m_selectedInto = NULL;
#endif
- // can't copy the mask as the other bitmap destroys it
+ // (deep) copy the mask if present
m_bitmapMask = NULL;
+ if (data.m_bitmapMask)
+ m_bitmapMask = new wxMask(*data.m_bitmapMask);
+
+ // FIXME: we don't copy m_hBitmap currently but we should, see wxBitmap::
+ // CloneRefData()
wxASSERT_MSG( !data.m_isDIB,
_T("can't copy bitmap locked for raw access!") );
if ( !data )
return NULL;
+ // FIXME: this method is backwards, it should just create a new
+ // wxBitmapRefData using its copy ctor but instead it modifies this
+ // bitmap itself and then returns its m_refData -- which works, of
+ // course (except in !wxUSE_WXDIB), but is completely illogical
wxBitmap *self = wx_const_cast(wxBitmap *, this);
#if wxUSE_WXDIB
else
#endif // wxUSE_WXDIB
{
- // don't copy the bitmap data, but do copy the size, depth, ...
+ // copy the bitmap data
self->m_refData = new wxBitmapRefData(*data);
}
+ // copy also the mask
+ wxMask * const maskSrc = data->GetMask();
+ if ( maskSrc )
+ {
+ wxBitmapRefData *selfdata = wx_static_cast(wxBitmapRefData *, m_refData);
+
+ selfdata->SetMask(new wxMask(*maskSrc));
+ }
+
return m_refData;
}
m_maskBitmap = 0;
}
+// Copy constructor
+wxMask::wxMask(const wxMask &mask)
+{
+ BITMAP bmp;
+
+ HDC srcDC = CreateCompatibleDC(0);
+ HDC destDC = CreateCompatibleDC(0);
+
+ // GetBitmapDimensionEx won't work if SetBitmapDimensionEx wasn't used
+ // so we'll use GetObject() API here:
+ if (::GetObject((HGDIOBJ)mask.m_maskBitmap, sizeof(bmp), &bmp) == 0)
+ {
+ wxFAIL_MSG(wxT("Cannot retrieve the dimensions of the wxMask to copy"));
+ return;
+ }
+
+ // create our HBITMAP
+ int w = bmp.bmWidth, h = bmp.bmHeight;
+ m_maskBitmap = (WXHBITMAP)CreateCompatibleBitmap(srcDC, w, h);
+
+ // copy the mask's HBITMAP into our HBITMAP
+ SelectObject(srcDC, (HBITMAP) mask.m_maskBitmap);
+ SelectObject(destDC, (HBITMAP) m_maskBitmap);
+
+ BitBlt(destDC, 0, 0, w, h, srcDC, 0, 0, SRCCOPY);
+
+ SelectObject(srcDC, 0);
+ DeleteDC(srcDC);
+ SelectObject(destDC, 0);
+ DeleteDC(destDC);
+}
+
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)