virtual bool Render( wxRect cell, wxDC *dc, int state );
virtual wxSize GetSize() const;
- virtual bool HasEditorCtrl() { return true; }
+ virtual bool HasEditorCtrl() const { return true; }
virtual wxControl* CreateEditorCtrl( wxWindow *parent, wxRect labelRect,
const wxVariant &value );
virtual bool GetValueFromEditorCtrl( wxControl* editor, wxVariant &value );
virtual bool Render( wxRect cell, wxDC *dc, int state );
virtual wxSize GetSize() const;
- virtual bool HasEditorCtrl() { return true; }
+ virtual bool HasEditorCtrl() const { return true; }
virtual wxControl* CreateEditorCtrl( wxWindow *parent, wxRect labelRect, const wxVariant &value );
virtual bool GetValueFromEditorCtrl( wxControl* editor, wxVariant &value );
Override this and make it return @true in order to
indicate that this renderer supports in-place editing.
*/
- virtual bool HasEditorCtrl();
+ virtual bool HasEditorCtrl() const;
/**
Overrride this to react to a left click.