The code apparently tried to compensate for the wrong "skip" values used in
the calls to wxStackWalker::Walk() by skipping too much in Walk() itself which
was wrong as it dropped the frames that should have been shown.
Fix this by skipping only the one extra (compared to Walk() itself) frame we
add in wxStackWalker Unix implementation and not 3 of them and do skip more
frames when calling Walk() from assert failure handlers.
Also fix the wrong number of frames used in ProcessFrames(): we must not
subtract the number of skipped frames, they were already skipped.
Closes #14690.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72546
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
static const int maxLines = 20;
StackDump dump;
static const int maxLines = 20;
StackDump dump;
- dump.Walk(2, maxLines); // don't show OnAssert() call itself
+ dump.Walk(8, maxLines); // 8 is chosen to hide all OnAssert() calls
stackTrace = dump.GetStackTrace();
const int count = stackTrace.Freq(wxT('\n'));
stackTrace = dump.GetStackTrace();
const int count = stackTrace.Freq(wxT('\n'));
{
StackDump* dump = static_cast<StackDump*>(p);
// skip over frames up to including wxOnAssert()
{
StackDump* dump = static_cast<StackDump*>(p);
// skip over frames up to including wxOnAssert()
- dump->ProcessFrames(3);
+ dump->ProcessFrames(7);
}
#endif // wxDEBUG_LEVEL && wxUSE_STACKWALKER
}
#endif // wxDEBUG_LEVEL && wxUSE_STACKWALKER
if (!ms_symbols || !m_depth)
return;
if (!ms_symbols || !m_depth)
return;
- // we have 3 more "intermediate" frames which the calling code doesn't know
- // about, account for them
+ // we are another level down from Walk(), so adjust the number of stack
+ // frames to skip accordingly
skip += 1;
// call addr2line only once since this call may be very slow
// (it has to load in memory the entire EXE of this app which may be quite
// big, especially if it contains debug info and is compiled statically!)
skip += 1;
// call addr2line only once since this call may be very slow
// (it has to load in memory the entire EXE of this app which may be quite
// big, especially if it contains debug info and is compiled statically!)
- int towalk = InitFrames(frames, m_depth - skip, &ms_addresses[skip], &ms_symbols[skip]);
+ int numFrames = InitFrames(frames, m_depth - skip,
+ &ms_addresses[skip], &ms_symbols[skip]);
// now do user-defined operations on each frame
// now do user-defined operations on each frame
- for ( int n = 0; n < towalk - (int)skip; n++ )
+ for ( int n = 0; n < numFrames; n++ )
OnStackFrame(frames[n]);
}
OnStackFrame(frames[n]);
}