//---------------------------------------------------------------------------
%newgroup
+
+DocStr(wxWindow,
+"
+wx.Window is the base class for all windows and represents any visible
+object on the screen. All controls, top level windows and so on are
+wx.Windows. Sizers and device contexts are not however, as they don't
+appear on screen themselves.
+");
+
+RefDoc(wxWindow, "
+ Styles
+
+ wx.SIMPLE_BORDER: Displays a thin border around the window.
+
+ wx.DOUBLE_BORDER: Displays a double border. Windows and Mac only.
+
+ wx.SUNKEN_BORDER: Displays a sunken border.
+
+ wx.RAISED_BORDER: Displays a raised border.
+
+ wx.STATIC_BORDER: Displays a border suitable for a static
+ control. Windows only.
+
+ wx.NO_BORDER: Displays no border, overriding the default
+ border style for the window.
+
+ wx.TRANSPARENT_WINDOW: The window is transparent, that is, it
+ will not receive paint events. Windows only.
+
+ wx.TAB_TRAVERSAL: Use this to enable tab traversal for
+ non-dialog windows.
+
+ wx.WANTS_CHARS: Use this to indicate that the window
+ wants to get all char/key events for
+ all keys - even for keys like TAB or
+ ENTER which are usually used for
+ dialog navigation and which wouldn't
+ be generated without this style. If
+ you need to use this style in order to
+ get the arrows or etc., but would
+ still like to have normal keyboard
+ navigation take place, you should
+ create and send a wxNavigationKeyEvent
+ in response to the key events for Tab
+ and Shift-Tab.
+
+ wx.NO_FULL_REPAINT_ON_RESIZE: Disables repainting the window
+ completely when its size is changed
+ - you will have to repaint the new
+ window area manually if you use this
+ style. As of version 2.5.1 this
+ style is on by default. Use
+ wx.FULL_REPAINT_ON_RESIZE to
+ deactivate it.
+
+ wx.VSCROLL: Use this style to enable a vertical scrollbar.
+
+ wx.HSCROLL: Use this style to enable a horizontal scrollbar.
+
+ wx.ALWAYS_SHOW_SB: If a window has scrollbars, disable them
+ instead of hiding them when they are
+ not needed (i.e. when the size of the
+ window is big enough to not require
+ the scrollbars to navigate it). This
+ style is currently only implemented
+ for wxMSW and wxUniversal and does
+ nothing on the other platforms.
+
+ wx.CLIP_CHILDREN: Use this style to eliminate flicker caused by
+ the background being repainted, then
+ children being painted over
+ them. Windows only.
+
+ wx.FULL_REPAINT_ON_RESIZE: Use this style to force a complete
+ redraw of the window whenever it is
+ resized instead of redrawing just the
+ part of the window affected by
+ resizing. Note that this was the
+ behaviour by default before 2.5.1
+ release and that if you experience
+ redraw problems with the code which
+ previously used to work you may want
+ to try this.
+
+ Extra Styles
+
+ wx.WS_EX_VALIDATE_RECURSIVELY: By default,
+ Validate/TransferDataTo/FromWindow()
+ only work on direct children of
+ the window (compatible
+ behaviour). Set this flag to make
+ them recursively descend into all
+ subwindows.
+
+ wx.WS_EX_BLOCK_EVENTS: wx.CommandEvents and the objects of the
+ derived classes are forwarded to
+ the parent window and so on
+ recursively by default. Using this
+ flag for the given window allows
+ to block this propagation at this
+ window, i.e. prevent the events
+ from being propagated further
+ upwards. Dialogs have this flag on
+ by default.
+
+ wx.WS_EX_TRANSIENT Don't use this window as an implicit parent for
+ the other windows: this must be
+ used with transient windows as
+ otherwise there is the risk of
+ creating a dialog/frame with this
+ window as a parent which would
+ lead to a crash if the parent is
+ destroyed before the child.
+
+ wx.WS_EX_PROCESS_IDLE: This window should always process idle
+ events, even if the mode set by
+ wx.IdleEvent.SetMode is
+ wx.IDLE_PROCESS_SPECIFIED.
+
+ wx.WS_EX_PROCESS_UI_UPDATES This window should always process UI
+ update events, even if the mode
+ set by wxUpdateUIEvent::SetMode is
+ wxUPDATE_UI_PROCESS_SPECIFIED.
+
+");
+
+
+
class wxWindow : public wxEvtHandler
{
public:
%pythonAppend wxWindow "self._setOORInfo(self)"
%pythonAppend wxWindow() ""
- wxWindow(wxWindow* parent, const wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPyPanelNameStr);
- %name(PreWindow)wxWindow();
+ DocCtorStr(
+ wxWindow(wxWindow* parent, const wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPyPanelNameStr),
+ "Construct and show a generic Window.");
+
+ DocCtorStrName(
+ wxWindow(),
+ "Precreate a Window for 2-phase creation.",
+ PreWindow);
+
- bool Create(wxWindow* parent, const wxWindowID id,
+ DocDeclStr(
+ bool , Create(wxWindow* parent, const wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
- const wxString& name = wxPyPanelNameStr);
-
-
+ const wxString& name = wxPyPanelNameStr),
+ "Create the GUI part of the Window for 2-phase creation mode.");
+
// deleting the window
// -------------------
- // ask the window to close itself, return True if the event handler
- // honoured our request
- bool Close( bool force = False );
- // delete window unconditionally (dangerous!), returns True if ok
- virtual bool Destroy();
+ DocDeclStr(
+ bool , Close( bool force = False ),
+ "This function simply generates a EVT_CLOSE event whose handler usually
+tries to close the window. It doesn't close the window itself,
+however. If force is False (the default) then the window's close
+handler will be allowed to veto the destruction of the window.
+
+Usually Close is only used with the top level windows (wx.Frame and
+wx.Dialog classes) as the others are not supposed to have any special
+EVT_CLOSE logic.
+
+The close handler should check whether the window is being deleted
+forcibly, using wx.CloseEvent.GetForce, in which case it should
+destroy the window using wx.Window.Destroy.
+
+Note that calling Close does not guarantee that the window will be
+destroyed; but it provides a way to simulate a manual close of a
+window, which may or may not be implemented by destroying the
+window. The default EVT_CLOSE handler for wx.Dialog does not
+necessarily delete the dialog, since it will simply simulate an
+wxID_CANCEL event which is handled by the appropriate button event
+handler and may do anything at all.
+
+To guarantee that the window will be destroyed, call wx.Window.Destroy
+instead.");
+
+
+
+ DocDeclStr(
+ virtual bool , Destroy(),
+ "Destroys the window safely. Frames and dialogs are not destroyed
+immediately when this function is called -- they are added to a list
+of windows to be deleted on idle time, when all the window's events
+have been processed. This prevents problems with events being sent to
+non-existent windows.
- // delete all children of this window, returns True if ok
- bool DestroyChildren();
+Returns True if the window has either been successfully deleted, or it
+has been added to the list of windows pending real deletion.");
+
- // is the window being deleted?
