virtual void DrawFieldText(wxDC& dc, int i);
virtual void DrawField(wxDC& dc, int i);
virtual void SetStatusText(const wxString& text, int number = 0) ;
-
////////////////////////////////////////////////////////////////////////
// Implementation
+ virtual void MacSuperEnabled( bool enable ) ;
+
void OnPaint(wxPaintEvent& event);
protected:
void wxApp::MacSuspend( bool convertClipboard )
{
- // we have to deactive the window manually
+ // we have to deactive the top level windows manually
- wxTopLevelWindow* window = (wxTopLevelWindow*) GetTopWindow() ;
- if ( window )
- window->MacActivate( MacGetCurrentEvent() , false ) ;
+ wxNode* node = wxTopLevelWindows.First();
+ while (node)
+ {
+ wxTopLevelWindow* win = (wxTopLevelWindow*) node->Data();
+ win->MacActivate( MacGetCurrentEvent() , false ) ;
- s_lastMouseDown = 0 ;
- if( convertClipboard )
- {
- MacConvertPrivateToPublicScrap() ;
- }
+ node = node->Next();
+ }
+
+ s_lastMouseDown = 0 ;
+ if( convertClipboard )
+ {
+ MacConvertPrivateToPublicScrap() ;
+ }
- ::HideFloatingWindows() ;
+ ::HideFloatingWindows() ;
}
void wxApp::MacResume( bool convertClipboard )
void wxApp::MacSuspend( bool convertClipboard )
{
- // we have to deactive the window manually
+ // we have to deactive the top level windows manually
- wxTopLevelWindow* window = (wxTopLevelWindow*) GetTopWindow() ;
- if ( window )
- window->MacActivate( MacGetCurrentEvent() , false ) ;
+ wxNode* node = wxTopLevelWindows.First();
+ while (node)
+ {
+ wxTopLevelWindow* win = (wxTopLevelWindow*) node->Data();
+ win->MacActivate( MacGetCurrentEvent() , false ) ;
- s_lastMouseDown = 0 ;
- if( convertClipboard )
- {
- MacConvertPrivateToPublicScrap() ;
- }
+ node = node->Next();
+ }
+
+ s_lastMouseDown = 0 ;
+ if( convertClipboard )
+ {
+ MacConvertPrivateToPublicScrap() ;
+ }
- ::HideFloatingWindows() ;
+ ::HideFloatingWindows() ;
}
void wxApp::MacResume( bool convertClipboard )
void wxControl::MacSuperEnabled( bool enabled )
{
+ Refresh(FALSE) ;
wxWindow::MacSuperEnabled( enabled ) ;
-/*
- if ( m_macControl )
- {
- if ( UMAHasAppearance() )
- {
- if ( !enabled )
- {
- ::DeactivateControl( m_macControl ) ;
- }
- else
- {
- if ( m_macEnabled )
- ::ActivateControl( m_macControl ) ;
- }
- }
- else
- {
- if ( !enabled )
- {
- ::HiliteControl( m_macControl , 255 ) ;
- }
- else
- {
- if ( m_macEnabled )
- ::HiliteControl( m_macControl , 0 ) ;
- }
- }
- }
- wxWindow::MacSuperEnabled( enabled ) ;
-*/
}
void wxControl::MacSuperShown( bool show )
wxRect rect;
GetFieldRect(i, rect);
+
+ if ( !IsWindowHilited( MacGetRootWindow() ) )
+ {
+ dc.SetTextForeground( wxColour( 0x80 , 0x80 , 0x80 ) ) ;
+ }
wxString text(GetStatusText(i));
void wxStatusBarMac::OnPaint(wxPaintEvent& WXUNUSED(event) )
{
wxPaintDC dc(this);
- wxPen black( wxBLACK , 1 , wxSOLID ) ;
+
+ if ( IsWindowHilited( MacGetRootWindow() ) )
+ {
+ wxPen black( wxBLACK , 1 , wxSOLID ) ;
wxPen white( wxWHITE , 1 , wxSOLID ) ;
dc.SetPen(black);
dc.SetPen(white);
dc.DrawLine(0, 1 ,
m_width , 1);
-
+ }
+ else
+ {
+ dc.SetPen(wxPen(wxColour(0x80,0x80,0x80),1,wxSOLID));
+ dc.DrawLine(0, 0 ,
+ m_width , 0);
+ }
int i;
if ( GetFont().Ok() )
