*/
virtual void RefreshChildren();
- /** Special handling for attributes of this property.
+ /**
+ Reimplement this member function to add special handling for
+ attributes of this property.
- If returns false, then the attribute will be automatically stored in
- m_attributes.
+ @return Return @false to have the attribute automatically stored in
+ m_attributes. Default implementation simply does that and
+ nothing else.
- Default implementation simply returns false.
+ @remarks To actually set property attribute values from the
+ application, use wxPGProperty::SetAttribute() instead.
*/
virtual bool DoSetAttribute( const wxString& name, wxVariant& value );
virtual void RefreshChildren();
/**
- Special handling for attributes of this property.
+ Reimplement this member function to add special handling for
+ attributes of this property.
- If returns @false, then the attribute will be automatically stored in
- m_attributes.
+ @return Return @false to have the attribute automatically stored in
+ m_attributes. Default implementation simply does that and
+ nothing else.
- Default implementation simply returns @false.
+ @remarks To actually set property attribute values from the
+ application, use wxPGProperty::SetAttribute() instead.
*/
virtual bool DoSetAttribute( const wxString& name, wxVariant& value );