- bool IsBeingDeleted() const;
+ DocDeclStr(
+ bool , DestroyChildren(),
+ "Destroys all children of a window. Called automatically by the destructor.");
+
+ DocDeclStr(
+ bool , IsBeingDeleted() const,
+ "Is the window in the process of being deleted?");
+
+
// window attributes
// -----------------
- // the text which the window shows in the title if applicable
- virtual void SetTitle( const wxString& WXUNUSED(title) );
- virtual wxString GetTitle() const;
+ DocDeclStr(
+ virtual void , SetTitle( const wxString& title),
+ "Sets the window's title. Applicable only to frames and dialogs.");
+
+ DocDeclStr(
+ virtual wxString , GetTitle() const,
+ "Gets the window's title. Applicable only to frames and dialogs.");
+
- // the text which the window shows in its label if applicable
- virtual void SetLabel(const wxString& label);
- virtual wxString GetLabel() const;
+ DocDeclStr(
+ virtual void , SetLabel(const wxString& label),
+ "Set the text which the window shows in its label if applicable.");
+
+ DocDeclStr(
+ virtual wxString , GetLabel() const,
+ "Generic way of getting a label from any window, for identification
+purposes. The interpretation of this function differs from class to
+class. For frames and dialogs, the value returned is the title. For
+buttons or static text controls, it is the button text. This function
+can be useful for meta-programs (such as testing tools or
+special-needs access programs) which need to identify windows by name.");
+
// the window name is used for ressource setting in X, it is not the
// same as the window title/label
- virtual void SetName( const wxString &name );
- virtual wxString GetName() const;
+ DocDeclStr(
+ virtual void , SetName( const wxString &name ),
+ "Sets the window's name. The window name is used for ressource setting
+in X, it is not the same as the window title/label");
+
+ DocDeclStr(
+ virtual wxString , GetName() const,
+ "Returns the window's name. This name is not guaranteed to be unique;
+it is up to the programmer to supply an appropriate name in the window
+constructor or via wx.Window.SetName.");
+
// window id uniquely identifies the window among its siblings unless
// it is -1 which means "don't care"
- void SetId( wxWindowID winid );
- wxWindowID GetId() const;
+ DocDeclStr(
+ void , SetId( wxWindowID winid ),
+ "Sets the identifier of the window. Each window has an integer
+identifier. If the application has not provided one, an identifier
+will be generated. Normally, the identifier should be provided on
+creation and should not be modified subsequently.");
+
+ DocDeclStr(
+ wxWindowID , GetId() const,
+ "Returns the identifier of the window. Each window has an integer
+identifier. If the application has not provided one (or the default Id
+-1 is used) then an unique identifier with a negative value will be
+generated.");
+
- // generate a control id for the controls which were not given one by
- // user
- static int NewControlId();
+ DocDeclStr(
+ static int , NewControlId(),
+ "Generate a control id for the controls which were not given one.");
+
- // get the id of the control following the one with the given
- // (autogenerated) id
- static int NextControlId(int winid);
+ DocDeclStr(
+ static int , NextControlId(int winid),
+ "Get the id of the control following the one with the given\n"
+ "(autogenerated) id");
+
- // get the id of the control preceding the one with the given
- // (autogenerated) id
- static int PrevControlId(int winid);
+ DocDeclStr(
+ static int , PrevControlId(int winid),
+ "Get the id of the control preceding the one with the given\n"
+ "(autogenerated) id");
+
// moving/resizing
// ---------------
- // set the window size
- void SetSize( const wxSize& size );
- // set the window size and position
- %name(SetDimensions) void SetSize( int x, int y, int width, int height,
- int sizeFlags = wxSIZE_AUTO );
+ DocDeclStr(
+ void , SetSize( const wxSize& size ),
+ "Sets the size of the window in pixels.");
- // set the window size and position with a wxRect
- %name(SetRect) void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO);
- // set window size
- %name(SetSizeWH)void SetSize( int width, int height );
+ DocDeclStrName(
+ void , SetSize( int x, int y, int width, int height,
+ int sizeFlags = wxSIZE_AUTO ),
+ "Sets the position and size of the window in pixels. The sizeFlags
+parameter indicates the interpretation of the other params if they are
+-1. wx.SIZE_AUTO*: a -1 indicates that a class-specific default
+shoudl be used. wx.SIZE_USE_EXISTING: existing dimensions should be
+used if -1 values are supplied. wxSIZE_ALLOW_MINUS_ONE: allow
+dimensions of -1 and less to be interpreted as real dimensions, not
+default values.",
+ SetDimensions);
+
+
+ DocDeclStrName(
+ void , SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO),
+ "Sets the position and size of the window in pixels using a wx.Rect.",
+ SetRect);
+
+
+ DocDeclStrName(
+ void , SetSize( int width, int height ),
+ "Sets the size of the window in pixels.",
+ SetSizeWH);
+
- // set window position
- void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING);
+ DocDeclStr(
+ void , Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING),
+ "Moves the window to the given position.");
+
%pythoncode { SetPosition = Move }
- // set window position
- %name(MoveXY) void Move(int x, int y, int flags = wxSIZE_USE_EXISTING);
- // Z-order
- virtual void Raise();
- virtual void Lower();
+ DocDeclStrName(
+ void , Move(int x, int y, int flags = wxSIZE_USE_EXISTING),
+ "Moves the window to the given position.",
+ MoveXY);
+
+
+ DocDeclStr(
+ virtual void , Raise(),
+ "Raises the window to the top of the window hierarchy if it is a
+managed window (dialog or frame).");
+
+ DocDeclStr(
+ virtual void , Lower(),
+ "Lowers the window to the bottom of the window hierarchy if it is a
+managed window (dialog or frame).");
+
+
+
// client size is the size of the area available for subwindows
+ DocStr(SetClientSize,
+ "This sets the size of the window client area in pixels. Using this
+function to size a window tends to be more device-independent than
+wx.Window.SetSize, since the application need not worry about what
+dimensions the border or title bar have when trying to fit the window
+around panel items, for example.");
void SetClientSize( const wxSize& size );
%name(SetClientSizeWH) void SetClientSize( int width, int height );
%name(SetClientRect) void SetClientSize(const wxRect& rect);
GetSizeTuple);
- // get the window position and size
- wxRect GetRect() const;
- DocStr(GetClientSize, "Get the window's client size.");
+ DocDeclStr(
+ wxRect , GetRect() const,
+ "Returns the size and position of the window as a wx.Rect object.");
+
+
+ DocStr(GetClientSize,
+ "This gets the size of the window's 'client area' in pixels. The client
+area is the area which may be drawn on by the programmer, excluding
+title bar, border, scrollbars, etc.");
wxSize GetClientSize() const;
DocDeclAName(
void, GetClientSize( int *OUTPUT, int *OUTPUT ) const,
"GetClientSizeTuple() -> (width, height)",
GetClientSizeTuple);
+
- // get the origin of the client area of the window relative to the
- // window top left corner (the client area may be shifted because of
- // the borders, scrollbars, other decorations...)
- virtual wxPoint GetClientAreaOrigin() const;
+ DocDeclStr(
+ virtual wxPoint , GetClientAreaOrigin() const,
+ "Get the origin of the client area of the window relative to the
+window's top left corner (the client area may be shifted because of
+the borders, scrollbars, other decorations...)");
+
- // get the client rectangle in window (i.e. client) coordinates
- wxRect GetClientRect() const;
+ DocDeclStr(
+ wxRect , GetClientRect() const,
+ "Get the client area position and size as a wx.Rect object.");
+
+
DocStr(GetBestSize,
- "Get the size best suited for the window (in fact, minimal acceptable size\n"
- "using which it will still look \"nice\")");
+ "This functions returns the best acceptable minimal size for the
+window, if applicable. For example, for a static text control, it will be
+the minimal size such that the control label is not truncated. For
+windows containing subwindows (suzh aswx.Panel), the size returned
+by this function will be the same as the size the window would have
+had after calling Fit.");
wxSize GetBestSize() const;
DocDeclAName(
void, GetBestSize(int *OUTPUT, int *OUTPUT) const,
GetBestSizeTuple);
- // There are times (and windows) where 'Best' size and 'Min' size
- // are vastly out of sync. This should be remedied somehow, but in
- // the meantime, this method will return the larger of BestSize
- // (the window's smallest legible size), and any user specified
- // MinSize hint.
