AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
#endif // wxUSE_EVENTLOOP_SOURCE
+ bool ShouldProcessIdleEvents() const { return m_processIdleEvents ; }
protected:
void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
public:
wxCFEventLoopPauseIdleEvents();
virtual ~wxCFEventLoopPauseIdleEvents();
+private:
+ bool m_formerState;
};
#endif // _WX_OSX_EVTLOOP_H_
// and this input is only removed from it when pending event handlers are
// executed)
- if ( wxTheApp )
+ if ( wxTheApp && ShouldProcessIdleEvents() )
wxTheApp->ProcessPendingEvents();
}
if ( activity & kCFRunLoopBeforeWaiting )
{
- if ( m_processIdleEvents && ProcessIdle() )
+ if ( ShouldProcessIdleEvents() && ProcessIdle() )
{
WakeUp();
}
{
wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
if ( cfl )
+ {
+ m_formerState = cfl->ShouldProcessIdleEvents();
cfl->SetProcessIdleEvents(false);
+ }
+ else
+ m_formerState = true;
}
wxCFEventLoopPauseIdleEvents::~wxCFEventLoopPauseIdleEvents()
{
wxCFEventLoop* cfl = dynamic_cast<wxCFEventLoop*>(wxEventLoopBase::GetActive());
if ( cfl )
- cfl->SetProcessIdleEvents(true);
+ cfl->SetProcessIdleEvents(m_formerState);
}
// TODO Move to thread_osx.cpp