bool GetNext(wxString *filename) const;
// return true if this directory has any files in it
- bool HasFiles(const wxString& spec = wxEmptyString);
+ bool HasFiles(const wxString& spec = wxEmptyString) const;
// return true if this directory has any subdirectories
- bool HasSubDirs(const wxString& spec = wxEmptyString);
+ bool HasSubDirs(const wxString& spec = wxEmptyString) const;
// enumerate all files in this directory and its subdirectories
//
@a filespec. If @a filespec is empty, look for any files at all. In any
case, even hidden files are taken into account.
*/
- bool HasFiles(const wxString& filespec = wxEmptyString);
+ bool HasFiles(const wxString& filespec = wxEmptyString) const;
/**
Returns @true if the directory contains any subdirectories (if a non
empty @a filespec is given, only check for directories matching it).
The hidden subdirectories are taken into account as well.
*/
- bool HasSubDirs(const wxString& dirspec = wxEmptyString);
+ bool HasSubDirs(const wxString& dirspec = wxEmptyString) const;
/**
Returns @true if the directory was successfully opened by a previous
// dumb generic implementation
-bool wxDir::HasFiles(const wxString& spec)
+bool wxDir::HasFiles(const wxString& spec) const
{
wxString s;
return GetFirst(&s, spec, wxDIR_FILES | wxDIR_HIDDEN);
// we have a (much) faster version for Unix
#if (defined(__CYGWIN__) && defined(__WINDOWS__)) || !defined(__UNIX_LIKE__) || defined(__WXMAC__) || defined(__EMX__) || defined(__WINE__)
-bool wxDir::HasSubDirs(const wxString& spec)
+bool wxDir::HasSubDirs(const wxString& spec) const
{
wxString s;
return GetFirst(&s, spec, wxDIR_DIRS | wxDIR_HIDDEN);
return M_DIR->Read(filename);
}
-bool wxDir::HasSubDirs(const wxString& spec)
+bool wxDir::HasSubDirs(const wxString& spec) const
{
wxCHECK_MSG( IsOpened(), false, _T("must wxDir::Open() first") );