m_hasFocus = false;
- SetBackgroundStyle( wxBG_STYLE_CUSTOM );
SetBackgroundColour( *wxWHITE );
m_penRule = wxPen(GetRuleColour(), 1, wxSOLID);
delete m_renameTimer;
}
-void wxDataViewMainWindow::OnRenameTimer()
+void wxDataViewMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
{
- // We have to call this here because changes may just have
- // been made and no screen update taken place.
- if ( m_dirty )
- wxSafeYield();
+ wxDataViewModel *model = GetOwner()->GetModel();
+ wxAutoBufferedPaintDC dc( this );
- int xpos = 0;
+#ifdef __WXMSW__
+ dc.SetPen( *wxTRANSPARENT_PEN );
+ dc.SetBrush( wxBrush( GetBackgroundColour()) );
+ dc.SetBrush( *wxWHITE_BRUSH );
+ wxSize size( GetClientSize() );
+ dc.DrawRectangle( 0,0,size.x,size.y );
+#endif
+
+ // prepare the DC
+ GetOwner()->PrepareDC( dc );
+ dc.SetFont( GetFont() );
+
+ wxRect update = GetUpdateRegion().GetBox();
+ m_owner->CalcUnscrolledPosition( update.x, update.y, &update.x, &update.y );
+
+ // compute which items needs to be redrawn
+ unsigned int item_start = wxMax( 0, (update.y / m_lineHeight) );
+ unsigned int item_count =
+ wxMin( (int)(((update.y + update.height) / m_lineHeight) - item_start + 1),
+ (int)(GetRowCount( ) - item_start));
+ unsigned int item_last = item_start + item_count;
+
+ // compute which columns needs to be redrawn
unsigned int cols = GetOwner()->GetColumnCount();
- unsigned int i;
- for (i = 0; i < cols; i++)
+ unsigned int col_start = 0;
+ unsigned int x_start = 0;
+ for (x_start = 0; col_start < cols; col_start++)
{
- wxDataViewColumn *c = GetOwner()->GetColumn( i );
- if (c->IsHidden())
+ wxDataViewColumn *col = GetOwner()->GetColumn(col_start);
+ if (col->IsHidden())
continue; // skip it!
- if (c == m_currentCol)
+ unsigned int w = col->GetWidth();
+ if (x_start+w >= (unsigned int)update.x)
break;
- xpos += c->GetWidth();
- }
- wxRect labelRect( xpos, m_currentRow * m_lineHeight,
- m_currentCol->GetWidth(), m_lineHeight );
- GetOwner()->CalcScrolledPosition( labelRect.x, labelRect.y,
- &labelRect.x, &labelRect.y);
+ x_start += w;
+ }
- wxDataViewItem item = GetItemByRow( m_currentRow );
- m_currentCol->GetRenderer()->StartEditing( item, labelRect );
+ unsigned int col_last = col_start;
+ unsigned int x_last = x_start;
+ for (; col_last < cols; col_last++)
+ {
+ wxDataViewColumn *col = GetOwner()->GetColumn(col_last);
+ if (col->IsHidden())
+ continue; // skip it!