- wxSize GetAdjustedBestSize() const;
+ DocDeclStr(
+ wxSize , GetAdjustedBestSize() const,
+ "This method is similar to GetBestSize, except in one
+thing. GetBestSize should return the minimum untruncated size of the
+window, while this method will return the largest of BestSize and any
+user specified minimum size. ie. it is the minimum size the window
+should currently be drawn at, not the minimal size it can possibly
+tolerate.");
+
- // the generic center function - centers the window on parent by
- // default or on screen if it doesn't have parent or
- // wxCENTER_ON_SCREEN flag is given
- void Center( int direction = wxBOTH );
+
+ DocDeclStr(
+ void , Center( int direction = wxBOTH ),
+ "Centers the window. The parameter specifies the direction for
+cetering, and may be wx.HORIZONTAL, wx.VERTICAL or wx.BOTH. It may
+also include wx.CENTER_ON_SCREEN flag if you want to center the window
+on the entire screen and not on its parent window. If it is a
+top-level window and has no parent then it will always be centered
+relative to the screen.");
+
%pythoncode { Centre = Center }
- // center on screen (only works for top level windows)
- void CenterOnScreen(int dir = wxBOTH);
+
+ DocDeclStr(
+ void , CenterOnScreen(int dir = wxBOTH),
+ "Center on screen (only works for top level windows)");
%pythoncode { CentreOnScreen = CenterOnScreen }
- // center with respect to the the parent window
- void CenterOnParent(int dir = wxBOTH);
- %pythoncode { CentreOnParent = CenterOnParent }
+ DocDeclStr(
+ void , CenterOnParent(int dir = wxBOTH),
+ "Center with respect to the the parent window");
+ %pythoncode { CentreOnParent = CenterOnParent }
- // set window size to wrap around its children
- virtual void Fit();
+
- // set virtual size to satisfy children
- virtual void FitInside();
+ DocDeclStr(
+ virtual void , Fit(),
+ "Sizes the window so that it fits around its subwindows. This function
+won't do anything if there are no subwindows and will only really work
+correctly if sizers are used for the subwindows layout. Also, if the
+window has exactly one subwindow it is better (faster and the result
+is more precise as Fit adds some margin to account for fuzziness of
+its calculations) to call window.SetClientSize(child.GetSize())
+instead of calling Fit.");
+
- // set min/max size of the window
- virtual void SetSizeHints( int minW, int minH,
- int maxW = -1, int maxH = -1,
- int incW = -1, int incH = -1 );
+ DocDeclStr(
+ virtual void , FitInside(),
+ "Similar to Fit, but sizes the interior (virtual) size of a
+window. Mainly useful with scrolled windows to reset scrollbars after
+sizing changes that do not trigger a size event, and/or scrolled
+windows without an interior sizer. This function similarly won't do
+anything if there are no subwindows.");
+
- virtual void SetVirtualSizeHints( int minW, int minH,
- int maxW = -1, int maxH = -1 );
- virtual int GetMinWidth() const;
- virtual int GetMinHeight() const;
- int GetMaxWidth() const;
- int GetMaxHeight() const;
+ DocDeclStr(
+ virtual void , SetSizeHints( int minW, int minH,
+ int maxW = -1, int maxH = -1,
+ int incW = -1, int incH = -1 ),
+ "Allows specification of minimum and maximum window sizes, and window
+size increments. If a pair of values is not set (or set to -1), the
+default values will be used. If this function is called, the user
+will not be able to size the window outside the given bounds. The
+resizing increments are only significant under Motif or Xt.");
+
+ DocDeclStr(
+ virtual void , SetVirtualSizeHints( int minW, int minH,
+ int maxW = -1, int maxH = -1 ),
+ "Allows specification of minimum and maximum virtual window sizes. If a
+pair of values is not set (or set to -1), the default values will be
+used. If this function is called, the user will not be able to size
+the virtual area of the window outside the given bounds.");
+
+
+ DocDeclStr(
+ virtual int , GetMinWidth() const,
+ "");
+
+ DocDeclStr(
+ virtual int , GetMinHeight() const,
+ "");
+
+ DocDeclStr(
+ int , GetMaxWidth() const,
+ "");
+
+ DocDeclStr(
+ int , GetMaxHeight() const,
+ "");
+
- // Override this method to control the values given to Sizers etc.
- virtual wxSize GetMaxSize() const;
+ DocDeclStr(
+ virtual wxSize , GetMaxSize() const,
+ "");
+
DocStr(SetVirtualSize,
- "Set the the virtual size of a window. For most windows this is just the\n"
- "client area of the window, but for some like scrolled windows it is more or\n"
- "less independent of the screen window size.");
+ "Set the the virtual size of a window in pixels. For most windows this
+is just the client area of the window, but for some like scrolled
+windows it is more or less independent of the screen window size.");
void SetVirtualSize(const wxSize& size );
%name(SetVirtualSizeWH) void SetVirtualSize( int w, int h );
DocStr(GetVirtualSize,
- "Get the the virtual size of the window. For most windows this is just\n"
- "the client area of the window, but for some like scrolled windows it is\n"
- "more or less independent of the screen window size.");
+ "Get the the virtual size of the window in pixels. For most windows
+this is just the client area of the window, but for some like scrolled
+windows it is more or less independent of the screen window size.");
wxSize GetVirtualSize() const;
DocDeclAName(
void, GetVirtualSize( int *OUTPUT, int *OUTPUT ) const,
// virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
- // Return the largest of ClientSize and BestSize (as determined
- // by a sizer, interior children, or other means)
- virtual wxSize GetBestVirtualSize() const;
-
+ DocDeclStr(
+ virtual wxSize , GetBestVirtualSize() const,
+ "Return the largest of ClientSize and BestSize (as determined by a
+sizer, interior children, or other means)");
+
// window state
// ------------
- // returns True if window was shown/hidden, False if the nothing was
- // done (window was already shown/hidden)
- virtual bool Show( bool show = True );
- bool Hide();
+ DocDeclStr(
+ virtual bool , Show( bool show = True ),
+ "Shows or hides the window. You may need to call Raise for a top level
+window if you want to bring it to top, although this is not needed if
+Show() is called immediately after the frame creation. Returns true
+if the window has been shown or hidden or false if nothing was done
+because it already was in the requested state.");
+
+ DocDeclStr(
+ bool , Hide(),
+ "Equivalent to calling Show(False).");
+
- // returns True if window was enabled/disabled, False if nothing done
- virtual bool Enable( bool enable = True );
- bool Disable();
+ DocDeclStr(
+ virtual bool , Enable( bool enable = True ),
+ "Enable or disable the window for user input. Note that when a parent
+window is disabled, all of its children are disabled as well and they
+are reenabled again when the parent is. Returns true if the window
+has been enabled or disabled, false if nothing was done, i.e. if the
+window had already been in the specified state.");
+
+ DocDeclStr(
+ bool , Disable(),
+ "Disables the window, same as Enable(false).");
+
- bool IsShown() const;
- bool IsEnabled() const;
+ DocDeclStr(
+ bool , IsShown() const,
+ "Returns true if the window is shown, false if it has been hidden.");
+
+ DocDeclStr(
+ bool , IsEnabled() const,
+ "Returns true if the window is enabled for input, false otherwise.");
- // get/set window style (setting style won't update the window and so
- // is only useful for internal usage)
- virtual void SetWindowStyleFlag( long style );
- virtual long GetWindowStyleFlag() const;
+
- // get/set window style (setting style won't update the window and so
- // is only useful for internal usage)
- void SetWindowStyle( long style );
- long GetWindowStyle() const;
- bool HasFlag(int flag) const;
- virtual bool IsRetained() const;
+ DocDeclStr(
+ virtual void , SetWindowStyleFlag( long style ),
+ "Sets the style of the window. Please note that some styles cannot be
+changed after the window creation and that Refresh() might be called
+after changing the others for the change to take place immediately.");
+
+ DocDeclStr(
+ virtual long , GetWindowStyleFlag() const,
+ "Gets the window style that was passed to the constructor or Create method.");
- // extra style: the less often used style bits which can't be set with
- // SetWindowStyleFlag()
- virtual void SetExtraStyle(long exStyle);
- long GetExtraStyle() const;
+ %pythoncode { SetWindowStyle = SetWindowStyleFlag; GetWindowStyle = GetWindowStyleFlag }
+
+
+ DocDeclStr(
+ bool , HasFlag(int flag) const,
+ "Test if the given style is set for this window.");
+
- // make the window modal (all other windows unresponsive)
- virtual void MakeModal(bool modal = True);
+ DocDeclStr(
+ virtual bool , IsRetained() const,
+ "Returns true if the window is retained, false otherwise. Retained
+windows are only available on X platforms.");
+
- virtual void SetThemeEnabled(bool enableTheme);
- virtual bool GetThemeEnabled() const;
- // controls by default inherit the colours of their parents, if a
- // particular control class doesn't want to do it, it can override
- // ShouldInheritColours() to return False
- virtual bool ShouldInheritColours() const;
+ DocDeclStr(
+ virtual void , SetExtraStyle(long exStyle),
+ "Sets the extra style bits for the window. Extra styles are the less
+often used style bits which can't be set with the constructor or with
+SetWindowStyleFlag()");
+
+ DocDeclStr(
+ long , GetExtraStyle() const,
+ "Returns the extra style bits for the window.");
+
+
+ DocDeclStr(
+ virtual void , MakeModal(bool modal = True),
+ "Disables all other windows in the application so that the user can
+only interact with this window. Passing False will reverse this
+effect.");
+
- // focus and keyboard handling
- // ---------------------------
+
+ DocDeclStr(
+ virtual void , SetThemeEnabled(bool enableTheme),
+ "This function tells a window if it should use the system's \"theme\"
+ code to draw the windows' background instead if its own background
+ drawing code. This will only have an effect on platforms that support
+ the notion of themes in user defined windows. One such platform is
+ GTK+ where windows can have (very colourful) backgrounds defined by a
+ user's selected theme.
