utils/wxMMedia2/Makefile.in
utils/wxMMedia2/lib/Makefile.in
utils/wxMMedia2/sample/Makefile.in
-include/wx/msw/Makefile.am
-include/wx/msw/ctl3d/Makefile.am
-include/wx/msw/gnuwin32/Makefile.am
-misc/Makefile.am
-misc/afm/Makefile.am
-misc/gs_afm/Makefile.am
-samples/animatn/Makefile.am
-samples/db/Makefile.am
-samples/forty/Makefile.am
-samples/fractal/Makefile.am
-samples/grid/Makefile.am
-samples/help/Makefile.am
-samples/internat/Makefile.am
-samples/joytest/Makefile.am
-samples/memcheck/Makefile.am
-samples/mfc/Makefile.am
-samples/nativdlg/Makefile.am
-samples/oleauto/Makefile.am
-samples/ownerdrw/Makefile.am
-samples/png/Makefile.am
-samples/regtest/Makefile.am
-samples/resource/Makefile.am
-samples/richedit/Makefile.am
-samples/tab/Makefile.am
-samples/taskbar/Makefile.am
-samples/scrollsub/Makefile.am
-samples/font/Makefile.am
-samples/menu/Makefile.am
-samples/drawing/Makefile.am
-samples/scroll/Makefile.am
-samples/scrollsub/Makefile.am
-samples/console/Makefile.am
-samples/wizard/Makefile.am
-utils/glcanvas/motif/Makefile.am
-src/msw/Makefile.am
#! native wxDirDlg can't be compiled due to GnuWin32/OLE limitations,
#! so take the generic version
if ( $wxGeneric{$file} =~ /\b(PS|G|U|16)\b/ ) {
- next unless $file =~ /^dirdlgg\./;
+ next #! unless $file =~ /^dirdlgg\./;
}
$file =~ s/cp?p?$/\$(OBJSUFF)/;
DOCDIR = $(WXDIR)\docs
+# Only use the WIN32 wxDirDialog if we have a recent
+# version of Mingw32
+ifeq ($(MINGW32),1)
+ ifeq ($(MINGW32VERSION),2.95)
+ DIRDLGOBJ = $(MSWDIR)/dirdlg.$(OBJSUFF)
+ else
+ DIRDLGOBJ = $(GENDIR)/dirdlgg.$(OBJSUFF)
+ endif
+else
+ DIRDLGOBJ = $(GENDIR)/dirdlgg.$(OBJSUFF)
+endif
+
GENERICOBJS = \
#$ ExpandList("WXGENERICOBJS");
$(XPMDIR)/simx.o $(XPMDIR)/wrffrdat.o\
$(XPMDIR)/wrffrp.o $(XPMDIR)/wrffri.o
-#OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS)
-
ifeq ($(MINGW32),1)
ifeq ($(MINGW32VERSION),2.95)
- OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
+ OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(DIRDLGOBJ) $(ADVANCEDOBJS) # $(XPMOBJECTS)
else
- OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
+ OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(DIRDLGOBJ) # $(XPMOBJECTS)
endif
else
- OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
+ OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(DIRDLGOBJ) # $(XPMOBJECTS)
endif
all: $(OBJECTS) $(WXLIB) $(ZLIBLIB) $(JPEGLIB) $(PNGLIB)
\input splitter.tex
\input statbmp.tex
\input statbox.tex
+\input statline.tex
\input stattext.tex
\input statusbr.tex
\input strmbase.tex
to associate a filename with it. The help viewer will only get run, however,
just before the first call to display something.
-Although all help controller classes actually derive from wxHelpControllerBase and have
-names of the form wxXXXHelpController, the
-appropriate class is aliased to the name wxHelpController for each platform.
+Most help controller classes actually derive from wxHelpControllerBase and have
+names of the form wxXXXHelpController or wxHelpControllerXXX. An
+appropriate class is aliased to the name wxHelpController for each platform, as follows:
+
+\begin{itemize}\itemsep=0pt
+\item On Windows, wxWinHelpController is used.
+\item On all other platforms, wxHelpControllerHtml is used if wxHTML is
+compiled into wxWindows; otherwise wxExtHelpController is used (for invoking an external
+browser).
+\end{itemize}
+
+The remaining help controller classess need to be named
+explicitly by an application that wishes to make use of them.
There are currently the following help controller classes defined:
\begin{itemize}\itemsep=0pt
\item wxWinHelpController, for controlling Windows Help.
\item wxExtHelpController, for controlling external browsers under Unix.