dc.SetFont(wxNullFont);
# endif // MSW
}
+
+void wxStatusBarMac::MacSuperEnabled( bool enabled )
+{
+ Refresh(FALSE) ;
+ wxWindow::MacSuperEnabled( enabled ) ;
+}
\ No newline at end of file
if (m_width <= 0 || m_height <= 0)
return;
+ if ( !IsWindowHilited( MacGetRootWindow() ) )
+ {
+ dc.SetTextForeground( wxColour( 0x80 , 0x80 , 0x80 ) ) ;
+ }
wxString paragraph;
int i = 0 ;
wxString text = m_label;
UMAHighlightAndActivateWindow( m_macWindow , inIsActivating ) ;
- Refresh( FALSE ) ;
-// MacSuperEnabled( inIsActivating ) ;
-// MacUpdateImmediately() ;
+ MacSuperEnabled( inIsActivating ) ;
}
void wxTopLevelWindowMac::MacKeyDown( EventRecord *ev )
void wxWindowMac::MacSuperEnabled( bool enabled )
{
+ if ( !IsTopLevel() )
+ {
+ // to be absolutely correct we'd have to invalidate (with eraseBkground
+ // because unter MacOSX the frames are drawn with an addXXX mode)
+ // the borders area
+ }
wxNode *node = GetChildren().First();
while ( node )
{
void wxControl::MacSuperEnabled( bool enabled )
{
+ Refresh(FALSE) ;
wxWindow::MacSuperEnabled( enabled ) ;
-/*
- if ( m_macControl )
- {
- if ( UMAHasAppearance() )
- {
- if ( !enabled )
- {
- ::DeactivateControl( m_macControl ) ;
- }
- else
- {
- if ( m_macEnabled )
- ::ActivateControl( m_macControl ) ;
- }
- }
- else
- {
- if ( !enabled )
- {
- ::HiliteControl( m_macControl , 255 ) ;
- }
- else
- {
- if ( m_macEnabled )
- ::HiliteControl( m_macControl , 0 ) ;
- }
- }
- }
- wxWindow::MacSuperEnabled( enabled ) ;
-*/
}
void wxControl::MacSuperShown( bool show )
wxRect rect;
GetFieldRect(i, rect);
+
+ if ( !IsWindowHilited( MacGetRootWindow() ) )
+ {
+ dc.SetTextForeground( wxColour( 0x80 , 0x80 , 0x80 ) ) ;
+ }
wxString text(GetStatusText(i));
void wxStatusBarMac::OnPaint(wxPaintEvent& WXUNUSED(event) )
{
wxPaintDC dc(this);
- wxPen black( wxBLACK , 1 , wxSOLID ) ;
+
+ if ( IsWindowHilited( MacGetRootWindow() ) )
+ {
+ wxPen black( wxBLACK , 1 , wxSOLID ) ;
wxPen white( wxWHITE , 1 , wxSOLID ) ;
dc.SetPen(black);
dc.SetPen(white);
dc.DrawLine(0, 1 ,
m_width , 1);
-
+ }
+ else
+ {
+ dc.SetPen(wxPen(wxColour(0x80,0x80,0x80),1,wxSOLID));
+ dc.DrawLine(0, 0 ,
+ m_width , 0);
+ }
int i;
if ( GetFont().Ok() )
dc.SetFont(wxNullFont);
# endif // MSW
}
+
+void wxStatusBarMac::MacSuperEnabled( bool enabled )
+{
+ Refresh(FALSE) ;
+ wxWindow::MacSuperEnabled( enabled ) ;
+}
\ No newline at end of file
if (m_width <= 0 || m_height <= 0)
return;
+ if ( !IsWindowHilited( MacGetRootWindow() ) )
+ {
+ dc.SetTextForeground( wxColour( 0x80 , 0x80 , 0x80 ) ) ;
+ }
wxString paragraph;
int i = 0 ;
wxString text = m_label;
UMAHighlightAndActivateWindow( m_macWindow , inIsActivating ) ;
- Refresh( FALSE ) ;
-// MacSuperEnabled( inIsActivating ) ;
-// MacUpdateImmediately() ;
+ MacSuperEnabled( inIsActivating ) ;
}
void wxTopLevelWindowMac::MacKeyDown( EventRecord *ev )
void wxWindowMac::MacSuperEnabled( bool enabled )
{
+ if ( !IsTopLevel() )
+ {
+ // to be absolutely correct we'd have to invalidate (with eraseBkground
+ // because unter MacOSX the frames are drawn with an addXXX mode)
+ // the borders area
+ }
wxNode *node = GetChildren().First();
while ( node )
{