisplay::GetCount();
- wxLogDebug ( "I detected %i display(s) on your system", count );
+ wxLogDebug ( _T("I detected %i display(s) on your system"), count );
size_t i = 0;
while ( i < count )
{
wxDisplay display ( i );
wxRect r = display.GetGeometry();
- wxLogDebug ( "Display #%i \"%s\" = ( %i, %i, %i, %i ) @ %i bits",
+ wxLogDebug ( _T("Display #%i \"%s\" = ( %i, %i, %i, %i ) @ %i bits"),
i, display.GetName().c_str(), r.GetLeft(), r.GetTop(), r.GetWidth(), r.GetHeight(),
display.GetDepth() );
i++;
}
+ }
+ #endif
return FALSE;
}