-The default browser is Netscape Navigator.
-\item wxHelpControllerHtml, using wxHTML to display help
-\item wxXLPHelpController, for controlling wxHelp (from wxWindows 1).
+The default browser is Netscape Navigator. The 'help' sample shows its use.
+\item wxHelpControllerHtml, using \helpref{wxHTML}{wxhtml} to display help. The API for this class
+is reasonably close to the wxWindows help controller API; see {\tt wx/helpwxht.h} for
+details of use.
+\item \helpref{wxHtmlHelpController}{wxhtmlhelpcontroller}, a more sophisticated help controller using \helpref{wxHTML}{wxhtml}, in
+a similar style to the Windows HTML Help viewer and using some of the same files.
+The API is not the same as the standard API, which is why it is documented separately.
+\item wxXLPHelpController, for controlling wxHelp (from wxWindows 1). Obsolete.
\end{itemize}
\wxheading{Derived from}
<wx/generic/helpwxht.h> (wxHTML based help controller)
<wx/generic/helpxlp.h> (wxHelp controller)
+\wxheading{See also}
+
+\helpref{wxHtmlHelpController}{wxhtmlhelpcontroller}, \helpref{wxHTML}{wxhtml}
+
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxHelpController::wxHelpController}
}}
\winhelpignore{\author{Julian Smart, Robert Roebling, Vadim Zeitlin,
Robin Dunn, et al}
-\date{November 1st 1999}
+\date{November 8th 1999}
}
\makeindex
\begin{document}
\setfooter{\thepage}{}{}{}{}{\thepage}%
\begin{center}
-Copyright \copyright{} 1999 Julian Smart, Robert Roebling, Vadim Zeitlin and other
+(c) 1999 Julian Smart, Robert Roebling, Vadim Zeitlin and other
members of the wxWindows team\\
-Portions \copyright{} 1996 Artificial Intelligence Applications Institute\\
+Portions (c) 1996 Artificial Intelligence Applications Institute\\
\end{center}
Please see the wxWindows licence files (preamble.txt, lgpl.txt, gpl.txt, licence.txt,
\func{int}{GetDefaultSize}{\void}
-This static function returns the size which will be given to the "lesser"
+This static function returns the size which will be given to the smaller
dimension of the static line, i.e. its height for a horizontal line or its
width for a vertical one.
There are quite a few other GUI modules available for Python, some in
active use, some that havn't been updated for ages. Most are simple
wrappers around some C or C++ toolkit or another, and most are not
-cross-platform compatible. See \urlref{this link}{http://www.python.org/download/Contributed.html\#Graphics}
+cross-platform compatible. See \urlref{this link}{http://www.python.org/download/Contributed.html\#Graphics}
for a listing of a few of them.
%----------------------------------------------------------------------
For Win32 systems I use Visual C++ 6.0, but 5.0 should work also. The
build utility currently does not support any other Win32 compilers.
-
\item At this point you may want to make an alias or symlink, script,
batch file, whatever on the PATH that invokes \tt{\$(WXWIN)/utils/wxPython/distrib/build.py} to
help simplify matters somewhat. For example, on my Win32 system I have a file named
\tt{build}.bat in a directory on the PATH that contains:
\tt{python \%WXWIN/utils/wxPython/distrib/build.py \%1 \%2 \%3 \%4 \%5 \%6}
-
\item Change into the \tt{\$(WXWIN)/utils/wxPython/src} directory.
-
\item Type "\tt{build -b}" to build wxPython and "\tt{build -i}" to
install it, or "\tt{build -bi}" to do both steps at once.
a different way, take a look at the docstring in build.py. You are
able to to override many configuration options in a file named
build.local.
-
\item To build and install the add-on modules, change to the appropriate
directory under \tt{\$(WXWIN)/utils/wxPython/modules} and run the build
utility again.
-
\item Change to the \tt{\$(WXWIN)/utils/wxPython/demo} directory.
-
\item Try executing the demo program. For example:
\tt{python demo.py}
\wxheading{Things to notice}
-\begin{enumerate}\itemsep=0pt
+\begin{enumerate}\itemsep=11pt
\item At line 2 the wxPython classes, constants, and etc. are imported
into the current module's namespace. If you prefer to reduce
namespace pollution you can use "\tt{from wxPython import wx}" and
then access all the wxPython identifiers through the wx module, for
example, "\tt{wx.wxFrame}".
