--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/osx/cocoa/private/overlay.h
+// Purpose: wxOverlayImpl declaration
+// Author: Stefan Csomor
+// Modified by:
+// Created: 2006-10-20
+// RCS-ID: $Id: overlay.h 61724 2009-08-21 10:41:26Z VZ $
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_OSX_COCOA_PRIVATE_OVERLAY_H_
+#define _WX_OSX_COCOA_PRIVATE_OVERLAY_H_
+
+#include "wx/osx/private.h"
+#include "wx/toplevel.h"
+#include "wx/graphics.h"
+
+class wxOverlayImpl
+{
+public:
+ wxOverlayImpl() ;
+ ~wxOverlayImpl() ;
+
+
+ // clears the overlay without restoring the former state
+ // to be done eg when the window content has been changed and repainted
+ void Reset();
+
+ // returns true if it has been setup
+ bool IsOk();
+
+ void Init( wxDC* dc, int x , int y , int width , int height );
+
+ void BeginDrawing( wxDC* dc);
+
+ void EndDrawing( wxDC* dc);
+
+ void Clear( wxDC* dc);
+
+private:
+ void CreateOverlayWindow();
+
+ WXWindow m_overlayWindow;
+ WXWindow m_overlayParentWindow;
+ CGContextRef m_overlayContext ;
+ // we store the window in case we would have to issue a Refresh()
+ wxWindow* m_window ;
+
+ int m_x ;
+ int m_y ;
+ int m_width ;
+ int m_height ;
+} ;
+
+#endif // _WX_MAC_CARBON_PRIVATE_OVERLAY_H_
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: src/osx/cocoa/overlay.mm
+// Purpose: common wxOverlay code
+// Author: Stefan Csomor
+// Modified by:
+// Created: 2006-10-20
+// RCS-ID: $Id: overlay.cpp 55419 2008-09-02 16:53:23Z SC $
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#include "wx/overlay.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/dcclient.h"
+#endif
+
+#include "wx/dcgraph.h"
+
+#include "wx/private/overlay.h"
+
+#ifdef wxHAS_NATIVE_OVERLAY
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+wxOverlayImpl::wxOverlayImpl()
+{
+ m_window = NULL ;
+ m_overlayContext = NULL ;
+ m_overlayWindow = NULL ;
+}
+
+wxOverlayImpl::~wxOverlayImpl()
+{
+ Reset();
+}
+
+bool wxOverlayImpl::IsOk()
+{
+ return m_overlayWindow != NULL ;
+}
+
+void wxOverlayImpl::CreateOverlayWindow()
+{
+ if ( m_window )
+ {
+ m_overlayParentWindow = m_window->MacGetTopLevelWindowRef();
+ [m_overlayParentWindow makeKeyAndOrderFront:nil];
+
+ NSView* view = m_window->GetHandle();
+
+ NSPoint viewOriginBase, viewOriginScreen;
+ viewOriginBase = [view convertPoint:NSMakePoint(0, 0) toView:nil];
+ viewOriginScreen = [m_overlayParentWindow convertBaseToScreen:viewOriginBase];
+
+ NSSize viewSize = [view frame].size;
+ if ( [view isFlipped] )
+ viewOriginScreen.y -= viewSize.height;
+
+ m_overlayWindow=[[NSWindow alloc] initWithContentRect:NSMakeRect(viewOriginScreen.x,viewOriginScreen.y,
+ viewSize.width,
+ viewSize.height)
+ styleMask:NSBorderlessWindowMask
+ backing:NSBackingStoreBuffered
+ defer:YES];
+
+ [m_overlayParentWindow addChildWindow:m_overlayWindow ordered:NSWindowAbove];
