void MyFrame::OnSaveFile(wxCommandEvent& WXUNUSED(event))
{
- char *f = wxFileSelector( "Save Image", (const char *)NULL, (const char *)NULL,
+ wxString f = wxFileSelector( "Save Image", (const char *)NULL, (const char *)NULL,
"png", "PNG files (*.png)|*.png" );
- if (!f) return;
+ if (f == "") return;
wxBitmap *backstore = new wxBitmap( 150, 150 );
void MyFrame::OnLoadFile(wxCommandEvent& WXUNUSED(event))
{
// Show file selector.
- char *f = wxFileSelector("Open Image", (const char *) NULL, (const char *) NULL,"png",
+ wxString f = wxFileSelector("Open Image", (const char *) NULL, (const char *) NULL,"png",
"PNG files (*.png)|*.png");
- if (!f)
+ if (f == "")
return;
if ( g_TestBitmap )
--- /dev/null
+#
+# File: ntwxwin.env
+# Author: Ulrich Leodolter
+# Created: Wed May 17 08:36:42 1995
+# Updated:
+#
+# MSVC++ 32-bit makefile include file
+#
+!include <ntwin32.mak>
+
+WIN95=1
+
+!if "$(WIN95)" == "0"
+# With 3.50, Win95 will use your existing icons to show smaller ones.
+# With 4.0, you'll have to follow Win95 procedures for icons or you'll get the
+# default Windows icon.
+APPVER=3.50
+WINVERSION=-DWINVER=0x0350 # Generic WIN32
+!else
+APPVER=3.50 # 4.0
+# This means 'enable Windows 95 features' (in wxWindows and in VC++ 4.0).
+WINVERSION=-DWINVER=0x0400 /D__WIN95__
+!endif
+
+# On Alpha machines, change to CPU=ALPHA
+CPU=i386
+
+# Suffixes
+OBJSUFF=obj
+SRCSUFF=cpp
+
+# If you set wxUSE_IOSTREAMH to 0, remove -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally
+WINFLAGS=-c -W3 -Dtry=__try -Dexcept=__except -Dleave=__leave -Dfinally=__finally -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo -D_X86_=1 -DWIN32 -D__WIN32__ $(WINVERSION)
+#WINLINKFLAGS=/NODEFAULTLIB /INCREMENTAL:NO /NOLOGO -align:0x1000 -machine:$(CPU) -subsystem:windows,$(APPVER)
+WINLINKFLAGS=/INCREMENTAL:NO /NOLOGO -machine:$(CPU) -subsystem:windows,$(APPVER)
+#WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib libc.lib oldnames.lib\
+# comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib # libci.lib # libci.lib required for VC++ 4.2
+WINLIBS=kernel32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib winmm.lib shell32.lib oldnames.lib\
+ comctl32.lib ctl3d32.lib odbc32.lib ole32.lib oleaut32.lib uuid.lib rpcrt4.lib advapi32.lib # libci.lib # libci.lib required for VC++ 4.2
+
+# Change this to your WXWIN directory
+WXDIR=$(WXWIN)
+
+WXSRC=$(WXDIR)\src\msw
+WXINC=$(WXDIR)\include
+WXBASESRC=$(WXDIR)\src\common
+
+#####################################################################
+# These are the possible DLL/non-DLL usages:
+#
+# Type _DLL/_WINDLL WXUSINGDLL WXMAKINGDLL Library
+#--------------------------------------------------------------------
+# Normal application - - - wx.lib
+#
+# wxWin as DLL Defined - Defined wx200.lib
+#
+# App using wxWin DLL - Defined - wx200.lib
+#
+# App built as one DLL Defined - - wx.lib
+#
+######################################################################
+#
+# Compiling your app:
+#--------------------
+# when compiling an app to use the DLL version of wxWindows
+# (but not to be a DLL itself), set WXUSINGDLL to 1 in your
+# makefile just before including ntwxwin.mak.
+# To compile wxWin _and_ app itself as a DLL, set DLL to 1
+# in ntwxwin.mak, and do not set WXUSINGDLL.
+#
+# Compiling wxWindows:
+#---------------------
+# Use the dll target to compile wxWindows as DLL; then make 'pch'
+# to generate a precompiled header for your apps to use. BUG: must compile without
+# wxExpr (USE_WX_RESOURCES = 0) for this to link properly. Don't know why yet.