-
\item At line 13 the frame's sizing and moving events are connected to
methods of the class. These helper functions are intended to be like
the event table macros that wxWindows employs. But since static event
same to dynamically build the table. The only real difference is
that the first arguemnt to the event helpers is always the window that
the event table entry should be added to.
-
\item Notice the use of \tt{wxDLG\_PNT} and \tt{wxDLG\_SZE} in lines 19
- 29 to convert from dialog units to pixels. These helpers are unique
to wxPython since Python can't do method overloading like C++.
-
\item There is an \tt{OnCloseWindow} method at line 34 but no call to
EVT\_CLOSE to attach the event to the method. Does it really get
called? The answer is, yes it does. This is because many of the
C++ classes in this area to determine what is \em{standard} but since
that changes from time to time I can make no guarentees, nor will it
be fully documented. When in doubt, use an EVT\_*** function.
-
\item At lines 17 to 21 notice that there are no saved references to
the panel or the static text items that are created. Those of you
who know Python might be wondering what happens when Python deletes
have a \_\_del\_\_ method that explicitly causes the C++ object to be
deleted. If you ever have the need to forcibly delete a window, use
the Destroy() method as shown on line 36.
-
\item Just like wxWindows in C++, wxPython apps need to create a class
derived from \tt{wxApp} (line 56) that implements a method named
\tt{OnInit}, (line 59.) This method should create the application's
main window (line 62) and use \tt{wxApp.SetTopWindow()} (line 66) to
inform wxWindows about it.
-
\item And finally, at line 72 an instance of the application class is
created. At this point wxPython finishes initializing itself, and calls
the \tt{OnInit} method to get things started. (The zero parameter here is
\item \helpref{wxStaticBitmap}{wxstaticbitmap}
\item \helpref{wxStaticBox}{wxstaticbox}
\item \helpref{wxStaticBoxSizer}{wxstaticboxsizer}
-\item wxStaticLine
+\item \helpref{wxStaticLine}{wxstaticline}
\item \helpref{wxStaticText}{wxstatictext}
\item \helpref{wxStatusBar}{wxstatusbar}
\item \helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}
\item \helpref{wxValidator}{wxvalidator}
\item \helpref{wxWindowDC}{wxwindowdc}
\item \helpref{wxWindow}{wxwindow}
-
-
-
\end{itemize}
%----------------------------------------------------------------------
\section{Where to go for help}\label{wxphelp}
Since wxPython is a blending of multiple technologies, help comes from
-multiple sources. See
+multiple sources. See
\urlref{http://alldunn.com/wxPython}{http://alldunn.com/wxPython} for details on
various sources of help, but probably the best source is the
wxPython-users mail list. You can view the archive or subscribe by
-wxWindows 2.0 for Motif installation
+wxWindows 2.1 for Motif installation
------------------------------------
IMPORTANT NOTE:
(not yet tested). Motif 2.0 and above may also be suitable.
- Download the appropriate .tgz archive, or alternatively the files
- wx200gen.zip and wx200mot.zip. Download documentation in a preferred format,
- such as wx200htm.zip or wx200pdf.zip.
+ wx2_x_y_gen.zip and wx2_x_y_mot.zip. Download documentation in a preferred format,
+ such as wx2_x_y_htm.zip or wx2_x_y_pdf.zip.
- Make a directory such as ~/wx and unarchive the files into this
directory. If using the zip archives, use the -a option if available
Installing wxWindows 2.1
------------------------
-This is a snapshot release of wxWindows 2.1 for
-Microsoft Windows 95, 98 and NT. This is not a production release,
+This is a beta release of wxWindows 2.1 for Microsoft
+Windows 95, 98 and NT. This is not a production release,
although a huge number of bugs found in wxWindows 2.0 have been
fixed.
IMPORTANT NOTE: If you experience problems installing, please
-re-read this instructions and other related files (todo.txt,
-bugs.txt etc.) carefully before mailing wxwin-users or
+re-read this instructions and other related files (release.txt,
+todo.txt, bugs.txt etc.) carefully before mailing wxwin-users or
the author. Preferably, try to fix the problem first and
-then send a patch to the author.
+then send a patch to the author. Please report bugs using the
+bug report form on the wxWindows web site.
Unarchiving
-----------
-A setup program is provided to automatically copy files to a
+A setup program is provided (setup.exe) to automatically copy files to a
directory on your hard disk. Do not install into a path that contains spaces.
The installation program should set the WXWIN environment variable, which
will be activated when your machine is rebooted. The setup
change the alignment, add a suitable option to the $(CFG) target code
in src/msw/makefile.b32.
