\section{\class{wxControl}}\label{wxcontrol}
-This is the base class for a control or `widget'.
+This is the base class for a control or ``widget''.
-A control is generally a small window which processes user input and/or displays one or more item
-of data.
+A control is generally a small window which processes user input and/or
+displays one or more item of data.
\wxheading{Derived from}
\latexignore{\rtfignore{\wxheading{Members}}}
+
\membersection{wxControl::Command}\label{wxcontrolcommand}
\func{void}{Command}{\param{wxCommandEvent\& }{event}}
Simulates the effect of the user issuing a command to the item. See \helpref{wxCommandEvent}{wxcommandevent}.
+
\membersection{wxControl::GetLabel}\label{wxcontrolgetlabel}
\func{wxString\&}{GetLabel}{\void}
Returns the control's text.
+
\membersection{wxControl::SetLabel}\label{wxcontrolsetlabel}
\func{void}{SetLabel}{\param{const wxString\& }{label}}
Returns a reference to the list of the window's children.
+\membersection{wxControl::GetClassDefaultAttributes}\label{wxwindowgetclassdefaultattributes}
+
+\func{static wxVisualAttributes}{GetClassDefaultAttributes}{\param{wxWindowVariant}{ variant = \texttt{wxWINDOW\_VARIANT\_NORMAL}}}
+
+Returns the default font and colours which are used by the control. This is
+useful if you want to use the same font or colour in your own control as in a
+standard control -- which is a much better idea than hard coding specific
+colours or fonts which might look completely out of place on the users
+system, especially if it uses themes.
+
+The \arg{variant} parameter is only relevant under Mac currently and is
+ignore under other platforms. Under Mac, it will change the size of the
+returned font. See \helpref{wxWindow::SetWindowVariant}{wxwindowsetwindowvariant}
+for more about this.
+
+This static method is ``overridden'' in many derived classes and so calling,
+for example, \helpref{wxButton}::GetClassDefaultAttributes() will typically
+return the values appropriate for a button which will be normally different
+from those returned by, say, \helpref{wxListCtrl}::GetClassDefaultAttributes().
+
+The \texttt{wxVisualAttributes} structure has at least the fields
+\texttt{font}, \texttt{colFg} and \texttt{colBg}. All of them may be invalid
+if it was not possible to determine the default control appearance or,
+especially for the background colour, if the field doesn't make sense as is
+the case for \texttt{colBg} for the controls with themed background.
+
+
\membersection{wxWindow::GetClientSize}\label{wxwindowgetclientsize}
\constfunc{void}{GetClientSize}{\param{int* }{width}, \param{int* }{height}}
\helpref{wxWindow::SetCursor}{wxwindowsetcursor}
+\membersection{wxControl::GetDefaultAttributes}\label{wxwindowgetdefaultattributes}
+
+\constfunc{virtual wxVisualAttributes}{GetDefaultAttributes}{\void}
+
+Currently this is the same as calling
+\helpref{GetClassDefaultAttributes}{wxwindowgetclassdefaultattributes}(\helpref{GetWindowVariant}{wxwindowgetwindowvariant}()).
+
+One advantage of using this function compared to the static version is that
+the call is automatically dispatched to the correct class (as usual with
+virtual functions) and you don't have to specify the class name explicitly.
+
+The other one is that in the future this function could return different
+results, for example it might return a different font for an ``Ok'' button
+than for a generic button if the users GUI is configured to show such buttons
+in bold font. Of course, the down side is that it is impossible to call this
+function without actually having an object to apply it to whereas the static
+version can be used without having to create an object first.
+
+
\membersection{wxWindow::GetDropTarget}\label{wxwindowgetdroptarget}
\constfunc{wxDropTarget*}{GetDropTarget}{\void}
class WXDLLEXPORT wxAccessible;
#endif
+// ----------------------------------------------------------------------------
+// helper stuff used by wxWindow
+// ----------------------------------------------------------------------------
+
+// struct containing all the visual attributes of a control
+struct WXDLLEXPORT wxVisualAttributes
+{
+ // the font used for control label/text inside it
+ wxFont font;
+
+ // the foreground colour
+ wxColour colFg;
+
+ // the background colour, may be wxNullColour if the controls background
+ // colour is not solid
+ wxColour colBg;
+};
+
+// different window variants, on platforms like eg mac uses different
+// rendering sizes
+enum wxWindowVariant
+{
+ wxWINDOW_VARIANT_NORMAL, // Normal size
+ wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
+ wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
+ wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
+ wxWINDOW_VARIANT_MAX
+};
+
// ----------------------------------------------------------------------------
// (pseudo)template list classes
// ----------------------------------------------------------------------------
// temporarily switches event handlers).
