-/////////////////////////////////////////////////////////////////////////////
-// Name: minimal.cpp
-// Purpose: Minimal wxWidgets sample
-// Author: Julian Smart
-// Modified by:
-// Created: 04/01/98
-// RCS-ID: $Id$
-// Copyright: (c) Julian Smart
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-// ============================================================================
-// declarations
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
-// For compilers that support precompilation, includes "wx/wx.h".
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers (this file is usually all you
-// need because it includes almost all "standard" wxWidgets headers)
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
-// ----------------------------------------------------------------------------
-// resources
-// ----------------------------------------------------------------------------
-
-// the application icon (under Windows and OS/2 it is in resources and even
-// though we could still include the XPM here it would be unused)
-#if !defined(__WXMSW__) && !defined(__WXPM__)
- #include "../sample.xpm"
-#endif
-
-// ----------------------------------------------------------------------------
-// private classes
-// ----------------------------------------------------------------------------
-
-// Define a new application type, each program should derive a class from wxApp
-class MyApp : public wxApp
-{
-public:
- // override base class virtuals
- // ----------------------------
-
- // this one is called on application startup and is a good place for the app
- // initialization (doing it here and not in the ctor allows to have an error
- // return: if OnInit() returns false, the application terminates)
- virtual bool OnInit();
-};
-
-// Define a new frame type: this is going to be our main frame
-class MyFrame : public wxFrame
-{
-public:
- // ctor(s)
- MyFrame(const wxString& title);
-
- // event handlers (these functions should _not_ be virtual)
- void OnQuit(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
-
- void OnPaint(wxPaintEvent&)
- {
- wxPaintDC dc(this);
-
- wxBitmap bmp(100, 100, 1);
- {
- wxMemoryDC memdc(bmp);
- memdc.SetBackground(*wxWHITE);
- memdc.SetTextForeground(*wxBLACK);
- memdc.Clear();
- memdc.DrawText(_T("Hello wx!"), 10, 10);
- }
-
- wxBitmap bmp2 = bmp;
- {
- wxMemoryDC memdc(bmp2);
- memdc.SetBackground(*wxWHITE);
- memdc.SetTextForeground(*wxRED);
- memdc.Clear();
- memdc.DrawText(_T("Goodbye!"), 10, 10);
- }
-
- dc.DrawBitmap(bmp, 10, 10);
- dc.DrawBitmap(bmp2, 120, 10);
- }
-
-private:
- // any class wishing to process wxWidgets events must use this macro
- DECLARE_EVENT_TABLE()
-};
-
-// ----------------------------------------------------------------------------
-// constants
-// ----------------------------------------------------------------------------
-
-// IDs for the controls and the menu commands
-enum
-{
- // menu items
- Minimal_Quit = wxID_EXIT,
-
- // it is important for the id corresponding to the "About" command to have
- // this standard value as otherwise it won't be handled properly under Mac
- // (where it is special and put into the "Apple" menu)
- Minimal_About = wxID_ABOUT
-};
-
-// ----------------------------------------------------------------------------
-// event tables and other macros for wxWidgets
-// ----------------------------------------------------------------------------
-
-// the event tables connect the wxWidgets events with the functions (event
-// handlers) which process them. It can be also done at run-time, but for the
-// simple menu events like this the static method is much simpler.
-BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU(Minimal_About, MyFrame::OnAbout)
-END_EVENT_TABLE()
-
-// Create a new application object: this macro will allow wxWidgets to create
-// the application object during program execution (it's better than using a
-// static object for many reasons) and also implements the accessor function
-// wxGetApp() which will return the reference of the right type (i.e. MyApp and
-// not wxApp)
-IMPLEMENT_APP(MyApp)
-
-// ============================================================================
-// implementation
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// the application class
-// ----------------------------------------------------------------------------
-
-// 'Main program' equivalent: the program execution "starts" here
-bool MyApp::OnInit()
-{
- // call the base class initialization method, currently it only parses a
- // few common command-line options but it could be do more in the future
- if ( !wxApp::OnInit() )
- return false;
-
- // create the main application window
- MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App"));
-
- // and show it (the frames, unlike simple controls, are not shown when
- // created initially)
- frame->Show(true);
-
- // success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned false here, the
- // application would exit immediately.
