+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/toplevel.h
+// Purpose: Top level window, abstraction of wxFrame and wxDialog
+// Author: Vaclav Slavik
+// Id: $Id$
+// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+
+#ifndef __WX_UNIV_TOPLEVEL_H__
+#define __WX_UNIV_TOPLEVEL_H__
+
+#ifdef __GNUG__
+ #pragma interface "univtoplevel.h"
+#endif
+
+
+//-----------------------------------------------------------------------------
+// wxTopLevelWindow
+//-----------------------------------------------------------------------------
+
+class wxTopLevelWindow : public wxTopLevelWindowNative
+{
+public:
+ // construction
+ wxTopLevelWindow() { Init(); }
+ wxTopLevelWindow(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr)
+ {
+ Init();
+
+ Create(parent, id, title, pos, size, style, name);
+ }
+
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_FRAME_STYLE,
+ const wxString& name = wxFrameNameStr);
+
+ // implement base class pure virtuals
+ virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
+
+ // implementation from now on
+ // --------------------------
+
+ DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
+
+protected:
+ // common part of all ctors
+ void Init();
+};
+
+#endif // __WX_UNIV_TOPLEVEL_H__
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: topluniv.cpp
+// Author: Vaclav Slavik
+// Id: $Id$
+// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+#ifdef __GNUG__
+ #pragma implementation "univtoplevel.h"
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#include "wx/defs.h"
+#include "wx/toplevel.h"
+
+
+// ----------------------------------------------------------------------------
+// event tables
+// ----------------------------------------------------------------------------
+
+IMPLEMENT_DYNAMIC_CLASS(wxTopLevelWindow, wxWindow)
+
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+void wxTopLevelWindow::Init()
+{
+}
+
+bool wxTopLevelWindow::Create(wxWindow *parent,
+ wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos,
+ const wxSize& sizeOrig,
+ long style,
+ const wxString &name)
+{
+ if ( !wxTopLevelWindowNative::Create(parent, id, title, pos,
+ sizeOrig, style, name) )
+ return FALSE;
+
+ // FIXME_MGL -- this is temporary; we assume for now that native TLW
+ // can do decorations, which is not true for MGL
+
+ return TRUE;
+}
+
+bool wxTopLevelWindow::ShowFullScreen(bool show, long style)
+{
+ if ( show == IsFullScreen() ) return FALSE;
+
+ return wxTopLevelWindowNative::ShowFullScreen(show, style);
+
+ // FIXME_MGL -- must handle caption hiding here if not in
+ // native decorations mode
+}
+