-}
+ if (x_last > (unsigned int)update.GetRight())
+ break;
-//------------------------------------------------------------------
-// Helper class for do operation on the tree node
-//------------------------------------------------------------------
-class DoJob
-{
-public:
- DoJob(){};
- virtual ~DoJob(){};
+ x_last += col->GetWidth();
+ }
- //The return value control how the tree-walker tranverse the tree
- // 0: Job done, stop tranverse and return
- // 1: Ignore the current node's subtree and continue
- // 2: Job not done, continue
- enum { OK = 0 , IGR = 1, CONT = 2 };
- virtual int operator() ( wxDataViewTreeNode * node ) = 0 ;
- virtual int operator() ( void * n ) = 0;
-};
+ // Draw horizontal rules if required
+ if ( m_owner->HasFlag(wxDV_HORIZ_RULES) )
+ {
+ dc.SetPen(m_penRule);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
-bool Walker( wxDataViewTreeNode * node, DoJob & func )
-{
- if( node==NULL )
- return false;
+ for (unsigned int i = item_start; i <= item_last+1; i++)
+ {
+ int y = i * m_lineHeight;
+ dc.DrawLine(x_start, y, x_last, y);
+ }
+ }
- switch( func( node ) )
+ // Draw vertical rules if required
+ if ( m_owner->HasFlag(wxDV_VERT_RULES) )
{
- case DoJob::OK :
- return true ;
- case DoJob::IGR:
- return false;
- case DoJob::CONT:
- default:
- ;
- }
+ dc.SetPen(m_penRule);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
- wxDataViewTreeNodes nodes = node->GetNodes();
- wxDataViewTreeLeaves leaves = node->GetChildren();
+ int x = x_start;
+ for (unsigned int i = col_start; i < col_last; i++)
+ {
+ wxDataViewColumn *col = GetOwner()->GetColumn(i);
+ if (col->IsHidden())
+ continue; // skip it
- int len_nodes = nodes.GetCount();
- int len = leaves.GetCount();
- int i = 0, nodes_i = 0;
+ dc.DrawLine(x, item_start * m_lineHeight,
+ x, item_last * m_lineHeight);
- for( ; i < len ; i ++ )
+ x += col->GetWidth();
+ }
+
+ // Draw last vertical rule
+ dc.DrawLine(x, item_start * m_lineHeight,
+ x, item_last * m_lineHeight);
+ }
+
+ // redraw the background for the items which are selected/current
+ for (unsigned int item = item_start; item < item_last; item++)
{
- void * n = leaves[i];
- if( nodes_i < len_nodes && n == nodes[nodes_i]->GetItem().GetID() )
+ bool selected = m_selection.Index( item ) != wxNOT_FOUND;
+ if (selected || item == m_currentRow)
{
- wxDataViewTreeNode * nd = nodes[nodes_i];
- nodes_i++;
-
- if( Walker( nd , func ) )
- return true;
+ int flags = selected ? (int)wxCONTROL_SELECTED : 0;
+ if (item == m_currentRow)
+ flags |= wxCONTROL_CURRENT;
+ if (m_hasFocus)
+ flags |= wxCONTROL_FOCUSED;
+ wxRect rect( x_start, item*m_lineHeight, x_last, m_lineHeight );
+ wxRendererNative::Get().DrawItemSelectionRect
+ (
+ this,
+ dc,
+ rect,
+ flags
+ );
}
- else
- switch( func( n ) )
- {
- case DoJob::OK :
- return true ;
- case DoJob::IGR:
- continue;
- case DoJob::CONT:
- default:
- ;
- }
}
- return false;
-}
-bool wxDataViewMainWindow::ItemAdded(const wxDataViewItem & parent, const wxDataViewItem & item)
-{
- if (!m_root)
+ wxDataViewColumn *expander = GetOwner()->GetExpanderColumn();
+ if (!expander)
{
- m_count++;
- UpdateDisplay();
- return true;
+ // TODO: last column for RTL support
+ expander = GetOwner()->GetColumn( 0 );
+ GetOwner()->SetExpanderColumn(expander);
}
-
- SortPrepare();
-
- wxDataViewTreeNode * node;
- node = FindNode(parent);
-
- if( node == NULL )
- return false;
- node->SetHasChildren( true );
-
- if( g_model->IsContainer( item ) )
+ // redraw all cells for all rows which must be repainted and for all columns
+ wxRect cell_rect;
+ cell_rect.x = x_start;
+ cell_rect.height = m_lineHeight; // -1 is for the horizontal rules
+ for (unsigned int i = col_start; i < col_last; i++)
{
- wxDataViewTreeNode * newnode = new wxDataViewTreeNode( node );
- newnode->SetItem(item);
- newnode->SetHasChildren( true );
- node->AddNode( newnode);
- }
- else
- node->AddLeaf( item.GetID() );
+ wxDataViewColumn *col = GetOwner()->GetColumn( i );
+ wxDataViewRenderer *cell = col->GetRenderer();
+ cell_rect.width = col->GetWidth();
- node->ChangeSubTreeCount(1);
+ if (col->IsHidden())
+ continue; // skipt it!