+Note (4): if you get undefined _SQL... symbols at link time,
+either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
+directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
+recompile wxWindows. The same applies if compiling using the IDE.
+
Compiling using the IDE files:
1. Load src\bc32.ide (Release settings)
Notes:
+- See also the Cygwin/Mingw32 on the web site or CD-ROM for
+ further information about using wxWindows with these compilers.
+
- libwx.a is 48 MB or more - but much less if compiled with no
debug info (-g0) and level 4 optimization (-O4).
isn't available with Cygwin. However, you can use it with external
decompression utilities.
-- Doesn't compile src/msw/ole files, so no drag and drop.
-
- There's a bug in Mingw32 headers for some early distributions.
in include/windows32/defines.h, where it says:
};
-#if __WXDEBUG__ > 0
+#ifdef __WXDEBUG__
#include "wx/object.h"
class CstructTablesInUse : public wxObject
{
bool SetNull(int colNo);
bool SetNull(char *colName);
-#if __WXDEBUG__ > 0
+#ifdef __WXDEBUG__
ULONG GetTableID() { return tableID; };
#endif
#endif
-#if defined(__WXMSW__) && defined(__BORLANDC__)
-#undef wxUSE_ODBC
-#define wxUSE_ODBC 0
-#endif
-
// BC++/Win16 can't cope with the amount of data in resource.cpp
#if defined(__WIN16__) && defined(__BORLANDC__)
#undef wxUSE_WX_RESOURCES
#define wxUSE_WX_RESOURCES 0
+
+#undef wxUSE_ODBC
+#define wxUSE_ODBC 0
#endif
#if defined(__WXMSW__) && defined(__WATCOMC__)
#endif
-// Problem with VC++ 5 and dobjcmn.cpp
-/*
-#if defined(_MSC_VER) && (_MSC_VER > 1020) && (_MSC_VER < 1200)
-#undef wxUSE_DRAG_AND_DROP
-#define wxUSE_DRAG_AND_DROP 0
-#endif
-*/
-
#endif
// _WX_SETUP_H_
# If using Cygwin, set this to 0.
# If using Mingw32, set this to 1.
-MINGW32=1
+MINGW32=0
# Set to the version you have
MINGW32VERSION=2.95
WXDIR = $(WXWIN)
!include $(WXDIR)\src\makeb32.env
-LIBS=$(WXLIB) $(EXTRALIBS) cw32mt import32 ole2w32 winpng zlib jpeg
+LIBS=$(WXLIB) $(EXTRALIBS) cw32mt import32 ole2w32 winpng zlib jpeg odbc32
!if "$(FINAL)" == "0"
LINKFLAGS=/v /Tpe /L$(WXLIBDIR);$(BCCDIR)\lib $(EXTRALINKFLAGS)
DOCDIR = $(WXDIR)\docs
+# Only use the WIN32 wxDirDialog if we have a recent
+# version of Mingw32
+ifeq ($(MINGW32),1)
+ ifeq ($(MINGW32VERSION),2.95)
+ DIRDLGOBJ = $(MSWDIR)/dirdlg.$(OBJSUFF)
+ else
+ DIRDLGOBJ = $(GENDIR)/dirdlgg.$(OBJSUFF)
+ endif
+else
+ DIRDLGOBJ = $(GENDIR)/dirdlgg.$(OBJSUFF)
+endif
+
GENERICOBJS = \
$(GENDIR)/busyinfo.$(OBJSUFF) \
$(GENDIR)/choicdgg.$(OBJSUFF) \
- $(GENDIR)/dirdlgg.$(OBJSUFF) \
$(GENDIR)/grid.$(OBJSUFF) \
$(GENDIR)/laywin.$(OBJSUFF) \
$(GENDIR)/logg.$(OBJSUFF) \
$(XPMDIR)/simx.o $(XPMDIR)/wrffrdat.o\
$(XPMDIR)/wrffrp.o $(XPMDIR)/wrffri.o
-#OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS)
-
ifeq ($(MINGW32),1)
ifeq ($(MINGW32VERSION),2.95)
- OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
+ OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(DIRDLGOBJ) $(ADVANCEDOBJS) # $(XPMOBJECTS)
else
- OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
+ OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(DIRDLGOBJ) # $(XPMOBJECTS)
endif
else
- OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
+ OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(DIRDLGOBJ) # $(XPMOBJECTS)
endif
all: $(OBJECTS) $(WXLIB) $(ZLIBLIB) $(JPEGLIB) $(PNGLIB)