class WXDLLEXPORT wxColour: public wxObject
{
public:
- DECLARE_DYNAMIC_CLASS(wxColour)
-// ------------------------------------------------------------------------
-// initialization
-// ------------------------------------------------------------------------
- wxColour();
+ wxColour() { Init(); }
+
// from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue )
: m_cocoaNSColor(NULL)
// implicit conversion from the colour name
wxColour( const wxString &colourName )
- : m_cocoaNSColor(NULL)
{ InitFromName(colourName); }
wxColour( const char *colourName )
- : m_cocoaNSColor(NULL)
{ InitFromName(wxString::FromAscii(colourName)); }
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour& operator = ( const wxColour& col );
- ~wxColour();
+ virtual ~wxColour();
-// ------------------------------------------------------------------------
-// Implementation
-// ------------------------------------------------------------------------
// accessors
bool Ok() const { return m_cocoaNSColor; }
- inline WX_NSColor GetNSColor() { return m_cocoaNSColor; }
+ WX_NSColor GetNSColor() { return m_cocoaNSColor; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
// comparison
bool operator == (const wxColour& colour) const
{
+ // VZ: sure we want to compare NSColor objects for equality here?
return (m_cocoaNSColor == colour.m_cocoaNSColor
&& m_red == colour.m_red
&& m_green == colour.m_green
bool operator != (const wxColour& colour) const
{ return !(*this == colour); }
-// const WXCOLORREF& GetPixel() const { return m_pixel; };
-
// Set() functions
void Set( unsigned char red, unsigned char green, unsigned char blue );
void Set( unsigned long colRGB )
(unsigned char)(colRGB >> 16));
}
+protected:
+ // puts the object in an invalid, uninitialized state
+ void Init();
+
+ // create the object from name, leaves it uninitialized if it failed
void InitFromName(const wxString& col);
private:
unsigned char m_red;
unsigned char m_green;
unsigned char m_blue;
+
+ DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif // __WX_COCOA_COLOUR_H__
IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
-wxColour::wxColour ()
-: m_cocoaNSColor(NULL)
+void wxColour::Init()
{
- m_red = m_blue = m_green = 0;
+ m_cocoaNSColor = NULL;
+ m_red =
+ m_blue =
+ m_green = 0;
}
wxColour::wxColour (const wxColour& col)
return *this;
}
-void wxColour::InitFromName(const wxString& col)
+void wxColour::InitFromName(const wxString& name)
{
- wxColour *the_colour = wxTheColourDatabase->FindColour (col);
- if (the_colour)
+ if ( wxTheColourDatabase )
{
- *this = *the_colour;
- }
- else
- {
- [m_cocoaNSColor release];
- m_cocoaNSColor = NULL;
- m_red = 0;
- m_green = 0;
- m_blue = 0;
+ wxColour col = wxTheColourDatabase->Find(name);
+ if ( col.Ok() )
+ {
+ *this = col;
+ return;
+ }
}
+
+ // leave invalid
+ Init();
}
wxColour::~wxColour ()