- m_count = -1;
- UpdateDisplay();
- return true;
-}
+ for (unsigned int item = item_start; item < item_last; item++)
+ {
+ // get the cell value and set it into the renderer
+ wxVariant value;
+ wxDataViewTreeNode *node = NULL;
+ wxDataViewItem dataitem;
+
+ if (m_root)
+ {
+ node = GetTreeNodeByRow(item);
+ if( node == NULL )
+ continue;
-void DestroyTreeHelper( wxDataViewTreeNode * node);
+ dataitem = node->GetItem();
-bool wxDataViewMainWindow::ItemDeleted(const wxDataViewItem& parent,
- const wxDataViewItem& item)
-{
- if (!m_root)
- {
- m_count--;
- if( m_currentRow > GetRowCount() )
- m_currentRow = m_count - 1;
+ if ((i > 0) && model->IsContainer(dataitem) && !model->HasContainerColumns(dataitem))
+ continue;
+ }
+ else
+ {
+ dataitem = wxDataViewItem( (void*) item );
+ }
- m_selection.Empty();
-
- UpdateDisplay();
+ model->GetValue( value, dataitem, col->GetModelColumn());
+ cell->SetValue( value );
+
+ if (cell->GetWantsAttr())
+ {
+ wxDataViewItemAttr attr;
+ bool ret = model->GetAttr( dataitem, col->GetModelColumn(), attr );
+ if (ret)
+ cell->SetAttr( attr );
+ cell->SetHasAttr( ret );
+ }
- return true;
- }
+ // update the y offset
+ cell_rect.y = item * m_lineHeight;
+
+ //Draw the expander here.
+ int indent = 0;
+ if ((m_root) && (col == expander))
+ {
+ indent = node->GetIndentLevel();
+
+ //Calculate the indent first
+ indent = cell_rect.x + GetOwner()->GetIndent() * indent;
+
+ int expander_width = m_lineHeight - 2*EXPANDER_MARGIN;
+ // change the cell_rect.x to the appropriate pos
+ int expander_x = indent + EXPANDER_MARGIN , expander_y = cell_rect.y + EXPANDER_MARGIN ;
+ indent = indent + m_lineHeight ; //try to use the m_lineHeight as the expander space
+ dc.SetPen( m_penExpander );
+ dc.SetBrush( wxNullBrush );
+ if( node->HasChildren() )
+ {
+ wxRect rect( expander_x , expander_y, expander_width, expander_width);
+ int flag = 0;
+ if (m_underMouse == node)
+ {
+ flag |= wxCONTROL_CURRENT;
+ }
+ if( node->IsOpen() )
+ wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag|wxCONTROL_EXPANDED );
+ else
+ wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag);
+ }
+ else
+ {
+ // I am wondering whether we should draw dot lines between tree nodes
+ if (node)
+ delete node;
+ // Yes, if the node does not have any child, it must be a leaf which
+ // mean that it is a temporarily created by GetTreeNodeByRow
+ }
+
+ //force the expander column to left-center align
+ cell->SetAlignment( wxALIGN_CENTER_VERTICAL );
+ }
+
+
+ // cannot be bigger than allocated space
+ wxSize size = cell->GetSize();
+ // Because of the tree structure indent, here we should minus the width of the cell for drawing
+ size.x = wxMin( size.x + 2*PADDING_RIGHTLEFT, cell_rect.width - indent );
+ // size.y = wxMin( size.y, cell_rect.height );
+ size.y = cell_rect.height;
+
+ wxRect item_rect(cell_rect.GetTopLeft(), size);
+ int align = cell->GetAlignment();
+
