--- /dev/null
+
+import wx
+import array
+
+#----------------------------------------------------------------------
+
+class TestPanel(wx.Panel):
+ def __init__(self, parent, log):
+ self.log = log
+ wx.Panel.__init__(self, parent, -1)
+ self.Bind(wx.EVT_PAINT, self.OnPaint)
+ self.width, self.height = 120,120
+
+ self.MakeBitmapRGB(self.width, self.height)
+ self.MakeBitmapRGBA(self.width, self.height)
+ self.MakeBitmapRGBpA(self.width, self.height)
+
+ def GetRGB(self, x, y, bpp):
+ # calculate some colour values for this sample based on x,y position
+ r = g = b = 0
+ if y < self.height/3: r = 255
+ if y >= self.height/3 and y <= 2*self.height/3: g = 255
+ if y > 2*self.height/3: b = 255
+
+ if bpp == 4:
+ a = int(x * 255.0 / self.width)
+ return r, g, b, a
+ else:
+ return r, g, b
+
+
+ def MakeBitmapRGB(self, width, height):
+ # Make a bitmap using an array of RGB bytes
+ bpp = 3 # bytes per pixel
+ bytes = array.array('B', [0] * width*height*bpp)
+
+ def offset(x, y):
+ # return the offset into the bytes array for the start of
+ # the x,y pixel
+ return y*width*bpp + x*bpp
+
+ for y in xrange(height):
+ for x in xrange(width):
+ r,g,b = self.GetRGB(x, y, bpp)
+ bytes[offset(x, y) + 0] = r
+ bytes[offset(x, y) + 1] = g
+ bytes[offset(x, y) + 2] = b
+ ##print (x, y), offset(x, y), (r, g, b)
+
+ self.rgbBmp = wx.BitmapFromBuffer(width, height, bytes)
+
+
+
+ def MakeBitmapRGBA(self, width, height):
+ # Make a bitmap using an array of RGBA bytes
+ bpp = 4 # bytes per pixel
+ bytes = array.array('B', [0] * width*height*bpp)
+
+ def offset(x, y):
+ # return the offset into the bytes array for the start of
+ # the x,y pixel
+ return y*width*bpp + x*bpp
+
+ for y in xrange(height):
+ for x in xrange(width):
+ r,g,b,a = self.GetRGB(x, y, bpp)
+ bytes[offset(x, y) + 0] = r
+ bytes[offset(x, y) + 1] = g
+ bytes[offset(x, y) + 2] = b
+ bytes[offset(x, y) + 3] = a
+ ##print (x, y), offset(x, y), (r, g, b, a)
+
+ self.rgbaBmp = wx.BitmapFromBufferRGBA(width, height, bytes)
+
+
+ def MakeBitmapRGBpA(self, width, height):
+ # Make a bitmap using an array of RGB bytes plus a separate
+ # buffer for the alpha channel
+ bpp = 3 # bytes per pixel
+ bytes = array.array('B', [1,2,3] * width*height)#*bpp)
+
+ def offset(x, y):
+ # return the offset into the bytes array for the start of
+ # the x,y pixel
+ return y*width*bpp + x*bpp
+
+ for y in xrange(height):
+ for x in xrange(width):
+ r,g,b = self.GetRGB(x, y, bpp)
+ bytes[offset(x, y) + 0] = r
+ bytes[offset(x, y) + 1] = g
+ bytes[offset(x, y) + 2] = b
+ ##print (x, y), offset(x, y), (r, g, b)
+
+ # just use an alpha buffer with a constant alpha value for all
+ # pixels for this example, it could just as easily have
+ # varying alpha values like the other sample.
+ alpha = array.array('B', [128]*width*height)
+ self.rgbaBmp2 = wx.BitmapFromBuffer(width, height, bytes, alpha)
+
+
+ def DrawBitmapAndMessage(self, dc, bmp, msg, x_, y_):
+ x, y = x_, y_
+
+ # draw some text to help show the alpha
+ dc.SetFont(self.GetFont())
+ while y < y_ + self.height + 2*dc.GetCharHeight():
+ dc.DrawText(msg, x,y)
+ y += dc.GetCharHeight() + 5
+
+ # draw the bitmap over the text
+ dc.DrawBitmap(bmp, x+15,y_+15, True)
+
+
+ def OnPaint(self, evt):
+ dc = wx.PaintDC(self)
+ self.DrawBitmapAndMessage(dc, self.rgbBmp, "No alpha channel in this image", 30,35)
+ self.DrawBitmapAndMessage(dc, self.rgbaBmp, "This image has some alpha", 325,35)
+ self.DrawBitmapAndMessage(dc, self.rgbaBmp2,"This one made with RGB+A", 180,220)
+
+
+
+
+
+#----------------------------------------------------------------------
+
+def runTest(frame, nb, log):
+ win = TestPanel(nb, log)
+ return win
+
+#----------------------------------------------------------------------
+
+
+
+overview = """<html><body>
+<h2><center>BitmapFromBuffer</center></h2>
+
+Two new wx.Bitmap factory functions allow you to create a wx.Bitmap
+directly from a data buffer. The the buffer can be any Python object
+that implements the buffer interface, or is convertable to a buffer,
+such as a string or an array. The new functions are: <ul>
+
+<li><b>wx.BitmapFromBuffer</b>(width, height, dataBuffer, alphaBuffer=None):
+Creates the bitmap from a buffer of RGB bytes, optionally with a separate
+buffer of alpha bytes.
+
+<li><b>wx.BitmapFromBufferRGBA</b>(width, height, dataBuffer): Creates
+the bitmap from a buffer containing RGBA bytes.
+
+</ul>
+
+
+
+</body></html>
+"""
+
+
+
+if __name__ == '__main__':
+ import sys,os
+ import run
+ run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
+