+
+Dialogs, notebook pages and the status bar have this flag set to true
+by default so that the default look and feel is simulated best.");
+
+ DocDeclStr(
+ virtual bool , GetThemeEnabled() const,
+ "Return the themeEnabled flag.");
+
- // set focus to this window
- virtual void SetFocus();
+// TODO with directors
+// // controls by default inherit the colours of their parents, if a
+// // particular control class doesn't want to do it, it can override
+// // ShouldInheritColours() to return False
+// virtual bool ShouldInheritColours() const;
- // set focus to this window as the result of a keyboard action
- virtual void SetFocusFromKbd();
- // return the window which currently has the focus or NULL
- static wxWindow *FindFocus();
- // can this window have focus?
- virtual bool AcceptsFocus() const;
+
- // can this window be given focus by keyboard navigation? if not, the
- // only way to give it focus (provided it accepts it at all) is to
- // click it
- virtual bool AcceptsFocusFromKeyboard() const;
+ // focus and keyboard handling
+ // ---------------------------
- // get the default child of this parent, i.e. the one which is
- // activated by pressing <Enter>
- virtual wxWindow *GetDefaultItem() const;
+
+ DocDeclStr(
+ virtual void , SetFocus(),
+ "Set's the focus to this window, allowing it to receive keyboard input.");
+
+ DocDeclStr(
+ virtual void , SetFocusFromKbd(),
+ "Set focus to this window as the result of a keyboard action. Normally
+only called internally.");
+
+
+
+ DocDeclStr(
+ static wxWindow *, FindFocus(),
+ "Returns the window or control that currently has the keyboard focus,
+or None.");
+
- // set this child as default, return the old default
- virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child));
+ DocDeclStr(
+ virtual bool , AcceptsFocus() const,
+ "Can this window have focus?");
+
- // set this child as temporary default
- virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win));
+ DocDeclStr(
+ virtual bool , AcceptsFocusFromKeyboard() const,
+ "Can this window be given focus by keyboard navigation? if not, the
+only way to give it focus (provided it accepts it at all) is to click
+it.
+");
+
+
+ DocDeclStr(
+ virtual wxWindow *, GetDefaultItem() const,
+ "Get the default child of this parent, i.e. the one which is activated
+by pressing <Enter> such as the OK button on a wx.Dialog.
+");
+
+ DocDeclStr(
+ virtual wxWindow *, SetDefaultItem(wxWindow * child),
+ "Set this child as default, return the old default.");
+
+ DocDeclStr(
+ virtual void , SetTmpDefaultItem(wxWindow * win),
+ "Set this child as temporary default");
+
+
+
+
// parent/children relations
// -------------------------
- // get the list of children
+
//wxWindowList& GetChildren(); // TODO: Do a typemap or a wrapper for wxWindowList
%extend {
+ DocStr(GetChildren,
+ "Returns a list of the window's children. NOTE: Currently this is a
+copy of the child window list maintained by the window, so the return
+value of this function is only valid as long as the window's children
+do not change.");
PyObject* GetChildren() {
wxWindowList& list = self->GetChildren();
return wxPy_ConvertList(&list);
}
}
- // get the parent or the parent of the parent
- wxWindow *GetParent() const;
- wxWindow *GetGrandParent() const;
+ DocDeclStr(
+ wxWindow *, GetParent() const,
+ "Returns the parent window of this window, or None if there isn't one.");
+
+ DocDeclStr(
+ wxWindow *, GetGrandParent() const,
+ "Returns the parent of the parent of this window, or None if there isn't one.");
+
- // is this window a top level one?
- virtual bool IsTopLevel() const;
+
+ DocDeclStr(
+ virtual bool , IsTopLevel() const,
+ "Returns true if the given window is a top-level one. Currently all
+frames and dialogs are always considered to be top-level windows (even
+if they have a parent window).");
+
// change the real parent of this window, return True if the parent
// was changed, False otherwise (error or newParent == oldParent)
- virtual bool Reparent( wxWindow *newParent );
+ DocDeclStr(
+ virtual bool , Reparent( wxWindow *newParent ),
+ "Reparents the window, i.e the window will be removed from its current
+parent window (e.g. a non-standard toolbar in a wxFrame) and then
+re-inserted into another. Available on Windows and GTK. Returns True
+if the parent was changed, False otherwise (error or newParent ==
+oldParent)");
+
- // implementation mostly
- virtual void AddChild( wxWindow *child );
- virtual void RemoveChild( wxWindow *child );
+ DocDeclStr(
+ virtual void , AddChild( wxWindow *child ),
+ "Adds a child window. This is called automatically by window creation
+functions so should not be required by the application programmer.");
+
+ DocDeclStr(
+ virtual void , RemoveChild( wxWindow *child ),
+ "Removes a child window. This is called automatically by window
+deletion functions so should not be required by the application
+programmer.");
+
// looking for windows
// -------------------
- // find window among the descendants of this one either by id or by
- // name (return NULL if not found)
- %name(FindWindowById) wxWindow *FindWindow( long winid );
- %name(FindWindowByName) wxWindow *FindWindow( const wxString& name );
+ DocDeclStrName(
+ wxWindow *, FindWindow( long winid ),
+ "Find a chld of this window by window ID",
+ FindWindowById);
+
+ DocDeclStrName(
+ wxWindow *, FindWindow( const wxString& name ),
+ "Find a child of this window by name",
+ FindWindowByName);
+
// event handler stuff
// -------------------
- // get the current event handler
- wxEvtHandler *GetEventHandler() const;
+ DocDeclStr(
+ wxEvtHandler *, GetEventHandler() const,
+ "Returns the event handler for this window. By default, the window is
+its own event handler.");
+
- // replace the event handler (allows to completely subclass the
- // window)
- void SetEventHandler( wxEvtHandler *handler );
+ DocDeclStr(
+ void , SetEventHandler( wxEvtHandler *handler ),
+ "Sets the event handler for this window. An event handler is an object
+that is capable of processing the events sent to a window. By default,
+the window is its own event handler, but an application may wish to
+substitute another, for example to allow central implementation of
+event-handling for a variety of different window classes.