+ // horizontal alignment:
+ item_rect.x = cell_rect.x;
+ if (align & wxALIGN_CENTER_HORIZONTAL)
+ item_rect.x = cell_rect.x + (cell_rect.width / 2) - (size.x / 2);
+ else if (align & wxALIGN_RIGHT)
+ item_rect.x = cell_rect.x + cell_rect.width - size.x;
+ //else: wxALIGN_LEFT is the default
+
+ // vertical alignment:
+ item_rect.y = cell_rect.y;
+ if (align & wxALIGN_CENTER_VERTICAL)
+ item_rect.y = cell_rect.y + (cell_rect.height / 2) - (size.y / 2);
+ else if (align & wxALIGN_BOTTOM)
+ item_rect.y = cell_rect.y + cell_rect.height - size.y;
+ //else: wxALIGN_TOP is the default
+
+ // add padding
+ item_rect.x += PADDING_RIGHTLEFT;
+ item_rect.width = size.x - 2 * PADDING_RIGHTLEFT;
+
+ //Here we add the tree indent
+ item_rect.x += indent;
+
+ int state = 0;
+ if (m_hasFocus && (m_selection.Index(item) != wxNOT_FOUND))
+ state |= wxDATAVIEW_CELL_SELECTED;
+
+ // TODO: it would be much more efficient to create a clipping
+ // region for the entire column being rendered (in the OnPaint
+ // of wxDataViewMainWindow) instead of a single clip region for
+ // each cell. However it would mean that each renderer should
+ // respect the given wxRect's top & bottom coords, eventually
+ // violating only the left & right coords - however the user can
+ // make its own renderer and thus we cannot be sure of that.
+ dc.SetClippingRegion( item_rect );
+ cell->Render( item_rect, &dc, state );
+ dc.DestroyClippingRegion();
+ }
+
+ cell_rect.x += cell_rect.width;
+ }
+}
+
+void wxDataViewMainWindow::OnRenameTimer()
+{
+ // We have to call this here because changes may just have
+ // been made and no screen update taken place.
+ if ( m_dirty )
+ wxSafeYield();
+
+ int xpos = 0;
+ unsigned int cols = GetOwner()->GetColumnCount();
+ unsigned int i;
+ for (i = 0; i < cols; i++)
+ {
+ wxDataViewColumn *c = GetOwner()->GetColumn( i );
+ if (c->IsHidden())
+ continue; // skip it!
+
+ if (c == m_currentCol)
+ break;
+ xpos += c->GetWidth();
+ }
+ wxRect labelRect( xpos, m_currentRow * m_lineHeight,
+ m_currentCol->GetWidth(), m_lineHeight );
+
+ GetOwner()->CalcScrolledPosition( labelRect.x, labelRect.y,
+ &labelRect.x, &labelRect.y);
+
+ wxDataViewItem item = GetItemByRow( m_currentRow );
+ m_currentCol->GetRenderer()->StartEditing( item, labelRect );
+
+}
+
+//------------------------------------------------------------------
+// Helper class for do operation on the tree node
+//------------------------------------------------------------------
+class DoJob
+{
+public:
+ DoJob(){};
+ virtual ~DoJob(){};
+
+ //The return value control how the tree-walker tranverse the tree
+ // 0: Job done, stop tranverse and return
+ // 1: Ignore the current node's subtree and continue
+ // 2: Job not done, continue
+ enum { OK = 0 , IGR = 1, CONT = 2 };
+ virtual int operator() ( wxDataViewTreeNode * node ) = 0 ;
+ virtual int operator() ( void * n ) = 0;
+};
+
+bool Walker( wxDataViewTreeNode * node, DoJob & func )
