+/////////////////////////////////////////////////////////////////////////////
+// Name: statbar.cpp
+// Purpose: wxStatusBar sample
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 04.02.00
+// RCS-ID: $Id$
+// Copyright: (c) Vadim Zeitlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma implementation "statbar.cpp"
+ #pragma interface "statbar.cpp"
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#if !wxUSE_STATUSBAR
+ #error "You need to set wxUSE_STATUSBAR to 1 to compile this sample"
+#endif // wxUSE_STATUSBAR
+
+// for all others, include the necessary headers (this file is usually all you
+// need because it includes almost all "standard" wxWindows headers
+#ifndef WX_PRECOMP
+ #include "wx/app.h"
+ #include "wx/frame.h"
+ #include "wx/statusbr.h"
+ #include "wx/datetime.h"
+ #include "wx/timer.h"
+ #include "wx/checkbox.h"
+ #include "wx/statbmp.h"
+ #include "wx/menu.h"
+ #include "wx/msgdlg.h"
+#endif
+
+// ----------------------------------------------------------------------------
+// resources
+// ----------------------------------------------------------------------------
+
+#include "green.xpm"
+#include "red.xpm"
+
+// ----------------------------------------------------------------------------
+// private classes
+// ----------------------------------------------------------------------------
+
+// Define a new application type, each program should derive a class from wxApp
+class MyApp : public wxApp
+{
+public:
+ // override base class virtuals
+ // ----------------------------
+
+ // this one is called on application startup and is a good place for the app
+ // initialization (doing it here and not in the ctor allows to have an error
+ // return: if OnInit() returns false, the application terminates)
+ virtual bool OnInit();
+};
+
+// A custom status bar which contains controls, icons &c
+class MyStatusBar : public wxStatusBar
+{
+public:
+ MyStatusBar(wxWindow *parent);
+ virtual ~MyStatusBar();
+
+ void UpdateClock();
+
+ // event handlers
+ void OnSize(wxSizeEvent& event);
+ void OnToggleClock(wxCommandEvent& event);
+
+private:
+ enum
+ {
+ Field_Text,
+ Field_Checkbox,
+ Field_Bitmap,
+ Field_Clock,
+ Field_Max
+ };
+
+ class MyTimer : public wxTimer
+ {
+ public:
+ MyTimer(MyStatusBar *statbar) {m_statbar = statbar; }
+
+ virtual void Notify() { m_statbar->UpdateClock(); }
+
+ private:
+ MyStatusBar *m_statbar;
+ } m_timer;
+
+ wxCheckBox *m_checkbox;
+ wxStaticBitmap *m_statbmp;
+
+ DECLARE_EVENT_TABLE()
+};
+
+// Define a new frame type: this is going to be our main frame
+class MyFrame : public wxFrame
+{
+public:
+ // ctor(s)
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+ virtual ~MyFrame();
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnRecreateStatusBar(wxCommandEvent& event);
+
+private:
+ enum StatBarKind
+ {
+ StatBar_Default,
+ StatBar_Custom,
+ StatBar_Max
+ } m_statbarKind;
+
+ void DoCreateStatusBar(StatBarKind kind);
+
+ wxStatusBar *m_statbarDefault;
+ MyStatusBar *m_statbarCustom;
+
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// IDs for the controls and the menu commands
+enum
+{
+ // menu items
+ StatusBar_Quit = 1,
+ StatusBar_Recreate,
+ StatusBar_About,
+ StatusBar_Checkbox = 1000
+};
+
+static const int BITMAP_SIZE_X = 32;
+static const int BITMAP_SIZE_Y = 15;
+
+// ----------------------------------------------------------------------------
+// event tables and other macros for wxWindows
+// ----------------------------------------------------------------------------
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(StatusBar_Quit, MyFrame::OnQuit)
+ EVT_MENU(StatusBar_Recreate, MyFrame::OnRecreateStatusBar)
+ EVT_MENU(StatusBar_About, MyFrame::OnAbout)
+END_EVENT_TABLE()
+
+BEGIN_EVENT_TABLE(MyStatusBar, wxStatusBar)
+ EVT_SIZE(MyStatusBar::OnSize)
+ EVT_CHECKBOX(StatusBar_Checkbox, MyStatusBar::OnToggleClock)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWindows to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// the application class
+// ----------------------------------------------------------------------------
+
+// `Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
+ // create the main application window
+ MyFrame *frame = new MyFrame("wxStatusBar sample",
+ wxPoint(50, 50), wxSize(450, 340));
+
+ // and show it (the frames, unlike simple controls, are not shown when
+ // created initially)
+ frame->Show(TRUE);
+
+ // success: wxApp::OnRun() will be called which will enter the main message
+ // loop and the application will run. If we returned FALSE here, the
+ // application would exit immediately.