+
+It is usually better to use wx.Window.PushEventHandler since this sets
+up a chain of event handlers, where an event not handled by one event
+handler is handed to the next one in the chain.");
+
- // push/pop event handler: allows to chain a custom event handler to
- // alreasy existing ones
- void PushEventHandler( wxEvtHandler *handler );
- wxEvtHandler *PopEventHandler( bool deleteHandler = False );
+ DocDeclStr(
+ void , PushEventHandler( wxEvtHandler *handler ),
+ "Pushes this event handler onto the event handler stack for the window.
+An event handler is an object that is capable of processing the events
+sent to a window. By default, the window is its own event handler, but
+an application may wish to substitute another, for example to allow
+central implementation of event-handling for a variety of different
+window classes.
- // find the given handler in the event handler chain and remove (but
- // not delete) it from the event handler chain, return True if it was
- // found and False otherwise (this also results in an assert failure so
- // this function should only be called when the handler is supposed to
- // be there)
- bool RemoveEventHandler(wxEvtHandler *handler);
+wx.Window.PushEventHandler allows an application to set up a chain of
+event handlers, where an event not handled by one event handler is
+handed to the next one in the chain. Use wx.Window.PopEventHandler to
+remove the event handler.");
+
+
+ DocDeclStr(
+ wxEvtHandler *, PopEventHandler( bool deleteHandler = False ),
+ "Removes and returns the top-most event handler on the event handler
+stack. If deleteHandler is True then the wx.EvtHandler object will be
+destroyed after it is popped.");
+
+
+ DocDeclStr(
+ bool , RemoveEventHandler(wxEvtHandler *handler),
+ "Find the given handler in the event handler chain and remove (but
+not delete) it from the event handler chain, return True if it was
+found and False otherwise (this also results in an assert failure so
+this function should only be called when the handler is supposed to
+be there.)");
+
// a window may have an associated validator which is used to control
// user input
- virtual void SetValidator( const wxValidator &validator );
- virtual wxValidator *GetValidator();
+ DocDeclStr(
+ virtual void , SetValidator( const wxValidator &validator ),
+ "Deletes the current validator (if any) and sets the window validator,
+having called wx.Validator.Clone to create a new validator of this
+type.");
+
+ DocDeclStr(
+ virtual wxValidator *, GetValidator(),
+ "Returns a pointer to the current validator for the window, or None if
+there is none.");
+
// accelerators
// ------------
- virtual void SetAcceleratorTable( const wxAcceleratorTable& accel );
- wxAcceleratorTable *GetAcceleratorTable();
+ DocDeclStr(
+ virtual void , SetAcceleratorTable( const wxAcceleratorTable& accel ),
+ "Sets the accelerator table for this window.");
+
+ DocDeclStr(
+ wxAcceleratorTable *, GetAcceleratorTable(),
+ "Gets the accelerator table for this window.");
+
// hot keys (system wide accelerators)
// -----------------------------------
%extend {
- // hot keys (system wide accelerators)
+ DocStr(RegisterHotKey,
+ "Registers a system wide hotkey. Every time the user presses the hotkey
+registered here, this window will receive a hotkey event. It will
+receive the event even if the application is in the background and
+does not have the input focus because the user is working with some
+other application. To bind an event handler function to this hotkey
+use EVT_HOTKEY with an id equal to hotkeyId. Returns True if the
+hotkey was registered successfully.");
bool RegisterHotKey(int hotkeyId, int modifiers, int keycode) {
#if wxUSE_HOTKEY
return self->RegisterHotKey(hotkeyId, modifiers, keycode);
#endif
}
+
+ DocStr(UnregisterHotKey,
+ "Unregisters a system wide hotkey.");
bool UnregisterHotKey(int hotkeyId) {
#if wxUSE_HOTKEY
return self->UnregisterHotKey(hotkeyId);
// "dialog units" translations
// ---------------------------
+ DocStr(ConvertDialogToPixels,
+ "Converts a point or size from dialog units to pixels. Dialog units are
+used for maintaining a dialog's proportions even if the font
+changes. For the x dimension, the dialog units are multiplied by the
+average character width and then divided by 4. For the y dimension,
+the dialog units are multiplied by the average character height and
+then divided by 8.");
%name(ConvertDialogPointToPixels) wxPoint ConvertDialogToPixels(const wxPoint& pt);
%name(ConvertDialogSizeToPixels) wxSize ConvertDialogToPixels(const wxSize& sz);
-
%name(DLG_PNT) wxPoint ConvertDialogToPixels(const wxPoint& pt);
%name(DLG_SZE) wxSize ConvertDialogToPixels(const wxSize& sz);
+
+ DocStr(ConvertPixelPointToDialog,
+ "Converts a point or size from pixels to dialog units. Dialog units
+are used for maintaining a dialog's proportions even if the font
+changes. For the x dimension, the dialog units are multiplied by the
+average character width and then divided by 4. For the y dimension,
+the dialog units are multiplied by the average character height and
+then divided by 8.");
%name(ConvertPixelPointToDialog) wxPoint ConvertPixelsToDialog(const wxPoint& pt);
%name(ConvertPixelSizeToDialog) wxSize ConvertPixelsToDialog(const wxSize& sz);
// mouse functions
// ---------------
- // move the mouse to the specified position
- virtual void WarpPointer(int x, int y);
+ DocDeclStr(
+ virtual void , WarpPointer(int x, int y),
+ "Moves the pointer to the given position on the window.
+
+NOTE: This function is not supported under Mac because Apple Human
+Interface Guidelines forbid moving the mouse cursor programmatically.");
+
- // start or end mouse capture, these functions maintain the stack of
- // windows having captured the mouse and after calling ReleaseMouse()
- // the mouse is not released but returns to the window which had had
- // captured it previously (if any)
- void CaptureMouse();
- void ReleaseMouse();
+ DocDeclStr(
+ void , CaptureMouse(),
+ "Directs all mouse input to this window. Call wx.Window.ReleaseMouse to
+release the capture.
- // get the window which currently captures the mouse or NULL
- static wxWindow *GetCapture();
+Note that wxWindows maintains the stack of windows having captured the
+mouse and when the mouse is released the capture returns to the window
+which had had captured it previously and it is only really released if
+there were no previous window. In particular, this means that you must
+release the mouse as many times as you capture it.");
+
+ DocDeclStr(
+ void , ReleaseMouse(),
+ "Releases mouse input captured with wx.Window.CaptureMouse.");
+
+
+ DocDeclStr(
+ static wxWindow *, GetCapture(),
+ "Returns the window which currently captures the mouse or None");
+
- // does this window have the capture?
- virtual bool HasCapture() const;
+ DocDeclStr(
+ virtual bool , HasCapture() const,
+ "Returns true if this window has the current mouse capture.");
+
+
// painting the window
// -------------------
- // mark the specified rectangle (or the whole window) as "dirty" so it
- // will be repainted
- virtual void Refresh( bool eraseBackground = True,
- const wxRect *rect = NULL );
+ DocDeclStr(
+ virtual void , Refresh( bool eraseBackground = True,
+ const wxRect *rect = NULL ),
+ "Mark the specified rectangle (or the whole window) as \"dirty\" so it
+will be repainted. Causes an EVT_PAINT event to be generated and sent
+to the window.");
+
- // a less awkward wrapper for Refresh
- void RefreshRect(const wxRect& rect);
+ DocDeclStr(
+ void , RefreshRect(const wxRect& rect),
+ "Redraws the contents of the given rectangle: the area inside it will
+be repainted. This is the same as Refresh but has a nicer syntax.");
+
- // repaint all invalid areas of the window immediately
- virtual void Update();
+ DocDeclStr(
+ virtual void , Update(),
+ "Calling this method immediately repaints the invalidated area of the
+window instead of waiting for the EVT_PAINT event to happen, (normally
+this would usually only happen when the flow of control returns to the
+event loop.) Notice that this function doesn't refresh the window and
+does nothing if the window has been already repainted. Use Refresh
+first if you want to immediately redraw the window (or some portion of
+it) unconditionally.");
+
- // clear the window background
- virtual void ClearBackground();
+ DocDeclStr(
+ virtual void , ClearBackground(),
+ "Clears the window by filling it with the current background
+colour. Does not cause an erase background event to be generated.");
+
- // freeze the window: don't redraw it until it is thawed
- virtual void Freeze();
- // thaw the window: redraw it after it had been frozen
- virtual void Thaw();
+ DocDeclStr(
+ virtual void , Freeze(),
+ "Freezes the window or, in other words, prevents any updates from
+taking place on screen, the window is not redrawn at all. Thaw must be
+called to reenable window redrawing.
