Quick hack to allow compilation, deleting threads is broken for now, though.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@26253
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// Created: 04/22/98
// RCS-ID: $Id$
// Copyright: (c) Stefan Neis (2003)
// Created: 04/22/98
// RCS-ID: $Id$
// Copyright: (c) Stefan Neis (2003)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
{
wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
unsigned long ulHab;
{
wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
unsigned long ulHab;
- if (traits)
- traits->InitializeGui(ulHab);
+ if (traits)
+ traits->InitializeGui(ulHab);
dwRet = (DWORD)pThread->Entry();
dwRet = (DWORD)pThread->Entry();
- if (traits)
- traits->TerminateGui(ulHab);
+ if (traits)
+ traits->TerminateGui(ulHab);
- // enter m_critsect before changing the thread state
- pThread->m_critsect.Enter();
+ // enter m_critsect before changing the thread state
+ pThread->m_critsect.Enter();
- bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED;
+ bWasCancelled = pThread->m_internal->GetState() == STATE_CANCELED;
- pThread->m_internal->SetState(STATE_EXITED);
- pThread->m_critsect.Leave();
+ pThread->m_internal->SetState(STATE_EXITED);
+ pThread->m_critsect.Leave();
if (!uStackSize)
uStackSize = 131072;
pThread->m_critsect.Enter();
tid = _beginthread(wxThreadInternal::OS2ThreadStart,
if (!uStackSize)
uStackSize = 131072;
pThread->m_critsect.Enter();
tid = _beginthread(wxThreadInternal::OS2ThreadStart,
- NULL, uStackSize, pThread);
+ NULL, uStackSize, pThread);
if(tid == -1)
{
wxLogSysError(_("Can't create thread"));
if(tid == -1)
{
wxLogSysError(_("Can't create thread"));
{
if (m_internal->GetState() == STATE_NEW)
{
{
if (m_internal->GetState() == STATE_NEW)
{
- m_internal->SetState(STATE_RUNNING);
+ m_internal->SetState(STATE_RUNNING);
- return wxTHREAD_NO_ERROR;
+ return wxTHREAD_NO_ERROR;
}
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
}
wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
{
// set flag for wxIsWaitingForThread()
gs_bWaitingForThread = TRUE;
{
// set flag for wxIsWaitingForThread()
gs_bWaitingForThread = TRUE;
// ask the thread to terminate
if ( shouldCancel )
// ask the thread to terminate
if ( shouldCancel )
// we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions
// we can't just wait for the thread to terminate because it might be
// calling some GUI functions and so it will never terminate before we
// process the Windows messages that result from these functions
}
result = ::DosWaitThread(&hThread, DCWW_NOWAIT);
}
result = ::DosWaitThread(&hThread, DCWW_NOWAIT);
- // FIXME: We ought to have a message processing loop here!!
+ // FIXME: We ought to have a message processing loop here!!
- {
- case ERROR_INTERRUPT:
- case ERROR_THREAD_NOT_TERMINATED:
- break;
- case ERROR_INVALID_THREADID:
+ {
+ case ERROR_INTERRUPT:
+ case ERROR_THREAD_NOT_TERMINATED:
+ break;
+ case ERROR_INVALID_THREADID:
case NO_ERROR:
// thread we're waiting for just terminated
case NO_ERROR:
// thread we're waiting for just terminated
- // or even does not exist any more.
- result = NO_ERROR;
- break;
+ // or even does not exist any more.
+ result = NO_ERROR;
+ break;
default:
wxFAIL_MSG(wxT("unexpected result of DosWaitThread"));
}
default:
wxFAIL_MSG(wxT("unexpected result of DosWaitThread"));
}
- if ( IsMain() )
- {
- // event processing - needed if we are the main thread
- // to give other threads a chance to do remaining GUI
- // processing and terminate cleanly.
- wxTheApp->HandleSockets();
- if (wxTheApp->Pending())
- if ( !wxTheApp->DoMessage() )
- {
- // WM_QUIT received: kill the thread
- Kill();
-
- return wxTHREAD_KILLED;
- }
- else
- wxUsleep(10);
- }
- else
- wxUsleep(10);
+ if ( IsMain() )
+ {
+ // event processing - needed if we are the main thread
+ // to give other threads a chance to do remaining GUI
+ // processing and terminate cleanly.
+ wxTheApp->HandleSockets();
+ if (wxTheApp->Pending())
+ if ( !wxTheApp->DoMessage() )
+ {
+ // WM_QUIT received: kill the thread
+ Kill();
+
+ return wxTHREAD_KILLED;
+ }
+ else
+ wxUsleep(10);
+ }
+ else
+ wxUsleep(10);
} while ( result != NO_ERROR );
#else // !wxUSE_GUI
// simply wait for the thread to terminate
} while ( result != NO_ERROR );
#else // !wxUSE_GUI
// simply wait for the thread to terminate