- return true;
-}
-
-// ----------------------------------------------------------------------------
-// main frame
-// ----------------------------------------------------------------------------
-
-// frame constructor
-MyFrame::MyFrame(const wxString& title)
- : wxFrame(NULL, wxID_ANY, title)
-{
- Connect(wxEVT_PAINT, wxPaintEventHandler(MyFrame::OnPaint));
- // set the frame icon
- SetIcon(wxICON(sample));
-
-#if wxUSE_MENUS
- // create a menu bar
- wxMenu *fileMenu = new wxMenu;
-
- // the "About" item should be in the help menu
- wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
-
- fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
-
- // now append the freshly created menu to the menu bar...
- wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(fileMenu, _T("&File"));
- menuBar->Append(helpMenu, _T("&Help"));
-
- // ... and attach this menu bar to the frame
- SetMenuBar(menuBar);
-#endif // wxUSE_MENUS
-
- wxTextCtrl *m_textctrl = new wxTextCtrl(this, -1, _T(""), wxPoint(100,
- 100), wxSize(100, 100), wxTE_MULTILINE);
- wxTextAttr t_style ( *wxRED );
- m_textctrl->SetDefaultStyle(t_style);
- m_textctrl->Clear();
- m_textctrl->WriteText(_T("Must be red"));
-
-#if wxUSE_STATUSBAR
- // create a status bar just for fun (by default with 1 pane only)
- CreateStatusBar(2);
- SetStatusText(_T("Welcome to wxWidgets!"));
-#endif // wxUSE_STATUSBAR
-}
-
-
-// event handlers
-
-void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
-{
- // true is to force the frame to close
- Close(true);
-}
-
-void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
-{
- wxMessageBox(wxString::Format(
- _T("Welcome to %s!\n")
- _T("\n")
- _T("This is the minimal wxWidgets sample\n")
- _T("running under %s."),
- wxVERSION_STRING,
- wxGetOsDescription().c_str()
- ),
- _T("About wxWidgets minimal sample"),
- wxOK | wxICON_INFORMATION,
- this);
-}
+Index: samples/minimal/minimal.cpp
+===================================================================
+RCS file: /pack/cvsroots/wxwidgets/wxWidgets/samples/minimal/minimal.cpp,v
+retrieving revision 1.71
+diff -B -b -u -2 -p -r1.71 minimal.cpp
+--- samples/minimal/minimal.cpp 2006/06/29 13:47:45 1.71
++++ samples/minimal/minimal.cpp 2006/11/04 20:50:29
+@@ -1,199 +0,0 @@
+-/////////////////////////////////////////////////////////////////////////////
+-// Name: minimal.cpp
+-// Purpose: Minimal wxWidgets sample
+-// Author: Julian Smart
+-// Modified by:
+-// Created: 04/01/98
+-// RCS-ID: $Id$
+-// Copyright: (c) Julian Smart
+-// Licence: wxWindows licence
+-/////////////////////////////////////////////////////////////////////////////
+-
+-// ============================================================================
+-// declarations
+-// ============================================================================
+-
+-// ----------------------------------------------------------------------------
+-// headers
+-// ----------------------------------------------------------------------------
+-
+-// For compilers that support precompilation, includes "wx/wx.h".
+-#include "wx/wxprec.h"
+-
+-#ifdef __BORLANDC__
+- #pragma hdrstop
+-#endif
+-
+-// for all others, include the necessary headers (this file is usually all you
+-// need because it includes almost all "standard" wxWidgets headers)
+-#ifndef WX_PRECOMP
+- #include "wx/wx.h"
+-#endif
+-
+-// ----------------------------------------------------------------------------
+-// resources
+-// ----------------------------------------------------------------------------
+-
+-// the application icon (under Windows and OS/2 it is in resources and even
+-// though we could still include the XPM here it would be unused)
+-#if !defined(__WXMSW__) && !defined(__WXPM__)
+- #include "../sample.xpm"
+-#endif
+-
+-// ----------------------------------------------------------------------------
+-// private classes
+-// ----------------------------------------------------------------------------
+-
+-// Define a new application type, each program should derive a class from wxApp
+-class MyApp : public wxApp
+-{
+-public:
+- // override base class virtuals
+- // ----------------------------
+-
+- // this one is called on application startup and is a good place for the app
+- // initialization (doing it here and not in the ctor allows to have an error
+- // return: if OnInit() returns false, the application terminates)
+- virtual bool OnInit();
+-};
+-
+-// Define a new frame type: this is going to be our main frame
+-class MyFrame : public wxFrame
+-{
+-public:
+- // ctor(s)
+- MyFrame(const wxString& title);
+-
+- // event handlers (these functions should _not_ be virtual)
+- void OnQuit(wxCommandEvent& event);
+- void OnAbout(wxCommandEvent& event);
+-
+-private:
+- // any class wishing to process wxWidgets events must use this macro
+- DECLARE_EVENT_TABLE()
+-};
+-
+-// ----------------------------------------------------------------------------
+-// constants
+-// ----------------------------------------------------------------------------
+-
+-// IDs for the controls and the menu commands
+-enum
+-{
+- // menu items
+- Minimal_Quit = wxID_EXIT,
+-
+- // it is important for the id corresponding to the "About" command to have
+- // this standard value as otherwise it won't be handled properly under Mac
+- // (where it is special and put into the "Apple" menu)
+- Minimal_About = wxID_ABOUT
+-};
+-
+-// ----------------------------------------------------------------------------
+-// event tables and other macros for wxWidgets
+-// ----------------------------------------------------------------------------
+-
+-// the event tables connect the wxWidgets events with the functions (event
+-// handlers) which process them. It can be also done at run-time, but for the
+-// simple menu events like this the static method is much simpler.
