void PrepareDC(wxDC& dc);
int m_backgroundMode;
+ int m_textureBackground;
int m_mapMode;
double m_xUserScale;
double m_yUserScale;
Colour_TextBackground,
Colour_Background,
Colour_BackgroundMode,
+ Colour_TextureBackgound,
- MenuOption_Last = Colour_BackgroundMode
+ MenuOption_Last = Colour_TextureBackgound
};
// ----------------------------------------------------------------------------
if ( m_owner->m_colourBackground.Ok() )
dc.SetTextBackground( m_owner->m_colourBackground );
+ if ( m_owner->m_textureBackground) {
+ if ( m_owner->m_backgroundBrush.Ok() )
+ dc.SetBackground( m_owner->m_backgroundBrush );
+ else {
+ wxBrush b(wxColour(0,128,0), wxSOLID);
+ dc.SetBackground(b);
+ }
+ dc.Clear();
+
+ dc.SetPen(*wxMEDIUM_GREY_PEN);
+ for (int i=0; i<200; i++)
+ dc.DrawLine(0, i*10, i*10, 0);
+ }
+
switch ( m_show )
{
case Show_Default:
menuColour->Append( Colour_TextBackground, "Text background..." );
menuColour->Append( Colour_Background, "Background colour..." );
menuColour->Append( Colour_BackgroundMode, "Opaque/transparent\tCtrl-B", "", TRUE );
+ menuColour->Append( Colour_TextureBackgound, "Draw textured background\tCtrl-T", "", TRUE);
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
m_backgroundMode = wxSOLID;
m_colourForeground = *wxRED;
m_colourBackground = *wxBLUE;
+ m_textureBackground = FALSE;
m_canvas = new MyCanvas( this );
m_canvas->SetScrollbars( 10, 10, 100, 240 );
: wxSOLID;
break;
+ case Colour_TextureBackgound:
+ m_textureBackground = ! m_textureBackground;
+ break;
+
default:
// skip Refresh()
return;