// ----------------------------------------------------------------------------
-// different window variants, on platforms like eg mac uses different rendering sizes
-
-enum wxWindowVariant
-{
- wxWINDOW_VARIANT_NORMAL, // Normal size
- wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal )
- wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal )
- wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal )
-};
-
class WXDLLEXPORT wxWindowBase : public wxEvtHandler
{
public:
// colours, fonts and cursors
// --------------------------
+ // get the default attributes for the controls of this class: we
+ // provide a virtual function which can be used to query the default
+ // attributes of an existing control and a static function which can
+ // be used even when no existing object of the given class is
+ // available, but which won't return any styles specific to this
+ // particular control, of course (e.g. "Ok" button might have
+ // different -- bold for example -- font)
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
+
// set/retrieve the window colours (system defaults are used by
// default): Set functions return true if colour was changed
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
- wxColour GetBackgroundColour() const { return m_backgroundColour; }
- wxColour GetForegroundColour() const { return m_foregroundColour; }
+ wxColour GetBackgroundColour() const;
+ wxColour GetForegroundColour() const;
// set/retrieve the cursor for this window (SetCursor() returns true
// if the cursor was really changed)
// set/retrieve the font for the window (SetFont() returns true if the
// font really changed)
virtual bool SetFont( const wxFont &font ) = 0;
- const wxFont& GetFont() const { return m_font; }
- wxFont& GetFont() { return m_font; }
+ const wxFont& GetFont() const { return DoGetFont(); }
+ wxFont& GetFont() { return DoGetFont(); }
#if wxUSE_CARET
// associate a caret with the window
// visual window attributes
wxCursor m_cursor;
- wxFont m_font;
- wxColour m_backgroundColour, m_foregroundColour;
+ wxFont m_font; // see m_hasFont
+ wxColour m_backgroundColour, // m_hasBgCol
+ m_foregroundColour; // m_hasFgCol
#if wxUSE_CARET
wxCaret *m_caret;
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
private:
-
// contains the last id generated by NewControlId
static int ms_lastControlId;
// the stack of windows which have captured the mouse
static struct WXDLLEXPORT wxWindowNext *ms_winCaptureNext;
+ // implementation of both const and non-const versions of GetFont()
+ wxFont& DoGetFont() const;
+
+
DECLARE_ABSTRACT_CLASS(wxWindowBase)
DECLARE_NO_COPY_CLASS(wxWindowBase)
DECLARE_EVENT_TABLE()
m_windowValidator = (wxValidator *) NULL;
#endif // wxUSE_VALIDATORS
- // use the system default colours
- m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
- m_foregroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
-
- // don't set the font here for wxMSW as we don't call WM_SETFONT here and
- // so the font is *not* really set - but calls to SetFont() later won't do
- // anything because m_font appears to be already set!
-#ifndef __WXMSW__
- m_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
-#endif // __WXMSW__
-
- // the colours/fonts are default for now
+ // the colours/fonts are default for now, so leave m_font,
+ // m_backgroundColour and m_foregroundColour uninitialized and set those
m_hasBgCol =
m_hasFgCol =
m_hasFont = false;
- m_isBeingDeleted = false;
-
// no style bits
m_exStyle =
m_windowStyle = 0;
#endif
m_virtualSize = wxDefaultSize;
-
+
m_minVirtualWidth =
m_minVirtualHeight =
m_maxVirtualWidth =
m_maxVirtualHeight = -1;
- m_windowVariant = wxWINDOW_VARIANT_NORMAL ;
+ m_windowVariant = wxWINDOW_VARIANT_NORMAL;
// Whether we're using the current theme for this window (wxGTK only for now)
m_themeEnabled = false;
+
+ // VZ: this one shouldn't exist...
+ m_isBeingDeleted = false;
}
// common part of window creation process
void wxWindowBase::SetWindowVariant( wxWindowVariant variant )
{
- if ( m_windowVariant == variant )
- return ;
-
- m_windowVariant = variant ;
+ if ( m_windowVariant != variant )
+ {
+ m_windowVariant = variant;
- DoSetWindowVariant( variant ) ;
- return ;
+ DoSetWindowVariant(variant);
+ }
}
void wxWindowBase::DoSetWindowVariant( wxWindowVariant variant )
{
- wxFont font = wxSystemSettings::GetSystemFont( wxSYS_DEFAULT_GUI_FONT ) ;
- int size = font.GetPointSize() ;
+ // adjust the font height to correspond to our new variant (notice that