+-BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+- EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
+- EVT_MENU(Minimal_About, MyFrame::OnAbout)
+-END_EVENT_TABLE()
+-
+-// Create a new application object: this macro will allow wxWidgets to create
+-// the application object during program execution (it's better than using a
+-// static object for many reasons) and also implements the accessor function
+-// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+-// not wxApp)
+-IMPLEMENT_APP(MyApp)
+-
+-// ============================================================================
+-// implementation
+-// ============================================================================
+-
+-// ----------------------------------------------------------------------------
+-// the application class
+-// ----------------------------------------------------------------------------
+-
+-// 'Main program' equivalent: the program execution "starts" here
+-bool MyApp::OnInit()
+-{
+- // call the base class initialization method, currently it only parses a
+- // few common command-line options but it could be do more in the future
+- if ( !wxApp::OnInit() )
+- return false;
+-
+- // create the main application window
+- MyFrame *frame = new MyFrame(_T("Minimal wxWidgets App"));
+-
+- // and show it (the frames, unlike simple controls, are not shown when
+- // created initially)
+- frame->Show(true);
+-
+- // success: wxApp::OnRun() will be called which will enter the main message
+- // loop and the application will run. If we returned false here, the
+- // application would exit immediately.
+- return true;
+-}
+-
+-// ----------------------------------------------------------------------------
+-// main frame
+-// ----------------------------------------------------------------------------
+-
+-// frame constructor
+-MyFrame::MyFrame(const wxString& title)
+- : wxFrame(NULL, wxID_ANY, title)
+-{
+- // set the frame icon
+- SetIcon(wxICON(sample));
+-
+-#if wxUSE_MENUS
+- // create a menu bar
+- wxMenu *fileMenu = new wxMenu;
+-
+- // the "About" item should be in the help menu
+- wxMenu *helpMenu = new wxMenu;
+- helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
+-
+- fileMenu->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
+-
+- // now append the freshly created menu to the menu bar...
+- wxMenuBar *menuBar = new wxMenuBar();
+- menuBar->Append(fileMenu, _T("&File"));
+- menuBar->Append(helpMenu, _T("&Help"));
+-
+- // ... and attach this menu bar to the frame
+- SetMenuBar(menuBar);
+-#endif // wxUSE_MENUS
+-
+-#if wxUSE_STATUSBAR
+- // create a status bar just for fun (by default with 1 pane only)
+- CreateStatusBar(2);
+- SetStatusText(_T("Welcome to wxWidgets!"));
+-#endif // wxUSE_STATUSBAR
+-}
+-
+-
+-// event handlers
+-
+-void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+-{
+- // true is to force the frame to close
+- Close(true);
+-}
+-
+-void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+-{
+- wxMessageBox(wxString::Format(
+- _T("Welcome to %s!\n")
+- _T("\n")
+- _T("This is the minimal wxWidgets sample\n")
+- _T("running under %s."),
+- wxVERSION_STRING,
+- wxGetOsDescription().c_str()
+- ),
+- _T("About wxWidgets minimal sample"),
+- wxOK | wxICON_INFORMATION,
+- this);
+-}