- // adjust DC for drawing on this window
- virtual void PrepareDC( wxDC & WXUNUSED(dc) );
+This method is useful for visual appearance optimization (for example,
+it is a good idea to use it before inserting large amount of text into
+a wxTextCtrl under wxGTK) but is not implemented on all platforms nor
+for all controls so it is mostly just a hint to wxWindows and not a
+mandatory directive.");
+
- // the update region of the window contains the areas which must be
- // repainted by the program
- wxRegion& GetUpdateRegion();
+ DocDeclStr(
+ virtual void , Thaw(),
+ "Reenables window updating after a previous call to Freeze.");
+
- // get the update rectangle region bounding box in client coords
- wxRect GetUpdateClientRect() const;
+ DocDeclStr(
+ virtual void , PrepareDC( wxDC & dc ),
+ "Call this function to prepare the device context for drawing a
+scrolled image. It sets the device origin according to the current
+scroll position.");
+
+
+ DocDeclStr(
+ wxRegion& , GetUpdateRegion(),
+ "Returns the region specifying which parts of the window have been
+damaged. Should only be called within an EVT_PAINT handler.");
+
- // these functions verify whether the given point/rectangle belongs to
- // (or at least intersects with) the update region
+ DocDeclStr(
+ wxRect , GetUpdateClientRect() const,
+ "Get the update rectangle region bounding box in client coords.");
+
+
+ DocStr(IsExposed,
+ "Returns true if the given point or rectangle area has been exposed
+since the last repaint. Call this in an paint event handler to
+optimize redrawing by only redrawing those areas, which have been
+exposed.");
bool IsExposed( int x, int y, int w=1, int h=1 ) const;
%name(IsExposedPoint) bool IsExposed( const wxPoint& pt ) const;
%name(isExposedRect) bool IsExposed( const wxRect& rect ) const;
// set/retrieve the window colours (system defaults are used by
// default): Set functions return True if colour was changed
- virtual bool SetBackgroundColour( const wxColour &colour );
- virtual bool SetForegroundColour( const wxColour &colour );
- wxColour GetBackgroundColour() const;
- wxColour GetForegroundColour() const;
- // set/retrieve the cursor for this window (SetCursor() returns True
- // if the cursor was really changed)
- virtual bool SetCursor( const wxCursor &cursor );
- wxCursor& GetCursor();
+
+ DocDeclStr(
+ virtual bool , SetBackgroundColour( const wxColour &colour ),
+ "Sets the background colour of the window. Returns True if the colour
+was changed. The background colour is usually painted by the default
+EVT_ERASE_BACKGROUND event handler function under Windows and
+automatically under GTK.
+
+Note that setting the background colour does not cause an immediate
+refresh, so you may wish to call ClearBackground or Refresh after
+calling this function.
+
+Use this function with care under GTK+ as the new appearance of the
+window might not look equally well when used with themes, i.e GTK+'s
+ability to change its look as the user wishes with run-time loadable
+modules.");
+
+ DocDeclStr(
+ virtual bool , SetForegroundColour( const wxColour &colour ),
+ "Sets the foreground colour of the window. Returns True is the colour
+was changed. The interpretation of foreground colour is dependent on
+the window class; it may be the text colour or other colour, or it may
+not be used at all.");
+
+
+ DocDeclStr(
+ wxColour , GetBackgroundColour() const,
+ "Returns the background colour of the window.");
+
+ DocDeclStr(
+ wxColour , GetForegroundColour() const,
+ "Returns the foreground colour of the window. The interpretation of
+foreground colour is dependent on the window class; it may be the text
+colour or other colour, or it may not be used at all.");
+
- // set/retrieve the font for the window (SetFont() returns True if the
- // font really changed)
- virtual bool SetFont( const wxFont &font );
- wxFont& GetFont();
- // associate a caret with the window
- void SetCaret(wxCaret *caret);
+
+ DocDeclStr(
+ virtual bool , SetCursor( const wxCursor &cursor ),
+ "Sets the window's cursor. Notice that the window cursor also sets it
+for the children of the window implicitly.
- // get the current caret (may be NULL)
- wxCaret *GetCaret() const;
+The cursor may be wx.NullCursor in which case the window cursor will
+be reset back to default.");
+
+ DocDeclStr(
+ wxCursor& , GetCursor(),
+ "Return the cursor associated with this window.");
+
- // get the (average) character size for the current font
- virtual int GetCharHeight() const;
- virtual int GetCharWidth() const;
+
+ DocDeclStr(
+ virtual bool , SetFont( const wxFont &font ),
+ "Sets the font for this window.");
+
+ DocDeclStr(
+ wxFont& , GetFont(),
+ "Returns a reference to the font for this window.");
+
+
+
+ DocDeclStr(
+ void , SetCaret(wxCaret *caret),
+ "Sets the caret associated with the window.");
+
+ DocDeclStr(
+ wxCaret *, GetCaret() const,
+ "Returns the caret associated with the window.");
+
+
+
+ DocDeclStr(
+ virtual int , GetCharHeight() const,
+ "Get the (average) character size for the current font.");
+
+ DocDeclStr(
+ virtual int , GetCharWidth() const,
+ "Get the (average) character size for the current font.");
+
DocDeclAStr(
int *OUTPUT, int *OUTPUT, int *OUTPUT, int* OUTPUT,
const wxFont* font = NULL),
"GetFullTextExtent(String string, Font font=None) ->\n (width, height, descent, externalLeading)",
- "Get the width, height, decent and leading of the text using the current or specified font.",
+ "Get the width, height, decent and leading of the text using the
+current or specified font.",
GetFullTextExtent);
%apply int * INOUT { int* x, int* y };
// translate to/from screen/client coordinates
- %name(ClientToScreenXY) void ClientToScreen( int *x, int *y ) const;
- %name(ScreenToClientXY) void ScreenToClient( int *x, int *y ) const;
+ DocDeclAStrName(
+ void , ClientToScreen( int *x, int *y ) const,
+ "ClientToScreenXY(int x, int y) -> (x,y)",
+ "Converts to screen coordinates from coordinates relative to this window.",
+ ClientToScreenXY);
+
+ DocDeclAStrName(
+ void , ScreenToClient( int *x, int *y ) const,
+ "ScreenToClientXY(int x, int y) -> (x,y)",
+ "Converts from screen to client window coordinates.",
+ ScreenToClientXY);
+
- wxPoint ClientToScreen(const wxPoint& pt) const;
- wxPoint ScreenToClient(const wxPoint& pt) const;
+ DocDeclStr(
+ wxPoint , ClientToScreen(const wxPoint& pt) const,
+ "Converts to screen coordinates from coordinates relative to this window.");
+
+ DocDeclStr(
+ wxPoint , ScreenToClient(const wxPoint& pt) const,
+ "Converts from screen to client window coordinates.");
+
- // test where the given (in client coords) point lies
- %name(HitTestXY) wxHitTest HitTest(wxCoord x, wxCoord y) const;
- wxHitTest HitTest(const wxPoint& pt) const;
+
+ DocDeclStrName(
+ wxHitTest , HitTest(wxCoord x, wxCoord y) const,
+ "Test where the given (in client coords) point lies",
+ HitTestXY);
+
+ DocDeclStr(
+ wxHitTest , HitTest(const wxPoint& pt) const,
+ "Test where the given (in client coords) point lies");
+
// misc
// ----
- // get the window border style from the given flags: this is different from
- // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
- // translate wxBORDER_DEFAULT to something reasonable
- %name(GetBorderFlags) wxBorder GetBorder(long flags) const;
+ %nokwargs GetBorder;
+ DocDeclStr(
+ wxBorder , GetBorder(long flags) const,
+ "Get the window border style from the given flags: this is different
+from simply doing flags & wxBORDER_MASK because it uses
+GetDefaultBorder() to translate wxBORDER_DEFAULT to something
+reasonable.
