#include "wx/vidmode.h"
#include "wx/evtloop.h"
-#ifdef __WXDEBUG__
- #if wxUSE_STACKWALKER
- #include "wx/stackwalk.h"
- #endif // wxUSE_STACKWALKER
-#endif // __WXDEBUG__
-
-#if defined(__WXMSW__)
- #include "wx/msw/private.h" // includes windows.h for LOGFONT
-#endif
-
#if wxUSE_FONTMAP
#include "wx/fontmap.h"
#endif // wxUSE_FONTMAP
return NULL;
}
-#if 1 // def __WXDEBUG__
-
bool wxGUIAppTraitsBase::ShowAssertDialog(const wxString& msg)
{
+#if wxDEBUG_LEVEL
// under MSW we prefer to use the base class version using ::MessageBox()
// even if wxMessageBox() is available because it has less chances to
// double fault our app than our wxMessageBox()
//case wxNO: nothing to do
}
+#endif // !wxUSE_MSGDLG/wxUSE_MSGDLG
+#else // !wxDEBUG_LEVEL
+ // this function always exists (for ABI compatibility) but is never called
+ // if debug level is 0 and so can simply do nothing then
+ wxUnusedVar(msg);
+#endif // wxDEBUG_LEVEL/!wxDEBUG_LEVEL
return false;
-#endif // !wxUSE_MSGDLG/wxUSE_MSGDLG
}
-#endif // __WXDEBUG__
-
bool wxGUIAppTraitsBase::HasStderr()
{
// we consider that under Unix stderr always goes somewhere, even if the