+{
+ if( node==NULL )
+ return false;
+
+ switch( func( node ) )
+ {
+ case DoJob::OK :
+ return true ;
+ case DoJob::IGR:
+ return false;
+ case DoJob::CONT:
+ default:
+ ;
+ }
+
+ wxDataViewTreeNodes nodes = node->GetNodes();
+ wxDataViewTreeLeaves leaves = node->GetChildren();
+
+ int len_nodes = nodes.GetCount();
+ int len = leaves.GetCount();
+ int i = 0, nodes_i = 0;
+
+ for( ; i < len ; i ++ )
+ {
+ void * n = leaves[i];
+ if( nodes_i < len_nodes && n == nodes[nodes_i]->GetItem().GetID() )
+ {
+ wxDataViewTreeNode * nd = nodes[nodes_i];
+ nodes_i++;
+
+ if( Walker( nd , func ) )
+ return true;
+
+ }
+ else
+ switch( func( n ) )
+ {
+ case DoJob::OK :
+ return true ;
+ case DoJob::IGR:
+ continue;
+ case DoJob::CONT:
+ default:
+ ;
+ }
+ }
+ return false;
+}
+
+bool wxDataViewMainWindow::ItemAdded(const wxDataViewItem & parent, const wxDataViewItem & item)
+{
+ if (!m_root)
+ {
+ m_count++;
+ UpdateDisplay();
+ return true;
+ }
+
+ SortPrepare();
+
+ wxDataViewTreeNode * node;
+ node = FindNode(parent);
+
+ if( node == NULL )
+ return false;
+
+ node->SetHasChildren( true );
+
+ if( g_model->IsContainer( item ) )
+ {
+ wxDataViewTreeNode * newnode = new wxDataViewTreeNode( node );
+ newnode->SetItem(item);
+ newnode->SetHasChildren( true );
+ node->AddNode( newnode);
+ }
+ else
+ node->AddLeaf( item.GetID() );
+
+ node->ChangeSubTreeCount(1);
+
+ m_count = -1;
+ UpdateDisplay();
+
+ return true;
+}
+
+void DestroyTreeHelper( wxDataViewTreeNode * node);
+
+bool wxDataViewMainWindow::ItemDeleted(const wxDataViewItem& parent,
+ const wxDataViewItem& item)
+{
+ if (!m_root)
+ {
+ m_count--;
+ if( m_currentRow > GetRowCount() )
+ m_currentRow = m_count - 1;
+
+ m_selection.Empty();
+
+ UpdateDisplay();
+
+ return true;
+ }
wxDataViewTreeNode * node = FindNode(parent);
m_owner->Scroll( sx, sy );
}
-void wxDataViewMainWindow::OnPaint( wxPaintEvent &WXUNUSED(event) )
-{
- wxDataViewModel *model = GetOwner()->GetModel();
- wxAutoBufferedPaintDC dc( this );
-
- // prepare the DC
- dc.SetBackground(GetBackgroundColour());
- dc.Clear();
- GetOwner()->PrepareDC( dc );
- dc.SetFont( GetFont() );
-
- wxRect update = GetUpdateRegion().GetBox();
- m_owner->CalcUnscrolledPosition( update.x, update.y, &update.x, &update.y );
-
- // compute which items needs to be redrawn
- unsigned int item_start = wxMax( 0, (update.y / m_lineHeight) );
- unsigned int item_count =
- wxMin( (int)(((update.y + update.height) / m_lineHeight) - item_start + 1),
- (int)(GetRowCount( ) - item_start));
- unsigned int item_last = item_start + item_count;
-
- // compute which columns needs to be redrawn
- unsigned int cols = GetOwner()->GetColumnCount();
- unsigned int col_start = 0;
- unsigned int x_start = 0;
- for (x_start = 0; col_start < cols; col_start++)
- {
- wxDataViewColumn *col = GetOwner()->GetColumn(col_start);
- if (col->IsHidden())
- continue; // skip it!