+ }
+ else
+ {
+ m_overlayParentWindow = NULL ;
+ CGRect cgbounds ;
+ cgbounds = CGDisplayBounds(CGMainDisplayID());
+
+ m_overlayWindow=[[NSWindow alloc] initWithContentRect:NSMakeRect(cgbounds.origin.x,cgbounds.origin.y,
+ cgbounds.size.width,
+ cgbounds.size.height)
+ styleMask:NSBorderlessWindowMask
+ backing:NSBackingStoreBuffered
+ defer:YES];
+ }
+ [m_overlayWindow setOpaque:NO];
+ [m_overlayWindow setHasShadow:YES];
+ [m_overlayWindow setIgnoresMouseEvents:YES];
+ [m_overlayWindow setAlphaValue:0.5];
+
+ [m_overlayWindow orderFront:nil];
+}
+
+void wxOverlayImpl::Init( wxDC* dc, int x , int y , int width , int height )
+{
+ wxASSERT_MSG( !IsOk() , _("You cannot Init an overlay twice") );
+
+ m_window = dc->GetWindow();
+ m_x = x ;
+ m_y = y ;
+ if ( dc->IsKindOf( CLASSINFO( wxClientDC ) ))
+ {
+ wxPoint origin = m_window->GetClientAreaOrigin();
+ m_x += origin.x;
+ m_y += origin.y;
+ }
+ m_width = width ;
+ m_height = height ;
+
+ CreateOverlayWindow();
+ wxASSERT_MSG( m_overlayWindow != NULL , _("Couldn't create the overlay window") );
+ m_overlayContext = (CGContextRef) [[m_overlayWindow graphicsContext] graphicsPort];
+ wxASSERT_MSG( m_overlayContext != NULL , _("Couldn't init the context on the overlay window") );
+
+ int ySize = 0;
+ if ( m_window )
+ {
+ NSView* view = m_window->GetHandle();
+ NSSize viewSize = [view frame].size;
+ ySize = viewSize.height;
+ }
+ else
+ {
+ CGRect cgbounds ;
+ cgbounds = CGDisplayBounds(CGMainDisplayID());
+ ySize = cgbounds.size.height;
+
+
+
+ }
+ CGContextTranslateCTM( m_overlayContext, 0, ySize );
+ CGContextScaleCTM( m_overlayContext, 1, -1 );
+ CGContextTranslateCTM( m_overlayContext, -m_x , -m_y );
+}
+
+void wxOverlayImpl::BeginDrawing( wxDC* dc)
+{
+ wxDCImpl *impl = dc->GetImpl();
+ wxGCDCImpl *win_impl = wxDynamicCast(impl,wxGCDCImpl);
+ if (win_impl)
+ {
+ win_impl->SetGraphicsContext( wxGraphicsContext::CreateFromNative( m_overlayContext ) );
+ dc->SetClippingRegion( m_x , m_y , m_width , m_height ) ;
+ }
+}
+
+void wxOverlayImpl::EndDrawing( wxDC* dc)
+{
+ wxDCImpl *impl = dc->GetImpl();
+ wxGCDCImpl *win_impl = wxDynamicCast(impl,wxGCDCImpl);
+ if (win_impl)
+ win_impl->SetGraphicsContext(NULL);
+
+ CGContextFlush( m_overlayContext );
+}
+
+void wxOverlayImpl::Clear(wxDC* WXUNUSED(dc))
+{
+ wxASSERT_MSG( IsOk() , _("You cannot Clear an overlay that is not inited") );
+ CGRect box = CGRectMake( m_x - 1, m_y - 1 , m_width + 2 , m_height + 2 );
+ CGContextClearRect( m_overlayContext, box );
+}
+
+void wxOverlayImpl::Reset()
+{
+ if ( m_overlayContext )
+ {
+ m_overlayContext = NULL ;
+ }
+
+ // todo : don't dispose, only hide and reposition on next run
+ if (m_overlayWindow)
+ {
+ [m_overlayParentWindow removeChildWindow:m_overlayWindow];
+ [m_overlayWindow release];
+ m_overlayWindow = NULL ;
+ }
+}
+
+#endif // wxHAS_NATIVE_OVERLAY