entails that wxYield() will flush events that have
been sent from other threads. I don't know what
wxMSW does here, but I guess the same wouldn't be
bad.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2544
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
/* it's necessary to call ProcessIdle() to update the frames sizes which
might have been changed (it also will update other things set from
OnUpdateUI() which is a nice (and desired) side effect) */
+ while (wxTheApp->ProcessIdle()) { }
+
+#if 0
for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
node;
node = node->GetNext() )
wxWindow *win = node->GetData();
win->OnInternalIdle();
}
+#endif
if (wxTheApp->m_idleTag)
{
/* it's necessary to call ProcessIdle() to update the frames sizes which
might have been changed (it also will update other things set from
OnUpdateUI() which is a nice (and desired) side effect) */
+ while (wxTheApp->ProcessIdle()) { }
+
+#if 0
for ( wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
node;
node = node->GetNext() )
wxWindow *win = node->GetData();
win->OnInternalIdle();
}
+#endif
if (wxTheApp->m_idleTag)
{