-
- unsigned int w = col->GetWidth();
- if (x_start+w >= (unsigned int)update.x)
- break;
-
- x_start += w;
- }
-
- unsigned int col_last = col_start;
- unsigned int x_last = x_start;
- for (; col_last < cols; col_last++)
- {
- wxDataViewColumn *col = GetOwner()->GetColumn(col_last);
- if (col->IsHidden())
- continue; // skip it!
-
- if (x_last > (unsigned int)update.GetRight())
- break;
-
- x_last += col->GetWidth();
- }
-
- // Draw horizontal rules if required
- if ( m_owner->HasFlag(wxDV_HORIZ_RULES) )
- {
- dc.SetPen(m_penRule);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
-
- for (unsigned int i = item_start; i <= item_last+1; i++)
- {
- int y = i * m_lineHeight;
- dc.DrawLine(x_start, y, x_last, y);
- }
- }
-
- // Draw vertical rules if required
- if ( m_owner->HasFlag(wxDV_VERT_RULES) )
- {
- dc.SetPen(m_penRule);
- dc.SetBrush(*wxTRANSPARENT_BRUSH);
-
- int x = x_start;
- for (unsigned int i = col_start; i < col_last; i++)
- {
- wxDataViewColumn *col = GetOwner()->GetColumn(i);
- if (col->IsHidden())
- continue; // skip it
-
- dc.DrawLine(x, item_start * m_lineHeight,
- x, item_last * m_lineHeight);
-
- x += col->GetWidth();
- }
-
- // Draw last vertical rule
- dc.DrawLine(x, item_start * m_lineHeight,
- x, item_last * m_lineHeight);
- }
-
- // redraw the background for the items which are selected/current
- for (unsigned int item = item_start; item < item_last; item++)
- {
- bool selected = m_selection.Index( item ) != wxNOT_FOUND;
- if (selected || item == m_currentRow)
- {
- int flags = selected ? (int)wxCONTROL_SELECTED : 0;
- if (item == m_currentRow)
- flags |= wxCONTROL_CURRENT;
- if (m_hasFocus)
- flags |= wxCONTROL_FOCUSED;
-
- wxRect rect( x_start, item*m_lineHeight, x_last, m_lineHeight );
- wxRendererNative::Get().DrawItemSelectionRect
- (
- this,
- dc,
- rect,
- flags
- );
- }
- }
-
- wxDataViewColumn *expander = GetOwner()->GetExpanderColumn();
- if (!expander)
- {
- // TODO: last column for RTL support
- expander = GetOwner()->GetColumn( 0 );
- GetOwner()->SetExpanderColumn(expander);
- }
-
- // redraw all cells for all rows which must be repainted and for all columns
- wxRect cell_rect;
- cell_rect.x = x_start;
- cell_rect.height = m_lineHeight; // -1 is for the horizontal rules
- for (unsigned int i = col_start; i < col_last; i++)
- {
- wxDataViewColumn *col = GetOwner()->GetColumn( i );
- wxDataViewRenderer *cell = col->GetRenderer();
- cell_rect.width = col->GetWidth();
-
- if (col->IsHidden())
- continue; // skipt it!
-
-
- for (unsigned int item = item_start; item < item_last; item++)
- {
- // get the cell value and set it into the renderer
- wxVariant value;
- wxDataViewTreeNode *node = NULL;
- wxDataViewItem dataitem;
-
- if (m_root)
- {
- node = GetTreeNodeByRow(item);
- if( node == NULL )
- continue;
-
- dataitem = node->GetItem();
-
- if ((i > 0) && model->IsContainer(dataitem) && !model->HasContainerColumns(dataitem))
- continue;
- }
- else
- {
- dataitem = wxDataViewItem( (void*) item );
- }
-
- model->GetValue( value, dataitem, col->GetModelColumn());
- cell->SetValue( value );
-
- if (cell->GetWantsAttr())
- {
- wxDataViewItemAttr attr;
- bool ret = model->GetAttr( dataitem, col->GetModelColumn(), attr );
- if (ret)
- cell->SetAttr( attr );
- cell->SetHasAttr( ret );
- }
-
- // update the y offset
- cell_rect.y = item * m_lineHeight;
-
- //Draw the expander here.