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// main frame
+// ----------------------------------------------------------------------------
+
+// frame constructor
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+{
+ m_statbarDefault = NULL;
+ m_statbarCustom = NULL;
+
+#ifdef __WXMAC__
+ // we need this in order to allow the about menu relocation, since ABOUT is
+ // not the default id of the about menu
+ wxApp::s_macAboutMenuItemId = StatusBar_About;
+#endif
+
+ // create a menu bar
+ wxMenu *menuFile = new wxMenu;
+ menuFile->Append(StatusBar_Quit, "E&xit\tAlt-X", "Quit this program");
+
+ wxMenu *statbarMenu = new wxMenu;
+ statbarMenu->Append(StatusBar_Recreate, "&Recreate\tCtrl-R",
+ "Toggle status bar format");
+
+ wxMenu *helpMenu = new wxMenu;
+ helpMenu->Append(StatusBar_About, "&About...\tCtrl-A", "Show about dialog");
+
+ // now append the freshly created menu to the menu bar...
+ wxMenuBar *menuBar = new wxMenuBar();
+ menuBar->Append(menuFile, "&File");
+ menuBar->Append(statbarMenu, "&Status bar");
+ menuBar->Append(helpMenu, "&Help");
+
+ // ... and attach this menu bar to the frame
+ SetMenuBar(menuBar);
+
+ // create default status bar to start with
+ CreateStatusBar(2);
+ SetStatusText("Welcome to wxWindows!");
+
+ m_statbarDefault = GetStatusBar();
+}
+
+MyFrame::~MyFrame()
+{
+ SetStatusBar(NULL);
+
+ delete m_statbarDefault;
+ delete m_statbarCustom;
+}
+
+void MyFrame::DoCreateStatusBar(MyFrame::StatBarKind kind)
+{
+ wxStatusBar *statbarOld = GetStatusBar();
+ if ( statbarOld )
+ {
+ statbarOld->Hide();
+ }
+
+ switch ( kind )
+ {
+ case StatBar_Default:
+ SetStatusBar(m_statbarDefault);
+ break;
+
+ case StatBar_Custom:
+ if ( !m_statbarCustom )
+ {
+ m_statbarCustom = new MyStatusBar(this);
+ }
+ SetStatusBar(m_statbarCustom);
+ break;
+
+ default:
+ wxFAIL_MSG("unknown stat bar kind");
+ }
+
+ PositionStatusBar();
+ GetStatusBar()->Show();
+
+ m_statbarKind = kind;
+}
+
+// event handlers
+void MyFrame::OnRecreateStatusBar(wxCommandEvent& WXUNUSED(event))
+{
+ DoCreateStatusBar(m_statbarKind == StatBar_Custom ? StatBar_Default
+ : StatBar_Custom);
+}
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // TRUE is to force the frame to close
+ Close(TRUE);
+}
+
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+{
+ wxMessageBox("wxStatusBar sample\n(c) 2000 Vadim Zeitlin",
+ "About statbar", wxOK | wxICON_INFORMATION, this);
+}
+
+// ----------------------------------------------------------------------------
+// MyStatusBar
+// ----------------------------------------------------------------------------
+
+MyStatusBar::MyStatusBar(wxWindow *parent)
+ : wxStatusBar(parent, -1), m_timer(this)
+{
+ static const int widths[Field_Max] = { -1, 150, BITMAP_SIZE_X, 100 };
+
+ SetFieldsCount(Field_Max);
+ SetStatusWidths(Field_Max, widths);
+
+ m_checkbox = new wxCheckBox(this, StatusBar_Checkbox, _T("&Toggle clock"));
+ m_checkbox->SetValue(TRUE);
+
+ m_statbmp = new wxStaticBitmap(this, -1, wxICON(green));
+
+ m_timer.Start(1000);
+
+ UpdateClock();
+}
+
+MyStatusBar::~MyStatusBar()
+{
+ if ( m_timer.IsRunning() )
+ {
+ m_timer.Stop();
+ }
+}
+
+void MyStatusBar::OnSize(wxSizeEvent& event)
+{
+ wxRect rect;
+ GetFieldRect(Field_Checkbox, rect);
+
+ m_checkbox->SetSize(rect.x + 2, rect.y + 2, rect.width - 4, rect.height - 4);
+
+ GetFieldRect(Field_Bitmap, rect);
+ m_statbmp->Move(rect.x + (rect.width - BITMAP_SIZE_X) / 2,
+ rect.y + (rect.height - BITMAP_SIZE_Y) / 2);
+
+ event.Skip();
+}
+
+void MyStatusBar::OnToggleClock(wxCommandEvent& event)
+{
+ if ( m_checkbox->GetValue() )
+ {
+ m_timer.Start(1000);
+
+ m_statbmp->SetIcon(wxICON(green));
+
+ UpdateClock();
+ }
+ else // don't show clock
+ {
+ m_timer.Stop();
+
+ m_statbmp->SetIcon(wxICON(red));
+
+ SetStatusText("", Field_Clock);
+ }
+}
+
+void MyStatusBar::UpdateClock()
+{
+ SetStatusText(wxDateTime::Now().FormatTime(), Field_Clock);
+}