+# Use the dllapp target to compile wxWindows for making a DLL app (not implemented yet)
+
+#DLL=0
+
+!if "$(WXUSINGDLL)" == "1" || "$(WXMAKINGDLL)" == "1"
+WXLIB=$(WXDIR)\lib\wx200.lib
+!else
+WXLIB=$(WXDIR)\lib\wx.lib
+!endif
+
+!if "$(WXUSINGDLL)" == "1"
+EXTRADLLFLAGS=/DWXUSINGDLL=1
+!endif
+
+!if "$(WXMAKINGDLL)" == "1"
+EXTRADLLFLAGS=/DWXMAKINGDLL=1
+!endif
+
+!if "$(WXMAKINGDLL)" == "0" && "$(DLL)" == "1"
+EXTRADLLFLAGS=
+!endif
+
+!if "$(NOMAIN)" == "1"
+EXTRADLLFLAGS=$(EXTRADLLFLAGS) /DNOMAIN
+!endif
+
+INC=-I$(WXINC) -I$(WXDIR)/src/png -I$(WXDIR)/src/zlib $(EXTRAINC)
+LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\winpng.lib $(WXDIR)\lib\zlib.lib $(WXDIR)\lib\xpm.lib
+
+!ifndef FINAL
+FINAL=0
+DEBUG=1
+!endif
+
+!ifndef DLL
+DLL=0
+!endif
+
+# Set this to 1 if you don't want to use precompiled headers
+!ifndef NOPCH
+NOPCH=0
+!endif
+
+MAKEPRECOMP=/YcWX/WXPREC.H
+OPTIONS=
+
+!if "$(FINAL)" == "0"
+OPT = /Od /Gy
+# ***N.B.*** to save space/time, comment out /FR to avoid browse info (.sbr files) being generated
+DEBUG_FLAGS= /Zi /D__WXDEBUG__ # /DDEBUG=1 # /FR
+LINK_DEBUG_FLAGS=-debug:full -debugtype:cv # /PDB:NONE
+CRTFLAG=/MD
+!else
+# /O1 - smallest code
+# /O2 - fastest code
+OPT = /O1 # /O2 # /Od
+DEBUG_FLAGS=
+LINK_DEBUG_FLAGS=/RELEASE
+CRTFLAG=/MD
+!endif
+
+!if "$(DLL)" == "0"
+
+!if "$(NOPCH)" == "1"
+PCH=
+PRECOMP=
+MAKEPRECOMP=
+!else
+PCH=WX.PCH
+PRECOMP=/YuWX/WXPREC.H /Fp$(WXDIR)\src\msw\$(PCH) /Fd$(WXDIR)\lib\wx.pdb
+MAKEPRECOMP=/YcWX/WXPREC.H
+!endif
+
+CPPFLAGS=$(WINFLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXMSW__ $(INC) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) /D__WINDOWS__ /GX /DSTRICT $(OVERRIDEFLAGS)
+# If you don't include wxprec.h, use CPPFLAGS2
+CPPFLAGS2=$(WINFLAGS) $(DEBUG_FLAGS) /D__WXMSW__ $(INC) $(EXTRAFLAGS) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) /D__WINDOWS__ /GX /DSTRICT $(OVERRIDEFLAGS)
+LINKFLAGS=$(LINK_DEBUG_FLAGS) $(WINLINKFLAGS) -entry:WinMainCRTStartup
+DUMMY=dummy
+
+!else
+
+!if "$(WXMAKINGDLL)" == "1"
+PCH=WXDLL.PCH
+DUMMY=dummydll
+!else
+PCH=WX.PCH
+DUMMY=dummy
+!endif
+
+PRECOMP=/YuWX/WXPREC.H /Fp$(WXDIR)\src\msw\$(PCH) /Fd$(WXDIR)\lib\wx.pdb
+CPPFLAGS=$(WINFLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXMSW__ $(INC) $(OPT) /D_DLL $(CRTFLAG) $(EXTRADLLFLAGS) /D_WINDOWS /D__WINDOWS__ /D_WINDLL
+CPPFLAGS2=$(WINFLAGS) $(DEBUG_FLAGS) /D__WXMSW__ $(INC) $(EXTRAFLAGS) $(OPT) /D_DLL $(CRTFLAG) $(EXTRADLLFLAGS) /D_WINDOWS /D__WINDOWS__ /D_WINDLL
+LINKFLAGS=$(LINK_DEBUG_FLAGS) -machine:i386 -subsystem:windows,$(APPVER) -dll # -entry:_DllMainCRTStartup$(DLLENTRY)
+!endif
+
+DUMMYOBJ=$(WXDIR)\src\msw\$(DUMMY).obj
+