- int indent = 0;
- if ((m_root) && (col == expander))
- {
- indent = node->GetIndentLevel();
-
- //Calculate the indent first
- indent = cell_rect.x + GetOwner()->GetIndent() * indent;
-
- int expander_width = m_lineHeight - 2*EXPANDER_MARGIN;
- // change the cell_rect.x to the appropriate pos
- int expander_x = indent + EXPANDER_MARGIN , expander_y = cell_rect.y + EXPANDER_MARGIN ;
- indent = indent + m_lineHeight ; //try to use the m_lineHeight as the expander space
- dc.SetPen( m_penExpander );
- dc.SetBrush( wxNullBrush );
- if( node->HasChildren() )
- {
- wxRect rect( expander_x , expander_y, expander_width, expander_width);
- int flag = 0;
- if (m_underMouse == node)
- {
- flag |= wxCONTROL_CURRENT;
- }
- if( node->IsOpen() )
- wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag|wxCONTROL_EXPANDED );
- else
- wxRendererNative::Get().DrawTreeItemButton( this, dc, rect, flag);
- }
- else
- {
- // I am wondering whether we should draw dot lines between tree nodes
- if (node)
- delete node;
- // Yes, if the node does not have any child, it must be a leaf which
- // mean that it is a temporarily created by GetTreeNodeByRow
- }
-
- //force the expander column to left-center align
- cell->SetAlignment( wxALIGN_CENTER_VERTICAL );
- }
-
-
- // cannot be bigger than allocated space
- wxSize size = cell->GetSize();
- // Because of the tree structure indent, here we should minus the width of the cell for drawing
- size.x = wxMin( size.x + 2*PADDING_RIGHTLEFT, cell_rect.width - indent );
- // size.y = wxMin( size.y, cell_rect.height );
- size.y = cell_rect.height;
-
- wxRect item_rect(cell_rect.GetTopLeft(), size);
- int align = cell->GetAlignment();
-
- // horizontal alignment:
- item_rect.x = cell_rect.x;
- if (align & wxALIGN_CENTER_HORIZONTAL)
- item_rect.x = cell_rect.x + (cell_rect.width / 2) - (size.x / 2);
- else if (align & wxALIGN_RIGHT)
- item_rect.x = cell_rect.x + cell_rect.width - size.x;
- //else: wxALIGN_LEFT is the default
-
- // vertical alignment:
- item_rect.y = cell_rect.y;
- if (align & wxALIGN_CENTER_VERTICAL)
- item_rect.y = cell_rect.y + (cell_rect.height / 2) - (size.y / 2);
- else if (align & wxALIGN_BOTTOM)
- item_rect.y = cell_rect.y + cell_rect.height - size.y;
- //else: wxALIGN_TOP is the default
-
- // add padding
- item_rect.x += PADDING_RIGHTLEFT;
- item_rect.width = size.x - 2 * PADDING_RIGHTLEFT;
-
- //Here we add the tree indent
- item_rect.x += indent;
-
- int state = 0;
- if (m_hasFocus && (m_selection.Index(item) != wxNOT_FOUND))
- state |= wxDATAVIEW_CELL_SELECTED;
-
- // TODO: it would be much more efficient to create a clipping
- // region for the entire column being rendered (in the OnPaint
- // of wxDataViewMainWindow) instead of a single clip region for
- // each cell. However it would mean that each renderer should
- // respect the given wxRect's top & bottom coords, eventually
- // violating only the left & right coords - however the user can
- // make its own renderer and thus we cannot be sure of that.
- dc.SetClippingRegion( item_rect );
- cell->Render( item_rect, &dc, state );
- dc.DestroyClippingRegion();
- }
-
- cell_rect.x += cell_rect.width;
- }
-}
-
int wxDataViewMainWindow::GetCountPerPage() const
{
wxSize size = GetClientSize();