+");
+
+ DocDeclStr(
+ wxBorder , GetBorder() const,
+ "Get border for the flags of this window");
+
- // get border for the flags of this window
- wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
+
- // send wxUpdateUIEvents to this window, and children if recurse is True
- virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
+ DocDeclStr(
+ virtual void , UpdateWindowUI(long flags = wxUPDATE_UI_NONE),
+ "This function sends EVT_UPDATE_UI events to the window. The particular
+implementation depends on the window; for example a wx.ToolBar will
+send an update UI event for each toolbar button, and a wx.Frame will
+send an update UI event for each menubar menu item. You can call this
+function from your application to ensure that your UI is up-to-date at
+a particular point in time (as far as your EVT_UPDATE_UI handlers are
+concerned). This may be necessary if you have called
+wx.UpdateUIEvent.SetMode or wx.UpdateUIEvent.SetUpdateInterval to
+limit the overhead that wxWindows incurs by sending update UI events
+in idle time.
+
+The flags should be a bitlist of one or more of the following values:
+
+ wx.UPDATE_UI_NONE No particular value
+ wx.UPDATE_UI_RECURSE Call the function for descendants
+ wx.UPDATE_UI_FROMIDLE Invoked from OnIdle
+
+If you are calling this function from an OnIdle function, make sure
+you pass the wx.UPDATE_UI_FROMIDLE flag, since this tells the window to
+only update the UI elements that need to be updated in idle time. Some
+windows update their elements only when necessary, for example when a
+menu is about to be shown. The following is an example of how to call
+UpdateWindowUI from an idle function.
+
+ def OnIdle(self, evt):
+ if wx.UpdateUIEvent.CanUpdate(self):
+ self.UpdateWindowUI(wx.UPDATE_UI_FROMIDLE);
+");
+
// TODO: using directors?
// // do the window-specific processing after processing the update event
// virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
+
+ DocStr(PopupMenu,
+ "Pops up the given menu at the specified coordinates, relative to this
+window, and returns control when the user has dismissed the menu. If a
+menu item is selected, the corresponding menu event is generated and
+will be processed as usual.");
%name(PopupMenuXY) bool PopupMenu(wxMenu *menu, int x, int y);
bool PopupMenu(wxMenu *menu, const wxPoint& pos);
+
+
+
%extend {
+ DocStr(GetHandle,
+ "Returns the platform-specific handle (as a long integer) of the
+physical window. Currently on wxMac it returns the handle of the
+toplevel parent of the window.");
long GetHandle() {
return wxPyGetWinHandle(self);
}
}
+
#ifdef __WXMSW__
// A way to do the native draw first... Too bad it isn't in wxGTK too.
void OnPaint(wxPaintEvent& event);
// scrollbars
// ----------
- // does the window have the scrollbar for this orientation?
- bool HasScrollbar(int orient) const;
+
+ DocDeclStr(
+ bool , HasScrollbar(int orient) const,
+ "Does the window have the scrollbar for this orientation?");
+
// configure the window scrollbars
- virtual void SetScrollbar( int orient,
- int pos,
- int thumbvisible,
- int range,
- bool refresh = True );
- virtual void SetScrollPos( int orient, int pos, bool refresh = True );
- virtual int GetScrollPos( int orient ) const;
- virtual int GetScrollThumb( int orient ) const;
- virtual int GetScrollRange( int orient ) const;
-
- // scroll window to the specified position
- virtual void ScrollWindow( int dx, int dy,
- const wxRect* rect = NULL );
-
- // scrolls window by line/page: note that not all controls support this
- //
- // return True if the position changed, False otherwise
- virtual bool ScrollLines(int WXUNUSED(lines));
- virtual bool ScrollPages(int WXUNUSED(pages));
-
- // convenient wrappers for ScrollLines/Pages
- bool LineUp();
- bool LineDown();
- bool PageUp();
- bool PageDown();
+ DocDeclStr(
+ virtual void , SetScrollbar( int orientation,
+ int pos,
+ int thumbvisible,
+ int range,
+ bool refresh = True ),
+ "Sets the scrollbar properties of a built-in scrollbar.
+
+ orientation: Determines the scrollbar whose page size is to be
+ set. May be wx.HORIZONTAL or wx.VERTICAL.
+
+ position: The position of the scrollbar in scroll units.
+
+ thumbSize: The size of the thumb, or visible portion of the
+ scrollbar, in scroll units.
+
+ range: The maximum position of the scrollbar.
+
+ refresh: True to redraw the scrollbar, false otherwise.");
+
+ DocDeclStr(
+ virtual void , SetScrollPos( int orientation, int pos, bool refresh = True ),
+ "Sets the position of one of the built-in scrollbars.");
+
+ DocDeclStr(
+ virtual int , GetScrollPos( int orientation ) const,
+ "Returns the built-in scrollbar position.");
+
+ DocDeclStr(
+ virtual int , GetScrollThumb( int orientation ) const,
+ "Returns the built-in scrollbar thumb size.");
+
+ DocDeclStr(
+ virtual int , GetScrollRange( int orientation ) const,
+ "Returns the built-in scrollbar range.");
+
+
+
+
+ DocDeclStr(
+ virtual void , ScrollWindow( int dx, int dy,
+ const wxRect* rect = NULL ),
+ "Physically scrolls the pixels in the window and move child windows
+accordingly. Use this function to optimise your scrolling
+implementations, to minimise the area that must be redrawn. Note that
+it is rarely required to call this function from a user program.
+
+ dx: Amount to scroll horizontally.
+
+ dy: Amount to scroll vertically.