+ // we're only called if something really changed)
+ wxFont font = GetFont();
+ int size = font.GetPointSize();
switch ( variant )
{
- case wxWINDOW_VARIANT_NORMAL :
- break ;
- case wxWINDOW_VARIANT_SMALL :
- font.SetPointSize( size * 3 / 4 ) ;
- break ;
- case wxWINDOW_VARIANT_MINI :
- font.SetPointSize( size * 2 / 3 ) ;
- break ;
- case wxWINDOW_VARIANT_LARGE :
- font.SetPointSize( size * 5 / 4 ) ;
- break ;
+ case wxWINDOW_VARIANT_NORMAL:
+ break;
+
+ case wxWINDOW_VARIANT_SMALL:
+ size *= 3;
+ size /= 4;
+ break;
+
+ case wxWINDOW_VARIANT_MINI:
+ size *= 2;
+ size /= 3;
+ break;
+
+ case wxWINDOW_VARIANT_LARGE:
+ size *= 5;
+ size /= 4;
+ break;
+
default:
wxFAIL_MSG(_T("unexpected window variant"));
- break ;
+ break;
}
- SetFont( font ) ;
+
+ font.SetPointSize(size);
+ SetFont(font);
}
void wxWindowBase::SetVirtualSizeHints( int minW, int minH,
}
// ----------------------------------------------------------------------------
-// cursors, fonts &c
+// colours, fonts &c
// ----------------------------------------------------------------------------
+/* static */ wxVisualAttributes
+wxWindowBase::GetClassDefaultAttributes(wxWindowVariant WXUNUSED(variant))
+{
+ // it is important to return valid values for all attributes from here,
+ // GetXXX() below rely on this
+ wxVisualAttributes attrs;
+ attrs.font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
+ attrs.colFg = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
+ attrs.colBg = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
+
+ return attrs;
+}
+
+wxColour wxWindowBase::GetBackgroundColour() const
+{
+ if ( !m_backgroundColour.Ok() )
+ {
+ wxASSERT_MSG( !m_hasBgCol, _T("we have invalid explicit bg colour?") );
+
+ // get our default background colour
+ wxColour colBg = GetDefaultAttributes().colBg;
+
+ // we must return some valid colour to avoid redoing this every time
+ // and also to avoid surprizing the applications written for older
+ // wxWindows versions where GetBackgroundColour() always returned
+ // something -- so give them something even if it doesn't make sense
+ // for this window (e.g. it has a themed background)
+ if ( !colBg.Ok() )
+ colBg = GetClassDefaultAttributes().colBg;
+
+ // cache it for the next call
+ wxConstCast(this, wxWindowBase)->m_backgroundColour = colBg;
+ }
+
+ return m_backgroundColour;
+}
+
+wxColour wxWindowBase::GetForegroundColour() const
+{
+ // logic is the same as above
+ if ( !m_hasFgCol && !m_foregroundColour.Ok() )
+ {
+ wxASSERT_MSG( !m_hasFgCol, _T("we have invalid explicit fg colour?") );
+
+ wxColour colFg = GetDefaultAttributes().colFg;
+
+ if ( !colFg.Ok() )
+ colFg = GetClassDefaultAttributes().colFg;
+
+ wxConstCast(this, wxWindowBase)->m_foregroundColour = colFg;
+ }
+
+ return m_foregroundColour;
+}
+
bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
{
if ( !colour.Ok() || (colour == m_backgroundColour) )
return true;
}
+wxFont& wxWindowBase::DoGetFont() const
+{
+ // logic is the same as in GetBackgroundColour()
+ if ( !m_font.Ok() )
+ {
+ wxASSERT_MSG( !m_hasFont, _T("we have invalid explicit font?") );
+
+ wxFont font = GetDefaultAttributes().font;
+ if ( !font.Ok() )
+ font = GetClassDefaultAttributes().font;
+
+ wxConstCast(this, wxWindowBase)->m_font = font;
+ }
+
+ // cast is here for non-const GetFont() convenience
+ return wxConstCast(this, wxWindowBase)->m_font;
+}
+
bool wxWindowBase::SetFont(const wxFont& font)
{
- // don't try to set invalid font, always fall back to the default
- const wxFont& fontOk = font.Ok() ? font : *wxSWISS_FONT;
+ if ( !font.Ok() )
+ return false;
- if ( fontOk == m_font )
+ if ( font == m_font )
{
// no change
return false;
}
- m_font = fontOk;
+ m_font = font;
m_hasFont = true;
m_windowValidator = (wxValidator *)validator.Clone();
if ( m_windowValidator )
- m_windowValidator->SetWindow(this) ;
+ m_windowValidator->SetWindow(this);
}
#endif // wxUSE_VALIDATORS
{
if ( sizer == m_windowSizer)
return;
-
+
if ( deleteOld )
delete m_windowSizer;
int charHeight = GetCharHeight();
wxPoint pt2(-1, -1);
if (pt.x != -1)
- pt2.x = (int) ((pt.x * 4) / charWidth) ;
+ pt2.x = (int) ((pt.x * 4) / charWidth);
if (pt.y != -1)
- pt2.y = (int) ((pt.y * 8) / charHeight) ;
+ pt2.y = (int) ((pt.y * 8) / charHeight);
return pt2;
}
int charHeight = GetCharHeight();
wxPoint pt2(-1, -1);
if (pt.x != -1)
- pt2.x = (int) ((pt.x * charWidth) / 4) ;
+ pt2.x = (int) ((pt.x * charWidth) / 4);
if (pt.y != -1)
- pt2.y = (int) ((pt.y * charHeight) / 8) ;
+ pt2.y = (int) ((pt.y * charHeight) / 8);
return pt2;
}