// dialog units translations
// -------------------------
- wxPoint ConvertPixelsToDialog( const wxPoint& pt );
- wxPoint ConvertDialogToPixels( const wxPoint& pt );
- wxSize ConvertPixelsToDialog( const wxSize& sz )
+ wxPoint ConvertPixelsToDialog( const wxPoint& pt ) const;
+ wxPoint ConvertDialogToPixels( const wxPoint& pt ) const;
+ wxSize ConvertPixelsToDialog( const wxSize& sz ) const
{
wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
return wxSize(pt.x, pt.y);
}
- wxSize ConvertDialogToPixels( const wxSize& sz )
+ wxSize ConvertDialogToPixels( const wxSize& sz ) const
{
wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
@see ConvertPixelsToDialog()
*/
- wxPoint ConvertDialogToPixels(const wxPoint& pt);
+ wxPoint ConvertDialogToPixels(const wxPoint& pt) const;
/**
@overload
*/
- wxSize ConvertDialogToPixels(const wxSize& sz);
+ wxSize ConvertDialogToPixels(const wxSize& sz) const;
/**
Converts a point or size from pixels to dialog units.
@see ConvertDialogToPixels()
*/
- wxPoint ConvertPixelsToDialog(const wxPoint& pt);
+ wxPoint ConvertPixelsToDialog(const wxPoint& pt) const;
/**
@overload
*/
- wxSize ConvertPixelsToDialog(const wxSize& sz);
+ wxSize ConvertPixelsToDialog(const wxSize& sz) const;
/**
Converts from screen to client window coordinates.
// dialog units translations
// ----------------------------------------------------------------------------
-wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt)
+wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt) const
{
wxPoint pt2 = wxDefaultPosition;
if (pt.x != wxDefaultCoord)
return pt2;
}
-wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt)
+wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt) const
{
wxPoint pt2 = wxDefaultPosition;
if (pt.x != wxDefaultCoord)