// constants
// ----------------------------------------------------------------------------
+// the focus rect around a text may have 4 pixels in each direction
+// we handle these problems right now in an extended vis region of a window
+static const wxCoord TEXTBORDER = 0 ;
// the margin between the text control and the spin
-static const wxCoord MARGIN = 8;
+static const wxCoord MARGIN = 8 - TEXTBORDER;
// ----------------------------------------------------------------------------
// wxSpinCtrlText: text control used by spin control
{
public:
wxSpinCtrlText(wxSpinCtrl *spin, const wxString& value)
- : wxTextCtrl(spin , -1, value, wxDefaultPosition, wxSize(40, 22))
+ : wxTextCtrl(spin , -1, value, wxDefaultPosition, wxSize(40, -1))
{
m_spin = spin;
}
if ( size.y == -1 ) {
- csize.y = m_text->GetSize().y + 4; //allow for text border highlights
+ csize.y = m_text->GetSize().y + 2 * TEXTBORDER ; //allow for text border highlights
+ if ( m_btn->GetSize().y > csize.y )
+ csize.y = m_btn->GetSize().y ;
}
//SetSize(csize);
wxSize sizeBtn = m_btn->GetBestSize(),
sizeText = m_text->GetBestSize();
+ sizeText.y += 2 * TEXTBORDER ;
+ sizeText.x += 2 * TEXTBORDER ;
+
int height;
if (sizeText.y > sizeBtn.y)
height = sizeText.y;
else
height = sizeBtn.y;
- return wxSize(sizeBtn.x + sizeText.x + MARGIN, height + MARGIN);
+ return wxSize(sizeBtn.x + sizeText.x + MARGIN, height );
}
void wxSpinCtrl::DoMoveWindow(int x, int y, int width, int height)
{
// position the subcontrols inside the client area
wxSize sizeBtn = m_btn->GetSize();
+ wxSize sizeText = m_text->GetSize();
wxControl::DoMoveWindow(x, y, width, height);
- wxCoord wText = width - sizeBtn.x - MARGIN;
+ wxCoord wText = width - sizeBtn.x - MARGIN - 2 * TEXTBORDER;
- //growing or shrinking a control like this doesn't really make sense
- //so just leave the controls the same size and add whitespace
- m_text->SetSize(2, 2, wText, 22);
- m_btn->SetSize(0 + wText + MARGIN, 0, -1, height);
+ m_text->SetSize(TEXTBORDER, (height - sizeText.y) / 2, wText, -1);
+ m_btn->SetSize(0 + wText + MARGIN + 2 * TEXTBORDER , (height - sizeBtn.y) / 2 , -1, -1 );
}
// ----------------------------------------------------------------------------
#include "wx/log.h"
#include "wx/geometry.h"
#include "wx/textctrl.h"
+#include "wx/laywin.h"
+#include "wx/splitter.h"
#include "wx/toolbar.h"
#include "wx/dc.h"
}
wxRegion wxWindowMac::MacGetVisibleRegion( bool includeOuterStructures )
{
-
+ // includeOuterStructures is true if we try to draw somthing like a focus ring etc.
+ // also a window dc uses this, in this case we only clip in the hierarchy for hard
+ // borders like a scrollwindow, splitter etc otherwise we end up in a paranoia having
+ // to add focus borders everywhere
+
Rect r ;
RgnHandle visRgn = NewRgn() ;
RgnHandle tempRgn = NewRgn() ;
parent->MacWindowToRootWindow( &x, &y ) ;
MacRootWindowToWindow( &x , &y ) ;
- SetRectRgn( tempRgn ,
- x + parent->MacGetLeftBorderSize() , y + parent->MacGetTopBorderSize() ,
- x + size.x - parent->MacGetRightBorderSize(),
- y + size.y - parent->MacGetBottomBorderSize()) ;
+ if ( !includeOuterStructures || (
+ parent->IsKindOf( CLASSINFO( wxScrolledWindow ) ) ||
+ parent->IsKindOf( CLASSINFO( wxSashLayoutWindow ) ) ||
+ ( parent->GetParent() && parent->GetParent()->IsKindOf( CLASSINFO( wxSplitterWindow ) ) )
+ ) )
+ {
+ SetRectRgn( tempRgn ,
+ x + parent->MacGetLeftBorderSize() , y + parent->MacGetTopBorderSize() ,
+ x + size.x - parent->MacGetRightBorderSize(),
+ y + size.y - parent->MacGetBottomBorderSize()) ;
- SectRgn( visRgn , tempRgn , visRgn ) ;
+ SectRgn( visRgn , tempRgn , visRgn ) ;
+ }
if ( parent->IsTopLevel() )
break ;
child = parent ;