SetAutoLayout(TRUE);
SetSizer(sizerTop);
- sizerTop->SetSizeHints(this);
- sizerTop->Fit(this);
+ // see comments in OnDetails()
+ wxSize size = sizerTop->Fit(this);
+ m_maxHeight = size.y;
+ SetSizeHints(size.x, size.y, m_maxWidth, m_maxHeight);
btnOk->SetFocus();
m_showingDetails = !m_showingDetails;
- // in any case, our size changed - update
- sizer->SetSizeHints(this);
- sizer->Fit(this);
+ // in any case, our size changed - relayout everything and set new hints
+ // ---------------------------------------------------------------------
+
+ // we have to reset min size constraints or Fit() would never reduce the
+ // dialog size when collapsing it and we have to reset max constraint
+ // because it wouldn't expand it otherwise
+ m_minHeight =
+ m_maxHeight = -1;
+
+ // wxSizer::FitSize() is private, otherwise we might use it directly...
+ wxSize sizeTotal = GetSize(),
+ sizeClient = GetClientSize();
+
+ wxSize size = sizer->GetMinSize();
+ size.x += sizeTotal.x - sizeClient.x;
+ size.y += sizeTotal.y - sizeClient.y;
+
+ // we don't want to allow expanding the dialog in vertical direction as
+ // this would show the "hidden" details but we can resize the dialog
+ // vertically while the details are shown
+ if ( !m_showingDetails )
+ m_maxHeight = size.y;
+
+ SetSizeHints(size.x, size.y, m_maxWidth, m_maxHeight);
+
+ // don't change the width when expanding/collapsing
+ SetSize(-1, size.y);
#ifdef __WXGTK__
// VS: this is neccessary in order to force frame redraw under