// Declare a local (not exported) wxEventType-based event type:
- #define wxDECLARE_LOCAL_EVENT( name, type ) \
+ #define wxDECLARE__EVENT( name, type ) \
wxDECLARE_EXPORTED_EVENT( wxEMPTY_PARAMETER_VALUE, name, type )
// Try to cast the given event handler to the correct handler type:
// Declare a local (not exported) templatized event type:
- #define wxDECLARE_LOCAL_EVENT( name, type ) \
+ #define wxDECLARE__EVENT( name, type ) \
wxDECLARE_EXPORTED_EVENT( wxEMPTY_PARAMETER_VALUE, name, type )
// Don't cast the given event handler so that wxEvtHandler::Connect() sees
// ----------------------------------------------------------------------------
// define a custom event type (we don't need a separate declaration here but
-// usually you would use a matching wxDECLARE_LOCAL_EVENT in a header)
+// usually you would use a matching wxDECLARE_EVENT in a header)
wxDEFINE_EVENT(wxEVT_MY_CUSTOM_COMMAND, wxCommandEvent)
// it may also be convenient to define an event table macro for this event type
typedef void (wxEvtHandler::*wxSoundBackendSDLNotificationFunction)
(wxSoundBackendSDLNotification&);
-wxDECLARE_LOCAL_EVENT( wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, wxSoundBackendSDLNotification )
+wxDECLARE_EVENT( wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, wxSoundBackendSDLNotification )
#define EVT_SOUND_BACKEND_SDL_NOTIFICATON(func) \
DECLARE_EVENT_TABLE_ENTRY(wxEVT_SOUND_BACKEND_SDL_NOTIFICATION, \