// in the original implementation this was a member template function of
// ScopeGuardImplBase but gcc 2.8 which is still used for OS/2 doesn't
// support member templates and so we must make it global
- template <typename ScopeGuardImpl>
+ template <class ScopeGuardImpl>
void OnScopeExit(ScopeGuardImpl& guard)
{
if ( !guard.WasDismissed() )
}
// just to avoid the warning about unused variables
- template <typename T>
+ template <class T>
void Use(const T& WXUNUSED(t))
{
}
// wxScopeGuardImpl0: scope guard for actions without parameters
// ----------------------------------------------------------------------------
-template <typename F>
+template <class F>
class wxScopeGuardImpl0 : public wxScopeGuardImplBase
{
public:
wxScopeGuardImpl0& operator=(const wxScopeGuardImpl0&);
};
-template <typename F>
+template <class F>
inline wxScopeGuardImpl0<F> wxMakeGuard(F fun)
{
return wxScopeGuardImpl0<F>::MakeGuard(fun);
// wxScopeGuardImpl1: scope guard for actions with 1 parameter
// ----------------------------------------------------------------------------
-template <typename F, typename P1>
+template <class F, class P1>
class wxScopeGuardImpl1 : public wxScopeGuardImplBase
{
public:
wxScopeGuardImpl1& operator=(const wxScopeGuardImpl1&);
};
-template <typename F, typename P1>
+template <class F, class P1>
inline wxScopeGuardImpl1<F, P1> wxMakeGuard(F fun, P1 p1)
{
return wxScopeGuardImpl1<F, P1>::MakeGuard(fun, p1);
// wxScopeGuardImpl2: scope guard for actions with 2 parameters
// ----------------------------------------------------------------------------
-template <typename F, typename P1, typename P2>
+template <class F, class P1, class P2>
class wxScopeGuardImpl2 : public wxScopeGuardImplBase
{
public:
wxScopeGuardImpl2& operator=(const wxScopeGuardImpl2&);
};
-template <typename F, typename P1, typename P2>
+template <class F, class P1, class P2>
inline wxScopeGuardImpl2<F, P1, P2> wxMakeGuard(F fun, P1 p1, P2 p2)
{
return wxScopeGuardImpl2<F, P1, P2>::MakeGuard(fun, p1, p2);
// wxObjScopeGuardImpl0
// ----------------------------------------------------------------------------
-template <class Obj, typename MemFun>
+template <class Obj, class MemFun>
class wxObjScopeGuardImpl0 : public wxScopeGuardImplBase
{
public:
MemFun m_memfun;
};
-template <class Obj, typename MemFun>
+template <class Obj, class MemFun>
inline wxObjScopeGuardImpl0<Obj, MemFun> wxMakeObjGuard(Obj& obj, MemFun memFun)
{
return wxObjScopeGuardImpl0<Obj, MemFun>::MakeObjGuard(obj, memFun);
}
-template <class Obj, typename MemFun, typename P1>
+template <class Obj, class MemFun, class P1>
class wxObjScopeGuardImpl1 : public wxScopeGuardImplBase
{
public:
const P1 m_p1;
};
-template <class Obj, typename MemFun, typename P1>
+template <class Obj, class MemFun, class P1>
inline wxObjScopeGuardImpl1<Obj, MemFun, P1>
wxMakeObjGuard(Obj& obj, MemFun memFun, P1 p1)
{
return wxObjScopeGuardImpl1<Obj, MemFun, P1>::MakeObjGuard(obj, memFun, p1);
}
-template <class Obj, typename MemFun, typename P1, typename P2>
+template <class Obj, class MemFun, class P1, class P2>
class wxObjScopeGuardImpl2 : public wxScopeGuardImplBase
{
public:
const P2 m_p2;
};
-template <class Obj, typename MemFun, typename P1, typename P2>
+template <class Obj, class MemFun, class P1, class P2>
inline wxObjScopeGuardImpl2<Obj, MemFun, P1, P2>
wxMakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2)
{
wxON_BLOCK_EXIT_OBJ2_IMPL(wxGuardName, o, m, p1, p2)
#endif // _WX_SCOPEGUARD_H_
-