IMPLEMENT_CLASS(wxTextDocument, wxDocument)
+bool wxTextDocument::OnCreate(const wxString& path, long flags)
+{
+ if ( !wxDocument::OnCreate(path, flags) )
+ return false;
+
+ // subscribe to changes in the text control to update the document state
+ // when it's modified
+ GetTextCtrl()->Connect
+ (
+ wxEVT_COMMAND_TEXT_UPDATED,
+ wxCommandEventHandler(wxTextDocument::OnTextChange),
+ NULL,
+ this
+ );
+
+ return true;
+}
+
// Since text windows have their own method for saving to/loading from files,
// we override DoSave/OpenDocument instead of Save/LoadObject
bool wxTextDocument::DoSaveDocument(const wxString& filename)
}
}
+void wxTextDocument::OnTextChange(wxCommandEvent& event)
+{
+ Modify(true);
+
+ event.Skip();
+}
+
// ----------------------------------------------------------------------------
// TextEditDocument implementation
// ----------------------------------------------------------------------------
{
public:
wxTextDocument() : wxDocument() { }
+
+ virtual bool OnCreate(const wxString& path, long flags);
+
virtual wxTextCtrl* GetTextCtrl() const = 0;
virtual bool IsModified() const;
virtual bool DoSaveDocument(const wxString& filename);
virtual bool DoOpenDocument(const wxString& filename);
+ void OnTextChange(wxCommandEvent& event);
+
wxDECLARE_NO_COPY_CLASS(wxTextDocument);
DECLARE_CLASS(wxTextDocument)
};