+
+ rect: Rectangle to invalidate. If this is None, the whole window
+ is invalidated. If you pass a rectangle corresponding to the
+ area of the window exposed by the scroll, your painting
+ handler can optimize painting by checking for the
+ invalidated region.");
+
+
+ DocDeclStr(
+ virtual bool , ScrollLines(int lines),
+ "If the platform and window class supports it, scrolls the window by
+the given number of lines down, if lines is positive, or up if lines
+is negative. Returns True if the window was scrolled, False if it was
+already on top/bottom and nothing was done.");
+
+ DocDeclStr(
+ virtual bool , ScrollPages(int pages),
+ "If the platform and window class supports it, scrolls the window by
+the given number of pages down, if pages is positive, or up if pages
+is negative. Returns True if the window was scrolled, False if it was
+already on top/bottom and nothing was done.");
+
+
+ DocDeclStr(
+ bool , LineUp(),
+ "This is just a wrapper for ScrollLines(-1).");
+
+ DocDeclStr(
+ bool , LineDown(),
+ "This is just a wrapper for ScrollLines(1).");
+
+ DocDeclStr(
+ bool , PageUp(),
+ "This is just a wrapper for ScrollPages(-1).");
+
+ DocDeclStr(
+ bool , PageDown(),
+ "This is just a wrapper for ScrollPages(1).");
+
// context-sensitive help
// ----------------------
- // associate this help text with this window
- void SetHelpText(const wxString& text);
+ DocDeclStr(
+ void , SetHelpText(const wxString& text),
+ "Sets the help text to be used as context-sensitive help for this
+window. Note that the text is actually stored by the current
+wxHelpProvider implementation, and not in the window object itself.");
+
- // associate this help text with all windows with the same id as this
- // one
- void SetHelpTextForId(const wxString& text);
+ DocDeclStr(
+ void , SetHelpTextForId(const wxString& text),
+ "Associate this help text with all windows with the same id as this
+one.");
+
- // get the help string associated with this window (may be empty)
- wxString GetHelpText() const;
+ DocDeclStr(
+ wxString , GetHelpText() const,
+ "Gets the help text to be used as context-sensitive help for this
+window. Note that the text is actually stored by the current
+wxHelpProvider implementation, and not in the window object itself.");
+
#ifndef __WXX11__
// tooltips
// --------
- // the easiest way to set a tooltip for a window is to use this method
+ DocStr(SetToolTip,
+ "Attach a tooltip to the window.");
%name(SetToolTipString) void SetToolTip( const wxString &tip );
-
- // attach a tooltip to the window
void SetToolTip( wxToolTip *tip );
- // get the associated tooltip or NULL if none
- wxToolTip* GetToolTip() const;
+ DocDeclStr(
+ wxToolTip* , GetToolTip() const,
+ "get the associated tooltip or None if none");
+
// LINK ERROR --> wxString GetToolTipText() const;
#endif
// set/retrieve the drop target associated with this window (may be
// NULL; it's owned by the window and will be deleted by it)
%apply SWIGTYPE *DISOWN { wxPyDropTarget *dropTarget };
- virtual void SetDropTarget( wxPyDropTarget *dropTarget );
+
+ DocDeclStr(
+ virtual void , SetDropTarget( wxPyDropTarget *dropTarget ),
+ "Associates a drop target with this window. If the window already has
+a drop target, it is deleted.");
+
%clear wxPyDropTarget *dropTarget;
+
+
+ DocDeclStr(
+ virtual wxPyDropTarget *, GetDropTarget() const,
+ "Returns the associated drop target, which may be None.");
- virtual wxPyDropTarget *GetDropTarget() const;
#ifdef __WXMSW__ // TODO: should I drop-kick this?
- void DragAcceptFiles(bool accept);
+ DocDeclStr(
+ void , DragAcceptFiles(bool accept),
+ "Enables or disables eligibility for drop file events, EVT_DROP_FILES.
+Only available on Windows.");
#endif
#endif
// ----------------------
// set the constraints for this window or retrieve them (may be NULL)
- void SetConstraints( wxLayoutConstraints *constraints );
- wxLayoutConstraints *GetConstraints() const;
+ DocDeclStr(
+ void , SetConstraints( wxLayoutConstraints *constraints ),
+ "Sets the window to have the given layout constraints. If an existing
+layout constraints object is already owned by the window, it will be
+deleted. Pass None to disassociate and delete the window's current
+constraints.
+
+You must call SetAutoLayout to tell a window to use the constraints
+automatically in its default EVT_SIZE handler; otherwise, you must
+handle EVT_SIZE yourself and call Layout() explicitly. When setting
+both a wx.LayoutConstraints and a wx.Sizer, only the sizer will have
+effect.");
+
+ DocDeclStr(
+ wxLayoutConstraints *, GetConstraints() const,
+ "Returns a pointer to the window's layout constraints, or None if there
+are none.");
+
- // when using constraints or sizers, it makes sense to update
- // children positions automatically whenever the window is resized
- // - this is done if autoLayout is on
- void SetAutoLayout( bool autoLayout );
- bool GetAutoLayout() const;
+ DocDeclStr(
+ void , SetAutoLayout( bool autoLayout ),
+ "Determines whether the Layout function will be called automatically
+when the window is resized. It is called implicitly by SetSizer but
+if you use SetConstraints you should call it manually or otherwise the
+window layout won't be correctly updated when its size changes.");
+
+ DocDeclStr(
+ bool , GetAutoLayout() const,
+ "Returns the current autoLayout setting");
+
- // lay out the window and its children
- virtual bool Layout();
+ DocDeclStr(
+ virtual bool , Layout(),
+ "Invokes the constraint-based layout algorithm or the sizer-based
+algorithm for this window. See SetAutoLayout: when auto layout is on,
+this function gets called automatically by the default EVT_SIZE
+handler when the window is resized.");
+
- // sizers
- void SetSizer(wxSizer *sizer, bool deleteOld = True );
- void SetSizerAndFit( wxSizer *sizer, bool deleteOld = True );
+ DocDeclStr(
+ void , SetSizer(wxSizer *sizer, bool deleteOld = True ),
+ "Sets the window to have the given layout sizer. The window will then
+own the object, and will take care of its deletion. If an existing
+layout sizer object is already owned by the window, it will be deleted
+if the deleteOld parameter is true. Note that this function will also
+call SetAutoLayout implicitly with a True parameter if the sizer is
+non-NoneL and False otherwise.");
+
+ DocDeclStr(
+ void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = True ),
+ "The same as SetSizer, except it also sets the size hints for the
+window based on the sizer's minimum size.");
+
- wxSizer *GetSizer() const;
+ DocDeclStr(
+ wxSizer *, GetSizer() const,
+ "Return the sizer associated with the window by a previous call to
+SetSizer or None if there isn't one.");
+
// Track if this window is a member of a sizer
- void SetContainingSizer(wxSizer* sizer);
- wxSizer *GetContainingSizer() const;
+ DocDeclStr(
+ void , SetContainingSizer(wxSizer* sizer),
+ "This normally does not need to be called by application code. It is
+called internally when a window is added to a sizer, and is used so
+the window can remove itself from the sizer when it is destroyed.");
+
+ DocDeclStr(
+ wxSizer *, GetContainingSizer() const,
+ "Return the sizer that this window is a member of, if any, otherwise None.");
+
%pythoncode {
def PostCreate(self, pre):
- """Phase 3 of the 2-phase create <wink!>
- Call this method after precreating the window with the 2-phase create method."""
+ """
+ Phase 3 of the 2-phase create <wink!>
+ Call this method after precreating the window with the 2-phase create method.
+ """
self.this = pre.this
self.thisown = pre.thisown
pre.thisown = 0
%pythoncode {
def DLG_PNT(win, point_or_x, y=None):
+ """
+ Convenience function for converting a Point or (x,y) in
+ dialog units to pixel units.
+ """
if y is None:
return win.ConvertDialogPointToPixels(point_or_x)
else:
return win.ConvertDialogPointToPixels(wx.Point(point_or_x, y))
def DLG_SZE(win, size_width, height=None):
+ """
+ Convenience function for converting a Size or (w,h) in
+ dialog units to pixel units.
+ """
if height is None:
return win.ConvertDialogSizeToPixels(size_width)
else:
// standalone functions for them.
-// Find a window among any window in the application (all return NULL if not found)
+DocStr(wxFindWindowById,
+"Find the first window in the application with the given id. If parent
+is None, the search will start from all top-level frames and dialog
+boxes; if non-None, the search will be limited to the given window
+hierarchy. The search is recursive in both cases.");
+
+DocStr(wxFindWindowByName,
+"Find a window by its name (as given in a window constructor or Create
+function call). If parent is None, the search will start from all
+top-level frames and dialog boxes; if non-None, the search will be
+limited to the given window hierarchy. The search is recursive in both
+cases.
+
+If no window with such name is found, wx.FindWindowByLabel is called.");
+
+DocStr(wxFindWindowByLabel,
+"Find a window by its label. Depending on the type of window, the label
+may be a window title or panel item label. If parent is None, the
+search will start from all top-level frames and dialog boxes; if
+non-None, the search will be limited to the given window
+hierarchy. The search is recursive in both cases.");
+
+
%inline %{
wxWindow* wxFindWindowById( long id, const wxWindow *parent = NULL ) {
return wxWindow::FindWindowById(id, parent);