int orient = event.GetOrientation();
int nScrollInc = 0;
- switch (event.GetEventType())
+ if (event.GetEventType() == wxEVT_SCROLLWIN_TOP)
{
- case wxEVT_SCROLLWIN_TOP:
- {
if (orient == wxHORIZONTAL)
nScrollInc = - m_xScrollPosition;
else
nScrollInc = - m_yScrollPosition;
- break;
- }
- case wxEVT_SCROLLWIN_BOTTOM:
- {
+ } else
+ if (event.GetEventType() == wxEVT_SCROLLWIN_BOTTOM)
+ {
if (orient == wxHORIZONTAL)
nScrollInc = m_xScrollLines - m_xScrollPosition;
else
nScrollInc = m_yScrollLines - m_yScrollPosition;
- break;
- }
- case wxEVT_SCROLLWIN_LINEUP:
- {
+ } else
+ if (event.GetEventType() == wxEVT_SCROLLWIN_LINEUP)
+ {
nScrollInc = -1;
- break;
- }
- case wxEVT_SCROLLWIN_LINEDOWN:
- {
+ } else
+ if (event.GetEventType() == wxEVT_SCROLLWIN_LINEDOWN)
+ {
nScrollInc = 1;
- break;
- }
- case wxEVT_SCROLLWIN_PAGEUP:
- {
+ } else
+ if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEUP)
+ {
if (orient == wxHORIZONTAL)
nScrollInc = -GetScrollPageSize(wxHORIZONTAL);
else
nScrollInc = -GetScrollPageSize(wxVERTICAL);
- break;
- }
- case wxEVT_SCROLLWIN_PAGEDOWN:
- {
+ } else
+ if (event.GetEventType() == wxEVT_SCROLLWIN_PAGEDOWN)
+ {
if (orient == wxHORIZONTAL)
nScrollInc = GetScrollPageSize(wxHORIZONTAL);
else
nScrollInc = GetScrollPageSize(wxVERTICAL);
- break;
- }
- case wxEVT_SCROLLWIN_THUMBTRACK:
- case wxEVT_SCROLLWIN_THUMBRELEASE:
- {
+ } else
+ if ((event.GetEventType() == wxEVT_SCROLLWIN_THUMBTRACK) ||
+ (event.GetEventType() == wxEVT_SCROLLWIN_THUMBRELEASE))
+ {
if (orient == wxHORIZONTAL)
nScrollInc = pos - m_xScrollPosition;
else
nScrollInc = pos - m_yScrollPosition;
- break;
- }
- default:
- {
- break;
- }
}
if (orient == wxHORIZONTAL)
// for compatibility with MSW and common sense we want m_leftDown be TRUE
// for a LEFT_DOWN event, not FALSE, so we will invert
// left/right/middleDown for the corresponding click events
- switch ( event.GetEventType() )
+
+ if ((event.GetEventType() == wxEVT_LEFT_DOWN) ||
+ (event.GetEventType() == wxEVT_LEFT_DCLICK) ||
+ (event.GetEventType() == wxEVT_LEFT_UP))
{
- case wxEVT_LEFT_DOWN:
- case wxEVT_LEFT_DCLICK:
- case wxEVT_LEFT_UP:
- event.m_leftDown = !event.m_leftDown;
- break;
+ event.m_leftDown = !event.m_leftDown;
+ return;
+ }
- case wxEVT_MIDDLE_DOWN:
- case wxEVT_MIDDLE_DCLICK:
- case wxEVT_MIDDLE_UP:
- event.m_middleDown = !event.m_middleDown;
- break;
+ if ((event.GetEventType() == wxEVT_MIDDLE_DOWN) ||
+ (event.GetEventType() == wxEVT_MIDDLE_DCLICK) ||
+ (event.GetEventType() == wxEVT_MIDDLE_UP))
+ {
+ event.m_middleDown = !event.m_middleDown;
+ return;
+ }
- case wxEVT_RIGHT_DOWN:
- case wxEVT_RIGHT_DCLICK:
- case wxEVT_RIGHT_UP:
- event.m_rightDown = !event.m_rightDown;
- break;
+ if ((event.GetEventType() == wxEVT_RIGHT_DOWN) ||
+ (event.GetEventType() == wxEVT_RIGHT_DCLICK) ||
+ (event.GetEventType() == wxEVT_RIGHT_UP))
+ {
+ event.m_rightDown = !event.m_rightDown;
+ return;
}
}
// for compatibility with MSW and common sense we want m_leftDown be TRUE
// for a LEFT_DOWN event, not FALSE, so we will invert
// left/right/middleDown for the corresponding click events
- switch ( event.GetEventType() )
+
+ if ((event.GetEventType() == wxEVT_LEFT_DOWN) ||
+ (event.GetEventType() == wxEVT_LEFT_DCLICK) ||
+ (event.GetEventType() == wxEVT_LEFT_UP))
{
- case wxEVT_LEFT_DOWN:
- case wxEVT_LEFT_DCLICK:
- case wxEVT_LEFT_UP:
- event.m_leftDown = !event.m_leftDown;
- break;
+ event.m_leftDown = !event.m_leftDown;
+ return;
+ }
- case wxEVT_MIDDLE_DOWN:
- case wxEVT_MIDDLE_DCLICK:
- case wxEVT_MIDDLE_UP:
- event.m_middleDown = !event.m_middleDown;
- break;
+ if ((event.GetEventType() == wxEVT_MIDDLE_DOWN) ||
+ (event.GetEventType() == wxEVT_MIDDLE_DCLICK) ||
+ (event.GetEventType() == wxEVT_MIDDLE_UP))
+ {
+ event.m_middleDown = !event.m_middleDown;
+ return;
+ }
- case wxEVT_RIGHT_DOWN:
- case wxEVT_RIGHT_DCLICK:
- case wxEVT_RIGHT_UP:
- event.m_rightDown = !event.m_rightDown;
- break;
+ if ((event.GetEventType() == wxEVT_RIGHT_DOWN) ||
+ (event.GetEventType() == wxEVT_RIGHT_DCLICK) ||
+ (event.GetEventType() == wxEVT_RIGHT_UP))
+ {
+ event.m_rightDown = !event.m_rightDown;
+ return;
}
}