//-----------------------------------------------------------------------------
// The tree building helper, declared firstly
-static void BuildTreeHelper( wxDataViewModel * model, wxDataViewItem & item,
+static void BuildTreeHelper( const wxDataViewModel * model, const wxDataViewItem & item,
wxDataViewTreeNode * node);
int LINKAGEMODE wxDataViewSelectionCmp( unsigned int row1, unsigned int row2 )
wxDataViewTreeNode * wxDataViewMainWindow::FindNode( const wxDataViewItem & item )
{
- wxDataViewModel * model = GetOwner()->GetModel();
+ const wxDataViewModel * model = GetOwner()->GetModel();
if( model == NULL )
return NULL;
if (!item.IsOk())
return m_root;
- // Compose the a parent-chain of the finding item
- ItemList list;
- list.DeleteContents( true );
+ // Compose the parent-chain for the item we are looking for
+ wxVector<wxDataViewItem> parentChain;
wxDataViewItem it( item );
while( it.IsOk() )
{
- wxDataViewItem * pItem = new wxDataViewItem( it );
- list.Insert( pItem );
- it = model->GetParent( it );
+ parentChain.push_back(it);
+ it = model->GetParent(it);
}
// Find the item along the parent-chain.
// This algorithm is designed to speed up the node-finding method
- wxDataViewTreeNode * node = m_root;
- for( ItemList::const_iterator iter = list.begin(); iter !=list.end(); iter++ )
+ wxDataViewTreeNode* node = m_root;
+ for( unsigned iter = parentChain.size()-1; iter>=0; --iter )
{
if( node->HasChildren() )
{
::BuildTreeHelper(model, node->GetItem(), node);
}
- wxDataViewTreeNodes nodes = node->GetNodes();
- unsigned int i;
+ const wxDataViewTreeNodes& nodes = node->GetNodes();
bool found = false;
- for (i = 0; i < nodes.GetCount(); i ++)
+ for (unsigned i = 0; i < nodes.GetCount(); ++i)
{
- if (nodes[i]->GetItem() == (**iter))
+ wxDataViewTreeNode* currentNode = nodes[i];
+ if (currentNode->GetItem() == parentChain[iter])
{
- if (nodes[i]->GetItem() == item)
- return nodes[i];
+ if (currentNode->GetItem() == item)
+ return currentNode;
- node = nodes[i];
+ node = currentNode;
found = true;
break;
}
class ItemToRowJob : public DoJob
{
public:
- ItemToRowJob(const wxDataViewItem& item_, ItemList::const_iterator iter)
+ ItemToRowJob(const wxDataViewItem& item_, wxVector<wxDataViewItem>::reverse_iterator iter)
: m_iter(iter),
item(item_)
{
return DoJob::OK;
}
- if( node->GetItem() == **m_iter )
+ if( node->GetItem() == *m_iter )
{
m_iter++;
return DoJob::CONT;
{ return ret -1; }
private:
- ItemList::const_iterator m_iter;
+ wxVector<wxDataViewItem>::reverse_iterator m_iter;
wxDataViewItem item;
int ret;
if( !item.IsOk() )
return -1;
- // Compose the a parent-chain of the finding item
- ItemList list;
- wxDataViewItem * pItem;
- list.DeleteContents( true );
+ // Compose the parent-chain of the item we are looking for
+ wxVector<wxDataViewItem> parentChain;
wxDataViewItem it( item );
while( it.IsOk() )
{
- pItem = new wxDataViewItem( it );
- list.Insert( pItem );
- it = model->GetParent( it );
+ parentChain.push_back(it);
+ it = model->GetParent(it);
}
- pItem = new wxDataViewItem( );
- list.Insert( pItem );
- ItemToRowJob job( item, list.begin() );
- Walker(m_root , job );
+ // add an 'invalid' item to represent our 'invisible' root node
+ parentChain.push_back(wxDataViewItem());
+
+ // the parent chain was created by adding the deepest parent first.
+ // so if we want to start at the root node, we have to iterate backwards through the vector
+ ItemToRowJob job( item, parentChain.rbegin() );
+ Walker( m_root, job );
return job.GetResult();
}
}
-static void BuildTreeHelper( wxDataViewModel * model, wxDataViewItem & item,
+static void BuildTreeHelper( const wxDataViewModel * model, const wxDataViewItem & item,
wxDataViewTreeNode * node)
{
if( !model->IsContainer( item ) )