+// versions for wxUniChar, wxUniCharRef:
+
+#if !wxUSE_UTF8_LOCALE_ONLY
+template<>
+struct wxArgNormalizerWchar<const wxUniChar&>
+ : public wxArgNormalizerWchar<wxChar/*FIXME-UTF8: should be wchar_t after ANSI removal*/>
+{
+ wxArgNormalizerWchar(const wxUniChar& s)
+ : wxArgNormalizerWchar<wxChar>((wxChar)s) {}
+};
+#endif // !wxUSE_UTF8_LOCALE_ONLY
+
+#if wxUSE_UNICODE_UTF8
+template<>
+struct wxArgNormalizerUtf8<const wxUniChar&>
+ : public wxArgNormalizerUtf8<char>
+{
+ wxArgNormalizerUtf8(const wxUniChar& s)
+ // FIXME-UTF8: this is lossy, we need to convert to string, but that
+ // requires format string update
+ : wxArgNormalizerUtf8<char>((const char)s) {}
+};
+#endif // wxUSE_UNICODE_UTF8
+
+WX_ARG_NORMALIZER_FORWARD(wxUniChar, const wxUniChar&);
+WX_ARG_NORMALIZER_FORWARD(const wxUniCharRef&, const wxUniChar&);
+WX_ARG_NORMALIZER_FORWARD(wxUniCharRef, const wxUniChar&);
+
+