// set the real sash position, sashPos here must be positive
void DoSetSashPosition(int sashPos);
+ // set the cursor appropriate for the current split mode
+ void SetResizeCursor();
+
wxSplitMode m_splitMode;
bool m_permitUnsplitAlways;
bool m_needUpdating; // when in live mode, set this to TRUE to resize children in idle
int m_sashSize; // Sash width or height
int m_sashPosition; // Number of pixels from left or top
int m_requestedSashPosition;
+ int m_sashPositionCurrent; // while dragging
int m_firstX;
int m_firstY;
int m_minimumPaneSize;
- wxCursor* m_sashCursorWE;
- wxCursor* m_sashCursorNS;
+ wxCursor m_sashCursorWE;
+ wxCursor m_sashCursorNS;
wxPen* m_sashTrackerPen;
wxPen* m_lightShadowPen;
wxPen* m_mediumShadowPen;
m_borderSize = 2;
m_sashPosition = m_requestedSashPosition = 0;
m_minimumPaneSize = 0;
- m_sashCursorWE = new wxCursor(wxCURSOR_SIZEWE);
- m_sashCursorNS = new wxCursor(wxCURSOR_SIZENS);
+ m_sashCursorWE = wxCursor(wxCURSOR_SIZEWE);
+ m_sashCursorNS = wxCursor(wxCURSOR_SIZENS);
m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxSOLID);
m_lightShadowPen = (wxPen *) NULL;
m_mediumShadowPen = (wxPen *) NULL;
wxSplitterWindow::~wxSplitterWindow()
{
- delete m_sashCursorWE;
- delete m_sashCursorNS;
delete m_sashTrackerPen;
delete m_lightShadowPen;
delete m_darkShadowPen;
delete m_faceBrush;
}
+void wxSplitterWindow::SetResizeCursor()
+{
+ SetCursor(m_splitMode == wxSPLIT_VERTICAL ? m_sashCursorWE
+ : m_sashCursorNS);
+}
+
void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
// reset the cursor
#ifdef __WXMOTIF__
SetCursor(* wxSTANDARD_CURSOR);
-#endif
-#ifdef __WXMSW__
+#elif defined(__WXMSW__)
SetCursor(wxCursor());
#endif
if (GetWindowStyle() & wxSP_NOSASH)
return;
+ // with wxSP_LIVE_UPDATE style the splitter windows are always resized
+ // following the mouse movement while it drags the sash, without it we only
+ // draw the sash at the new position but only resize the windows when the
+ // dragging is finished
+ bool isLive = (GetWindowStyleFlag() & wxSP_LIVE_UPDATE) != 0;
+
if (event.LeftDown())
{
if ( SashHitTest(x, y) )
m_dragMode = wxSPLIT_DRAG_DRAGGING;
- if ((GetWindowStyleFlag() & wxSP_LIVE_UPDATE) == 0)
+ if ( !isLive )
{
+ // remember the initial sash position and draw the initial
+ // shadow sash
+ m_sashPositionCurrent = m_sashPosition;
+
DrawSashTracker(x, y);
}
m_oldX = x;
m_oldY = y;
- if ( m_splitMode == wxSPLIT_VERTICAL )
- {
- SetCursor(*m_sashCursorWE);
- }
- else
- {
- SetCursor(*m_sashCursorNS);
- }
+ SetResizeCursor();
return;
}
}
ReleaseMouse();
// Erase old tracker
- if ((GetWindowStyleFlag() & wxSP_LIVE_UPDATE) == 0)
+ if ( !isLive )
{
DrawSashTracker(m_oldX, m_oldY);
}
// mouse has moved
int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY;
- int posSashNew = OnSashPositionChanging(m_sashPosition + diff);
+ int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent;
+ int posSashNew = OnSashPositionChanging(posSashOld + diff);
if ( posSashNew == -1 )
{
// change not allowed
// Just change the cursor if required
if ( SashHitTest(x, y) )
{
- if ( m_splitMode == wxSPLIT_VERTICAL )
- {
- SetCursor(*m_sashCursorWE);
- }
- else
- {
- SetCursor(*m_sashCursorNS);
- }
+ SetResizeCursor();
}
#if defined(__WXGTK__) || defined(__WXMSW__)
else
#ifdef __WXMSW__
// Otherwise, the cursor sometimes reverts to the normal cursor
// during dragging.
- if ( m_splitMode == wxSPLIT_VERTICAL )
- {
- SetCursor(*m_sashCursorWE);
- }
- else
- {
- SetCursor(*m_sashCursorNS);
- }
+ SetResizeCursor();
#endif // __WXMSW__
int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_oldX : y - m_oldY;
- int posSashNew = OnSashPositionChanging(m_sashPosition + diff);
+ int posSashOld = isLive ? m_sashPosition : m_sashPositionCurrent;
+ int posSashNew = OnSashPositionChanging(posSashOld + diff);
if ( posSashNew == -1 )
{
// change not allowed
return;
// Erase old tracker
- if ((GetWindowStyleFlag() & wxSP_LIVE_UPDATE) == 0)
+ if ( !isLive )
{
DrawSashTracker(m_oldX, m_oldY);
}
#endif // __WXMSW__
// Draw new one
- if ((GetWindowStyleFlag() & wxSP_LIVE_UPDATE) == 0)
+ if ( !isLive )
{
+ m_sashPositionCurrent = posSashNew;
+
DrawSashTracker(m_oldX, m_oldY);
}
else